bug fixes

This commit is contained in:
Lorenc Pekaj 2018-07-13 08:19:22 +10:00
parent 555ba962da
commit d786e8c52f

View File

@ -306,7 +306,7 @@ stock const
{ "{8ADE47}Stephanie:"COL_WHITE" Remember to check the "COL_GREY"/rules{FFFFFF}! Disobeying the rules can lead to punishment!" }, { "{8ADE47}Stephanie:"COL_WHITE" Remember to check the "COL_GREY"/rules{FFFFFF}! Disobeying the rules can lead to punishment!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Seen a cheater? Use "COL_GREY"/report {FFFFFF}to tell an admin." }, { "{8ADE47}Stephanie:"COL_WHITE" Seen a cheater? Use "COL_GREY"/report {FFFFFF}to tell an admin." },
{ "{8ADE47}Stephanie:"COL_WHITE" To change your class, type "COL_GREY"/changeclass{FFFFFF}." }, { "{8ADE47}Stephanie:"COL_WHITE" To change your class, type "COL_GREY"/changeclass{FFFFFF}." },
{ "{8ADE47}Stephanie:"COL_WHITE" Detaining a suspect as a cop pays more than arresting by itself, and killing." }, // { "{8ADE47}Stephanie:"COL_WHITE" Detaining a suspect as a cop pays more than arresting by itself, and killing." },
{ "{8ADE47}Stephanie:"COL_WHITE" Being annoyed by some member via PM? "COL_GREY"/dnd{FFFFFF} to block them!" }, { "{8ADE47}Stephanie:"COL_WHITE" Being annoyed by some member via PM? "COL_GREY"/dnd{FFFFFF} to block them!" },
{ "{8ADE47}Stephanie:"COL_WHITE" See "COL_GREY"/animlist {FFFFFF}for animations." }, { "{8ADE47}Stephanie:"COL_WHITE" See "COL_GREY"/animlist {FFFFFF}for animations." },
{ "{8ADE47}Stephanie:"COL_WHITE" Type "COL_GREY"/help {FFFFFF}for information on the server!" }, { "{8ADE47}Stephanie:"COL_WHITE" Type "COL_GREY"/help {FFFFFF}for information on the server!" },
@ -824,7 +824,7 @@ new
#define MAX_ROBBERIES ( 500 ) #define MAX_ROBBERIES ( 500 )
#define MAX_ROBBERY_WAIT ( 300 ) #define MAX_ROBBERY_WAIT ( 300 )
#define MAX_DRILL_STRENGTH ( 200 ) #define MAX_DRILL_STRENGTH ( 200 )
#define ROBBERY_MONEYCASE_BONUS ( 1.5 ) #define ROBBERY_MONEYCASE_BONUS ( 1.4 )
#define STATE_NONE ( 0 ) #define STATE_NONE ( 0 )
#define STATE_ROBBED ( 1 ) #define STATE_ROBBED ( 1 )
@ -12700,11 +12700,11 @@ CMD:v( playerid, params[ ] )
return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
// force hoarders to sell // force hoarders to sell
if ( ! p_VIPLevel[ playerid ] && p_OwnedVehicles[ playerid ] > GetPlayerVehicleSlots( playerid ) && ! strmatch( params, "sell" ) ) { if ( ! p_VIPLevel[ playerid ] && p_OwnedVehicles[ playerid ] > GetPlayerVehicleSlots( playerid ) && ! strmatch( params, "sell" ) && ! strmatch( params, "bring" ) ) {
for( new i = 0; i < p_OwnedVehicles[ playerid ]; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { for( new i = 0; i < p_OwnedVehicles[ playerid ]; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) {
g_vehicleData[ playerid ] [ i ] [ E_LOCKED ] = false; g_vehicleData[ playerid ] [ i ] [ E_LOCKED ] = false;
} }
return SendError( playerid, "Please renew your V.I.P or sell this vehicle to match your vehicle allocated limit. (/v sell)" ); return SendError( playerid, "Please renew your V.I.P or sell this vehicle to match your vehicle allocated limit. (/v sell/bring only)" );
} }
new new
@ -15238,7 +15238,7 @@ CMD:goto( playerid, params[ ] )
; ;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" );
else if ( ! IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID."); else if ( ! IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself."); else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself.");
else else