diff --git a/gamemodes/irresistible/cnr/features/houses/house.pwn b/gamemodes/irresistible/cnr/features/houses/house.pwn index 606b62f..38c8c44 100644 --- a/gamemodes/irresistible/cnr/features/houses/house.pwn +++ b/gamemodes/irresistible/cnr/features/houses/house.pwn @@ -338,7 +338,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" ); SendServerMessage( playerid, "Password correct. Access has been granted." ); p_InHouse[ playerid ] = i; - UpdatePlayerEntranceExitTick( playerid ); SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); @@ -411,14 +410,7 @@ CMD:h( playerid, params[ ] ) else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); else { - szBigString = ""COL_WHITE"Option\t"COL_WHITE"Current Value\n"; - - format(szBigString, sizeof( szBigString ), "%sSet House Title\t%s\nUpgrade Interior\t\nSet House Password\t%s\nWeapon Storage\t\nFurniture\t\n", - szBigString, - g_houseData[ ID ] [ E_HOUSE_NAME ], - g_houseData[ ID ] [ E_PASSWORD ] ); - - ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}House Configuration", szBigString, "Select", "Cancel" ); + ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" ); } return 1; }