facility takeover work in progress
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@ -9,9 +9,13 @@
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#include < YSI\y_hooks >
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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/* ** Definitions ** */
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#define FACILITY_TAKEOVER_ENABLED ( false )
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#define MAX_FACILITIES ( 24 )
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#define MAX_FACILITIES ( 24 )
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#define MAX_FACILITY_BOMB ( 2 )
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#define FACILITY_AMMU_RESPECT ( 75000.0 )
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#define FACILITY_AMMU_RESPECT ( 75000.0 )
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#define FACILITY_BLOWUP_TIME ( 10 )
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#define DIALOG_GANG_JOIN ( 9238 )
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#define DIALOG_GANG_JOIN ( 9238 )
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#define DIALOG_FACILITY_AMMU ( 9239 )
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#define DIALOG_FACILITY_AMMU ( 9239 )
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@ -28,7 +32,12 @@ enum E_GANG_FACILITIES
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Float: E_X, Float: E_Y, Float: E_Z,
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Float: E_X, Float: E_Y, Float: E_Z,
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E_AMMU_CP, E_SHOP_CP, E_CANNON_CP,
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E_AMMU_CP, E_SHOP_CP, E_CANNON_CP,
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E_TRAVEL_CP
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E_TRAVEL_CP,
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bool: E_WAR, E_WAR_TIMER, E_WAR_TICK,
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E_BOMB_OBJECT[ 2 ], E_BLOWUP_COUNT[ 2 ],
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bool: E_BLOWN[ 2 ]
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};
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};
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enum E_FACILITY_INTERIOR
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enum E_FACILITY_INTERIOR
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@ -38,7 +47,9 @@ enum E_FACILITY_INTERIOR
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Float: E_AMMU_POS[ 4 ],
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Float: E_AMMU_POS[ 4 ],
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Float: E_SHOP_POS[ 4 ],
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Float: E_SHOP_POS[ 4 ],
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Float: E_TRAVEL_POS[ 4 ],
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Float: E_TRAVEL_POS[ 4 ],
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Float: E_ATM_POS[ 4 ]
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Float: E_ATM_POS[ 4 ],
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Float: E_BOMB_POS_1[ 4 ],
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Float: E_BOMB_POS_2[ 4 ]
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//Float: E_MECHANIC_POS[ 4 ]
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//Float: E_MECHANIC_POS[ 4 ]
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};
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};
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@ -52,7 +63,9 @@ new
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{ 248.5042, 1797.5060, 1857.4143, 0.000000 },
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{ 248.5042, 1797.5060, 1857.4143, 0.000000 },
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{ 259.9110, 1850.9300, 1858.7600, 0.000000 },
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{ 259.9110, 1850.9300, 1858.7600, 0.000000 },
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{ 261.0079, 1869.5808, 1858.7600, 90.00000 },
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{ 261.0079, 1869.5808, 1858.7600, 90.00000 },
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{ 262.5575, 1850.0053, 1858.3671, 180.0000 }
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{ 262.5575, 1850.0053, 1858.3671, 180.0000 },
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{ 246.722503, 1816.183593, 1855.371826, 90.000000 },
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{ 246.722503, 1827.754516, 1855.371826, 90.000000 }
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}
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}
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},
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},
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g_gangFacilities [ MAX_FACILITIES ] [ E_GANG_FACILITIES ],
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g_gangFacilities [ MAX_FACILITIES ] [ E_GANG_FACILITIES ],
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@ -393,6 +406,12 @@ thread OnGangFaciltiesLoad( )
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CreateDynamicActor( 268, 244.6742, 1843.2554, 1858.7576, 0.000000, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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CreateDynamicActor( 268, 244.6742, 1843.2554, 1858.7576, 0.000000, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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ApplyDynamicActorAnimation( CreateDynamicActor( 70, 212.868576, 1819.894531, 1856.413818, 117.200050, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_loop", 4.1, 1, 1, 1, 1, 0 );
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ApplyDynamicActorAnimation( CreateDynamicActor( 70, 212.868576, 1819.894531, 1856.413818, 117.200050, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_loop", 4.1, 1, 1, 1, 1, 0 );
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ApplyDynamicActorAnimation( CreateDynamicActor( 70, 213.705627, 1827.192993, 1856.413818, 60.300289, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_think", 4.1, 1, 1, 1, 1, 0 );
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ApplyDynamicActorAnimation( CreateDynamicActor( 70, 213.705627, 1827.192993, 1856.413818, 60.300289, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_think", 4.1, 1, 1, 1, 1, 0 );
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#if FACILITY_TAKEOVER_ENABLED == true
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// labels
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CreateDynamic3DTextLabel( "Server\n"COL_WHITE"Press ALT to Plant C4", COLOR_GREY, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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CreateDynamic3DTextLabel( "Server\n"COL_WHITE"Press ALT to Plant C4", COLOR_GREY, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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#endif
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}
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}
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else
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else
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{
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{
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@ -425,6 +444,209 @@ stock GetFacilityInteriorType( gang_sql_id )
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return 0;
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return 0;
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}
