limiting bullets to 1024
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@ -278,7 +278,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, price, .factor = 0.25 );
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StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, price, .factor = 0.25 );
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if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
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if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
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else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) {
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else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 )
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{
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if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
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return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
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p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
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p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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}
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}
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@ -70,6 +70,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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{
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case 0:
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case 0:
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{
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{
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if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
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return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
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p_ExplosiveBullets[ playerid ] += 10;
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p_ExplosiveBullets[ playerid ] += 10;
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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}
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}
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@ -51,6 +51,8 @@ native WP_Hash ( buffer[ ], len, const str[ ] );
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native IsValidVehicle ( vehicleid );
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native IsValidVehicle ( vehicleid );
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native gpci ( playerid, serial[ ], len );
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native gpci ( playerid, serial[ ], len );
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#define MAX_EXPLOSIVE_ROUNDS ( 1024 )
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/* ** SF-CNR ** */
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/* ** SF-CNR ** */
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#include "irresistible\_main.pwn"
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#include "irresistible\_main.pwn"
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@ -5537,7 +5539,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 );
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SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 );
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SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) );
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SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) );
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if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 );
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if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 );
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else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) {
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else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 )
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{
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if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
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return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
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p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
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p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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}
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}
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@ -5594,7 +5600,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
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RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
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if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
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if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
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else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) {
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else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 )
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{
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if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
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return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
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p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
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p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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}
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}
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