visage apartment object removals

This commit is contained in:
Lorenc Pekaj 2018-11-24 04:59:48 +11:00
parent 5351647f95
commit ce3232c37f

View File

@ -1188,8 +1188,8 @@ static stock InitializeCasinoApartments( )
CreateDynamicObject( 19611, 1998.243041, 1899.801025, 83.294998, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 19610, 1998.243041, 1899.801025, 84.915000, 0.000000, 0.000000, -113.400001, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 11719, 1980.624023, 1898.061035, 84.305000, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT );
SetDynamicObjectMaterialText( CreateDynamicObject( 19355, 1994.057983, 1901.673950, 86.154998, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT ), 0, "HarpNavJon", 130, "Times new Roman", 100, 0, -16724737, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19355, 1994.057983, 1901.673950, 85.105003, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT ), 0, "<3", 130, "Times new Roman", 110, 0, -16724737, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19355, 1994.057983, 1901.673950, 86.154998, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT ), 0, "Visage", 130, "Times new Roman", 100, 0, COLOR_GOLD, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19355, 1994.057983, 1901.673950, 85.105003, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT ), 0, "Casino", 130, "Times new Roman", 110, 0, COLOR_GOLD, 0, 1 );
CreateDynamicActor( 257, 1981.520019, 1897.949951, 84.285003, 90.000000, 1, 100.0, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT );
tmpVariable = CreateDynamicActor( 251, 1997.329956, 1899.079956, 84.285003, 0.000000, 1, 100.0, VISAGE_APARTMENT_WORLD[ 6 ], VISAGE_APARTMENT_INT );
ApplyDynamicActorAnimation( tmpVariable, "STRIP", "STR_Loop_B", 4.1, 1, 1, 1, 1, 0 );
@ -1555,7 +1555,6 @@ static stock InitializeCasinoApartments( )
CreateDynamicObject( 2906, 1980.696044, 1898.010986, 84.363998, -4.400000, -1.600000, 176.399993, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 2908, 1986.005004, 1898.262939, 84.394996, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
SetDynamicObjectMaterial( CreateDynamicObject( 14446, 1982.119018, 1889.348022, 83.845001, 0.000000, 0.000000, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT ), 0, 10789, "xenon_sfse", "ws_white_wall1", -259308269 );
SetDynamicObjectMaterial( CreateDynamicObject( 19437, 1984.165039, 1909.369018, 83.212997, 0.000000, 90.000000, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT ), 0, 8839, "vgsecarshow", "lightblue_64", -252018574 );
CreateDynamicObject( 2964, 1998.697998, 1888.451049, 83.275001, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
SetDynamicObjectMaterial( CreateDynamicObject( 2323, 1981.831054, 1891.790039, 83.245002, 0.000000, 0.000000, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT ), 0, 10789, "xenon_sfse", "ws_white_wall1", -259308269 );
CreateDynamicObject( 16779, 2002.489990, 1900.362060, 87.394996, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
@ -1584,7 +1583,6 @@ static stock InitializeCasinoApartments( )
CreateDynamicObject( 2241, 2007.761962, 1885.853027, 83.785003, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 2161, 1992.916015, 1889.910034, 83.275001, 0.000000, 0.000000, 270.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 1895, 1991.517944, 1904.314941, 85.123001, 0.000000, 0.000000, -179.800003, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
SetDynamicObjectMaterial( CreateDynamicObject( 19437, 1985.776000, 1909.369018, 83.212997, 0.000000, 90.000000, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT ), 0, 8839, "vgsecarshow", "lightblue_64", -252018574 );
CreateDynamicObject( 3104, 1999.286987, 1888.312988, 84.285003, -38.599998, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 3105, 1998.151000, 1888.384033, 84.285003, -45.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 3000, 1999.474975, 1888.764038, 84.205001, 82.500000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
@ -1626,10 +1624,8 @@ static stock InitializeCasinoApartments( )
CreateDynamicObject( 1664, 2004.625000, 1895.036987, 84.205001, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 1212, 2004.629028, 1894.430053, 84.056999, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 2010, 1994.365966, 1894.034057, 83.294998, 0.000000, 0.000000, 140.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 2253, 1983.739990, 1910.972045, 83.553001, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 2253, 1983.668945, 1907.780029, 83.553001, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateDynamicObject( 11713, 1983.464965, 1905.215942, 85.235000, 0.000000, 0.000000, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
SetDynamicObjectMaterialText( CreateDynamicObject( 19325, 1989.410766, 1914.895507, 85.692817, 0.000000, 0.000000, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT ), 0, "Veloxity's Apartment", 120, "Times New Roman", 64, 1, -16777216, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19325, 1989.410766, 1914.895507, 85.692817, 0.000000, 0.000000, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT ), 0, "Visage Apartment", 120, "Times New Roman", 64, 1, -16777216, 0, 1 );
CreatePokerTable( 100000, 2000, 2003.975219, 1889.492553, 83.664772, 4, VISAGE_APARTMENT_WORLD[ 10 ], VISAGE_APARTMENT_INT );
CreateBlackjackTable( 50000, 2004.537963, 1912.535034, 84.264999, 0.000000, VISAGE_APARTMENT_WORLD[ 10 ] );
CreateRouletteTable( 1998.226074, 1912.094970, 84.315002, 90.000000, VISAGE_APARTMENT_WORLD[ 10 ] );