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}
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#if FACILITY_TAKEOVER_ENABLED == true
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CMD:plant( playerid, params[ ] ) {
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PlantFacilityC4( playerid, GetPVarInt( playerid, "in_facility" ) );
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return 1;
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}
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CMD:war( playerid, params[ ] ) {
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StartFacilityWar( GetPVarInt( playerid, "in_facility" ), 0 );
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return 1;
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}
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#define PROGRESS_FACILITY_PLANT 10
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stock PlantFacilityC4( playerid, facility )
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{
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new type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
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new Float: infront_x, Float: infront_y, Float: infront_z;
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if ( IsPlayerInRangeOfPoint( playerid, 2.0, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ] ) )
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{
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if ( IsValidDynamicObject( g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 0 ] ) )
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return 1;
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infront_x = g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ] + 0.75 * floatsin( g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ], degrees );
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infront_y = g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ] + 0.75 * floatcos( g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ], degrees );
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infront_z = g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ] - 0.5;
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SetPlayerFacingAngle( playerid, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ] );
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ShowProgressBar( playerid, "Planting C4", PROGRESS_FACILITY_PLANT, 3000, COLOR_RED, 0 );
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}
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else if ( IsPlayerInRangeOfPoint( playerid, 2.0, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ] ) )
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{
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if ( IsValidDynamicObject( g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 1 ] ) )
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return 1;
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infront_x = g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ] + 0.75 * floatsin( g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ], degrees );
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infront_y = g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ] + 0.75 * floatcos( g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ], degrees );
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infront_z = g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ] - 0.5;
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SetPlayerFacingAngle( playerid, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ] );
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ShowProgressBar( playerid, "Planting C4", PROGRESS_FACILITY_PLANT, 3000, COLOR_RED, 1 );
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}
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else return 1;
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TogglePlayerControllable( playerid, 0 );
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SetPlayerPos( playerid, infront_x, infront_y, infront_z );
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SetPVarInt( playerid, "planting_facility", facility );
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return 1;
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}
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hook OnProgressCompleted( playerid, progressid, params )
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{
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if ( progressid == PROGRESS_FACILITY_PLANT )
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{
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new facility = GetPVarInt( playerid, "planting_facility" );
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if ( ! Iter_Contains( gangfacilities, facility ) || ( params != 0 && params != 1 ) )
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return 0;
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new type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
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// plant according to which site
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if ( ! params )
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{
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g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 0 ] = CreateDynamicObject( 363,
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g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ],
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0.000000, 0.000000, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ],
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.worldid = g_gangFacilities[ facility ] [ E_WORLD ]
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);
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// alarm
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foreach ( new i : Player ) if ( GetPVarInt( i, "in_facility" ) == facility ) {
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PlayerPlaySound( i, 14800, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ] );
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}
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}
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else
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{
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g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 1 ] = CreateDynamicObject( 363,
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g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ],
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0.000000, 0.000000, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ],
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.worldid = g_gangFacilities[ facility ] [ E_WORLD ]
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);
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// alarm
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foreach ( new i : Player ) if ( GetPVarInt( i, "in_facility" ) == facility ) {
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PlayerPlaySound( i, 14800, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ] );
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}
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}
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TogglePlayerControllable( playerid, 1 );
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g_gangFacilities[ facility ] [ E_BLOWN ] [ params ] = false;
