bugfixes
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@ -65,7 +65,10 @@ hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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hook OnPlayerDeath( playerid, killerid, reason )
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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#endif
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{
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{
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if ( IsPlayerConnected( killerid ) && p_inPaintBall{ killerid } == true )
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if ( ! ( 0 <= killerid < MAX_PLAYERS ) ) // ignore invalid id / npc killers
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return 1;
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if ( p_inPaintBall{ killerid } == true )
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{
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{
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new
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new
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a = p_PaintBallArena{ killerid };
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a = p_PaintBallArena{ killerid };
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@ -147,7 +147,7 @@ hook OnScriptInit( )
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CreatePoolTable( 506.48441, -84.83590, 998.9375, 90.00000, 11, 7 ); // misty's bar
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CreatePoolTable( 506.48441, -84.83590, 998.9375, 90.00000, 11, 7 ); // misty's bar
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// custom pool tables
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// custom pool tables
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CreatePoolTable( -1019.264, 1045.7419, 0.763000, 0.000000, 0, 0, E_SKIN_WOOD_PURPLE ); // panther
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CreatePoolTable( -1019.264, 1045.7419, 1.763000, 0.000000, 0, 0, E_SKIN_WOOD_PURPLE ); // panther
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printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) );
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printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) );
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return 1;
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return 1;
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@ -17,8 +17,9 @@
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new const
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new const
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g_szCheatNames [ ] [ ] =
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g_szCheatNames [ ] [ ] =
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{
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{
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"Aimbot (1)", "Aimbot (2)", "Triggerbot (1)", "Triggerbot (2)", "Nametag wallhack (1)", "ESP wallhack (1)", "Macro keybind (1)",
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"Aimbot (1)", "Aimbot (2)", "Triggerbot (1)", "Triggerbot (2)", "Nametag wallhack (1)", "ESP (1)", "Macro keybind (1)",
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"Fake ping (1)", "Weapon info (1)", "No recoil (1)", "No recoil (2)", "Aimbot (3)", "Aimbot (4)", "CLEO"
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"Fake ping (1)", "Weapon info (1)", "No recoil (1)", "No recoil (2)", "Aimbot (3)", "Aimbot (4)", "CLEO", "Aimbot (5)", "Aimbot (6)",
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"No recoil (3)", "Untrusted (1)", "Untrusted (2)", "Untrusted (3)", "Untrusted (4)"
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}
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}
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;
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;
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@ -13576,7 +13576,7 @@ public OnPlayerEnterDynamicCP(playerid, checkpointid)
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}
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}
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// alert burglar of any furniture
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// alert burglar of any furniture
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if ( ! is_owner && p_Job[ playerid ] == JOB_BURGLAR && p_Class[ playerid ] == CLASS_CIVILIAN ) {
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if ( ! is_owner && p_Job{ playerid } == JOB_BURGLAR && p_Class[ playerid ] == CLASS_CIVILIAN ) {
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if ( Iter_Count( housefurniture[ i ] ) ) {
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if ( Iter_Count( housefurniture[ i ] ) ) {
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ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." );
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ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." );
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} else {
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} else {
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