This commit is contained in:
Lorenc Pekaj 2018-09-17 05:57:14 +10:00
parent d2d9be73de
commit cde58d1c67
4 changed files with 9 additions and 5 deletions

View File

@ -65,7 +65,10 @@ hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
hook OnPlayerDeath( playerid, killerid, reason ) hook OnPlayerDeath( playerid, killerid, reason )
#endif #endif
{ {
if ( IsPlayerConnected( killerid ) && p_inPaintBall{ killerid } == true ) if ( ! ( 0 <= killerid < MAX_PLAYERS ) ) // ignore invalid id / npc killers
return 1;
if ( p_inPaintBall{ killerid } == true )
{ {
new new
a = p_PaintBallArena{ killerid }; a = p_PaintBallArena{ killerid };

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@ -147,7 +147,7 @@ hook OnScriptInit( )
CreatePoolTable( 506.48441, -84.83590, 998.9375, 90.00000, 11, 7 ); // misty's bar CreatePoolTable( 506.48441, -84.83590, 998.9375, 90.00000, 11, 7 ); // misty's bar
// custom pool tables // custom pool tables
CreatePoolTable( -1019.264, 1045.7419, 0.763000, 0.000000, 0, 0, E_SKIN_WOOD_PURPLE ); // panther CreatePoolTable( -1019.264, 1045.7419, 1.763000, 0.000000, 0, 0, E_SKIN_WOOD_PURPLE ); // panther
printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) ); printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) );
return 1; return 1;

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@ -17,8 +17,9 @@
new const new const
g_szCheatNames [ ] [ ] = g_szCheatNames [ ] [ ] =
{ {
"Aimbot (1)", "Aimbot (2)", "Triggerbot (1)", "Triggerbot (2)", "Nametag wallhack (1)", "ESP wallhack (1)", "Macro keybind (1)", "Aimbot (1)", "Aimbot (2)", "Triggerbot (1)", "Triggerbot (2)", "Nametag wallhack (1)", "ESP (1)", "Macro keybind (1)",
"Fake ping (1)", "Weapon info (1)", "No recoil (1)", "No recoil (2)", "Aimbot (3)", "Aimbot (4)", "CLEO" "Fake ping (1)", "Weapon info (1)", "No recoil (1)", "No recoil (2)", "Aimbot (3)", "Aimbot (4)", "CLEO", "Aimbot (5)", "Aimbot (6)",
"No recoil (3)", "Untrusted (1)", "Untrusted (2)", "Untrusted (3)", "Untrusted (4)"
} }
; ;

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@ -13576,7 +13576,7 @@ public OnPlayerEnterDynamicCP(playerid, checkpointid)
} }
// alert burglar of any furniture // alert burglar of any furniture
if ( ! is_owner && p_Job[ playerid ] == JOB_BURGLAR && p_Class[ playerid ] == CLASS_CIVILIAN ) { if ( ! is_owner && p_Job{ playerid } == JOB_BURGLAR && p_Class[ playerid ] == CLASS_CIVILIAN ) {
if ( Iter_Count( housefurniture[ i ] ) ) { if ( Iter_Count( housefurniture[ i ] ) ) {
ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." ); ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." );
} else { } else {