Update boom_box.pwn
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@ -146,6 +146,7 @@ stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: A
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g_boomboxData[ playerid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)'s Boombox", ReturnPlayerName( playerid ), playerid ), COLOR_GOLD, X, Y, Z+0.1, 10, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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g_boomboxData[ playerid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)'s Boombox", ReturnPlayerName( playerid ), playerid ), COLOR_GOLD, X, Y, Z+0.1, 10, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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g_boomboxData[ playerid ] [ E_MUSIC_AREA ] = CreateDynamicSphere( X, Y, Z, fDistance, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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g_boomboxData[ playerid ] [ E_MUSIC_AREA ] = CreateDynamicSphere( X, Y, Z, fDistance, .worldid = GetPlayerVirtualWorld( playerid ), .interiorid = GetPlayerInterior( playerid ) );
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return 1;
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return 1;
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}
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stock IsPlayerNearBoombox( playerid )
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stock IsPlayerNearBoombox( playerid )
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{
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{
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