use player bank getters & setters instead of variable directly
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bb45138674
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d1e58ea2aa
@ -29,17 +29,17 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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{
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case 0:
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case 0:
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{
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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}
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}
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case 1:
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case 1:
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{
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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}
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}
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case 2:
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case 2:
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{
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{
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format( szBigString, sizeof( szBigString ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) );
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format( szBigString, sizeof( szBigString ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( GetPlayerBankMoney( playerid ) ), cash_format( GetPlayerCash( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
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}
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}
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// ... cases 3, 4, 5 handled in cnr\features\gangs\gbank.pwn
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// ... cases 3, 4, 5 handled in cnr\features\gangs\gbank.pwn
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@ -57,33 +57,33 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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format( money_withdraw, sizeof( money_withdraw ), "%s", inputtext );
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format( money_withdraw, sizeof( money_withdraw ), "%s", inputtext );
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if ( strmatch( money_withdraw, "MAX" ) || strmatch( money_withdraw, "ALL" ) ) {
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if ( strmatch( money_withdraw, "MAX" ) || strmatch( money_withdraw, "ALL" ) ) {
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format( money_withdraw, sizeof( money_withdraw ), "%d", p_BankMoney[ playerid ] );
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format( money_withdraw, sizeof( money_withdraw ), "%d", GetPlayerBankMoney( playerid ) );
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}
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}
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if ( ! strlen( money_withdraw ) )
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if ( ! strlen( money_withdraw ) )
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{
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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}
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}
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else if ( ! IsNumeric( money_withdraw ) ) {
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else if ( ! IsNumeric( money_withdraw ) ) {
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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}
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}
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else if ( strval( money_withdraw ) > 99999999 || strval( money_withdraw ) <= 0 )
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else if ( strval( money_withdraw ) > 99999999 || strval( money_withdraw ) <= 0 )
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{
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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}
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}
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else if ( strval( money_withdraw ) > p_BankMoney[ playerid ] ) {
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else if ( strval( money_withdraw ) > GetPlayerBankMoney( playerid ) ) {
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
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}
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}
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else
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else
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{
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{
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new iWithdraw = strval( money_withdraw );
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new iWithdraw = strval( money_withdraw );
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p_BankMoney[ playerid ] -= iWithdraw;
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GivePlayerBankMoney( playerid, -iWithdraw );
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GivePlayerCash( playerid, iWithdraw );
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GivePlayerCash( playerid, iWithdraw );
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format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) );
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format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( GetPlayerBankMoney( playerid ) ), cash_format( GetPlayerCash( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
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}
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}
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return 1;
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return 1;
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@ -106,28 +106,28 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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// validate amount
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// validate amount
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if ( !strlen( money_deposit ) ) {
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if ( !strlen( money_deposit ) ) {
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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}
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}
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else if ( ! IsNumeric( money_deposit ) ) {
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else if ( ! IsNumeric( money_deposit ) ) {
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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}
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}
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else if ( strval( money_deposit ) > GetPlayerCash( playerid ) ) {
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else if ( strval( money_deposit ) > GetPlayerCash( playerid ) ) {
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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}
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}
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else if ( strval( money_deposit ) > 99999999 || strval( money_deposit ) <= 0 )
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else if ( strval( money_deposit ) > 99999999 || strval( money_deposit ) <= 0 )
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{
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( GetPlayerBankMoney( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
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}
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}
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else
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else
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{
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{
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new iDeposit = strval( money_deposit );
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new iDeposit = strval( money_deposit );
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p_BankMoney[ playerid ] += iDeposit;
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GivePlayerBankMoney( playerid, iDeposit );
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GivePlayerCash( playerid, -iDeposit );
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GivePlayerCash( playerid, -iDeposit );
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format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) );
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format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( GetPlayerBankMoney( playerid ) ), cash_format( GetPlayerCash( playerid ) ) );
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ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
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ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
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}
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}
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}
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}
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@ -144,7 +144,18 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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hook OnPlayerDisconnect( playerid, reason ) {
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hook OnPlayerDisconnect( playerid, reason ) {
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p_BankMoney[ playerid ] = 0;
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p_BankMoney[ playerid ] = 0;
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return 1;
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}
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/* ** Callbacks ** */
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public OnPlayerBankMoneyChanged( playerid, amount )
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{
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// save player bank money on each monetary movement
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if ( IsPlayerLoggedIn( playerid ) )
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{
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mysql_single_query( sprintf( "UPDATE `USERS` SET `BANKMONEY` = %d WHERE `ID` = %d", GetPlayerBankMoney( playerid ), GetPlayerAccountID( playerid ) ) );
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}
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return 1;
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return 1;
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}
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}
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@ -159,6 +170,7 @@ stock SetPlayerBankMoney( playerid, money ) {
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stock GivePlayerBankMoney( playerid, money ) {
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stock GivePlayerBankMoney( playerid, money ) {
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p_BankMoney[ playerid ] += money;
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p_BankMoney[ playerid ] += money;
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CallRemoteFunction( "OnPlayerBankMoneyChanged", "dd", playerid, money );
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}
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}
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stock ShowPlayerBankMenuDialog( playerid )
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stock ShowPlayerBankMenuDialog( playerid )
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@ -4609,16 +4609,6 @@ function unpause_Player( playerid )
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return 1;
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return 1;
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}
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}
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public OnPlayerBankMoneyChanged( playerid, amount )
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{
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// save player bank money on each monetary movement
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if ( IsPlayerLoggedIn( playerid ) )
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{
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mysql_single_query( sprintf( "UPDATE `USERS` SET `BANKMONEY` = %d WHERE `ID` = %d", GetPlayerBankMoney( playerid ), GetPlayerAccountID( playerid ) ) );
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}
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return 1;
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}
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public OnPlayerCheatDetected( playerid, detection, params )
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public OnPlayerCheatDetected( playerid, detection, params )
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{
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{
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if ( detection == CHEAT_TYPE_REMOTE_JACK )
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if ( detection == CHEAT_TYPE_REMOTE_JACK )
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