reformatted paintball edit dialog

added a chat toggle option to enable/disable pb chat
This commit is contained in:
Steven Howard 2018-10-08 13:58:52 +01:00
parent 0f6e2a18a0
commit d1f4ab1ecb

View File

@ -24,7 +24,7 @@ enum E_PAINTBALL_DATA
E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS,
E_ARENA, Float: E_ARMOUR, Float: E_HEALTH,
bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER,
E_CD_TIMER, bool: E_HEADSHOT
E_CD_TIMER, bool: E_HEADSHOT, bool: E_CHAT
};
enum E_PAINTBALL_ARENAS
@ -178,6 +178,13 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Headshot mode has been %s.", g_paintballData[ iLobby ] [ E_HEADSHOT ] == false ? ( "un-toggled" ) : ( "toggled" ) );
showPaintBallLobbyData( playerid, iLobby );
}
case 11:
{
new iLobby = p_PaintBallArena{ playerid };
g_paintballData[ iLobby ] [ E_CHAT ] = !g_paintballData[ iLobby ] [ E_CHAT ];
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_CHAT ] == false ? ( " not" ) : ( "" ) );
showPaintBallLobbyData( playerid, iLobby );
}
}
}
else
@ -417,12 +424,21 @@ stock listPaintBallLobbies( playerid )
stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" )
{
format( szLargeString, sizeof( szLargeString ), "Lobby Name\t\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t\t"COL_GREY"%d"COL_WHITE"\nHealth\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t\t\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s"COL_WHITE"\nHeadshot Mode\t"COL_GREY"%s",
g_paintballData[ id ] [ E_NAME ], g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_LIMIT ], g_paintballData[ id ] [ E_HEALTH ], g_paintballData[ id ] [ E_ARMOUR ], g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ],
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ),
g_paintballData[ id ] [ E_HEADSHOT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" )
format( szLargeString, sizeof( szLargeString ), "Lobby Name\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t"COL_GREY"%d"COL_WHITE"\nHealth\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s"COL_WHITE"\nHeadshot Mode\t"COL_GREY"%s"COL_WHITE"\nChat\t"COL_GREY"%s",
g_paintballData[ id ] [ E_NAME ],
g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
g_paintballData[ id ] [ E_LIMIT ],
g_paintballData[ id ] [ E_HEALTH ],
g_paintballData[ id ] [ E_ARMOUR ],
g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ],
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ),
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ),
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ),
g_paintballData[ id ] [ E_HEADSHOT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
g_paintballData[ id ] [ E_CHAT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" )
);
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_TABLIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
}
stock ShowPlayerPaintballArenas( playerid )
@ -644,6 +660,7 @@ CMD:p( playerid, params[ ] )
if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/p [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
else if ( !g_paintballData[ id ] [ E_CHAT ] ) return SendError( playerid, "Paintball chat is disabled in this lobby." );
else
{
SendClientMessageToPaintball( id, -1, ""COL_GREY"<Paintball Chat> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );