reformatted paintball edit dialog
added a chat toggle option to enable/disable pb chat
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@ -24,7 +24,7 @@ enum E_PAINTBALL_DATA
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E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS,
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E_ARENA, Float: E_ARMOUR, Float: E_HEALTH,
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bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER,
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E_CD_TIMER, bool: E_HEADSHOT
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E_CD_TIMER, bool: E_HEADSHOT, bool: E_CHAT
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};
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enum E_PAINTBALL_ARENAS
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@ -178,6 +178,13 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Headshot mode has been %s.", g_paintballData[ iLobby ] [ E_HEADSHOT ] == false ? ( "un-toggled" ) : ( "toggled" ) );
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showPaintBallLobbyData( playerid, iLobby );
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}
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case 11:
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{
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new iLobby = p_PaintBallArena{ playerid };
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g_paintballData[ iLobby ] [ E_CHAT ] = !g_paintballData[ iLobby ] [ E_CHAT ];
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_CHAT ] == false ? ( " not" ) : ( "" ) );
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showPaintBallLobbyData( playerid, iLobby );
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}
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}
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}
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else
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@ -417,12 +424,21 @@ stock listPaintBallLobbies( playerid )
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stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" )
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{
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format( szLargeString, sizeof( szLargeString ), "Lobby Name\t\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t\t"COL_GREY"%d"COL_WHITE"\nHealth\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t\t\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s"COL_WHITE"\nHeadshot Mode\t"COL_GREY"%s",
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g_paintballData[ id ] [ E_NAME ], g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_LIMIT ], g_paintballData[ id ] [ E_HEALTH ], g_paintballData[ id ] [ E_ARMOUR ], g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ],
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ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ),
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g_paintballData[ id ] [ E_HEADSHOT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" )
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format( szLargeString, sizeof( szLargeString ), "Lobby Name\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t"COL_GREY"%d"COL_WHITE"\nHealth\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s"COL_WHITE"\nHeadshot Mode\t"COL_GREY"%s"COL_WHITE"\nChat\t"COL_GREY"%s",
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g_paintballData[ id ] [ E_NAME ],
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g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
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g_paintballData[ id ] [ E_LIMIT ],
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g_paintballData[ id ] [ E_HEALTH ],
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g_paintballData[ id ] [ E_ARMOUR ],
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g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
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g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ],
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ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ),
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ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ),
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ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ),
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g_paintballData[ id ] [ E_HEADSHOT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
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g_paintballData[ id ] [ E_CHAT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" )
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);
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ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
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ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_TABLIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
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}
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stock ShowPlayerPaintballArenas( playerid )
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@ -644,6 +660,7 @@ CMD:p( playerid, params[ ] )
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if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/p [MESSAGE]" );
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else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
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else if ( !g_paintballData[ id ] [ E_CHAT ] ) return SendError( playerid, "Paintball chat is disabled in this lobby." );
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else
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{
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SendClientMessageToPaintball( id, -1, ""COL_GREY"<Paintball Chat> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
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