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g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ params ] = FACILITY_BLOWUP_TIME + 1;
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return 1;
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}
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return 1;
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}
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function OnFacilityWarUpdate( facility )
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{
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new
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type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
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// decrement timer
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if ( g_gangFacilities[ facility ] [ E_WAR_TICK ] -- <= 0 ) {
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print( "End Round" );
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}
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// bomb timers
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for ( new siteid = 0; siteid < 2; siteid ++ ) if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ siteid ] >= 0 )
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{
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if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ siteid ] -- <= 0 && IsValidDynamicObject( g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ siteid ] ) )
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{
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if ( siteid == 0 ) {
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CreateExplosion( g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ], 0, 10.0 );
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} else if ( siteid == 1 ) {
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CreateExplosion( g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ], 0, 10.0 );
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}
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Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ siteid ], E_STREAMER_MODEL_ID, 18689 );
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g_gangFacilities[ facility ] [ E_BLOWN ] [ siteid ] = true;
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}
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}
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return ShowServerStatus( facility );
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}
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stock StartFacilityWar( facility, attacker )
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{
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if ( g_gangFacilities[ facility ] [ E_WAR ] )
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return 0;
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g_gangFacilities[ facility ] [ E_WAR ] = true;
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g_gangFacilities[ facility ] [ E_WAR_TICK ] = 300;
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g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] = FACILITY_BLOWUP_TIME + 1;
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g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] = FACILITY_BLOWUP_TIME + 1;
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g_gangFacilities[ facility ] [ E_WAR_TIMER ] = SetTimerEx( "OnFacilityWarUpdate", 960, true, "d", facility );
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return 1;
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}
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stock EndFacilityWar( facility, bool: attacker_won )
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{
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if ( ! g_gangFacilities[ facility ] [ E_WAR ] )
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return 1;
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g_gangFacilities[ facility ] [ E_WAR ] = 0;
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// add respect
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if ( attacker_won )
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{
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new
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defender_facility_count = 0;
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foreach ( new f : gangfacilities ) if ( g_gangFacilities[ f ] [ E_GANG_SQL_ID ] == g_gangFacilities[ facility ] [ E_GANG_SQL_ID ] ) {
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defender_facility_count ++;
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}
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new
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respect_earned = floatround( float( g_gangFacilities[ attacker ] [ E_RESPECT ] ) * ( 0.25 / float( defender_facility_count ) ) );
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printf("Earned %d respect (defender had %d facilities)", respect_earned, defender_facility_count);
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}
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return 1;
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}
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static stock ShowServerStatus( facility )
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{
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new
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color[ 2 ] = "g";
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if ( g_gangFacilities[ facility ] [ E_WAR_TICK ] < 150 ) color = "y";
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else if ( g_gangFacilities[ facility ] [ E_WAR_TICK ] < 30 ) color = "r";
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format( szNormalString, sizeof( szNormalString ), "~%s~~h~Time Remaining: %s~w~~n~~n~Server 1: ", color, TimeConvert ( g_gangFacilities[ facility ] [ E_WAR_TICK ] ) );
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// server 1
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if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] > FACILITY_BLOWUP_TIME ) {
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strcat( szNormalString, "~g~Secure~w~~n~" );
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} else if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] <= 0 ) {
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strcat( szNormalString, "~r~Blown~w~~n~" );
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} else {
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format( szNormalString, sizeof( szNormalString ), "%s~r~~h~~h~%d until blown~w~~n~", szNormalString, g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] );
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}
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strcat( szNormalString, "Server 2: ");
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// server 2
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if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] >= 10 ) {
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strcat( szNormalString, "~g~Secure~w~" );
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} else if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] <= 0 ) {
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strcat( szNormalString, "~r~Blown~w~" );
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} else {
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format( szNormalString, sizeof( szNormalString ), "%s~r~~h~~h~%d until blown", szNormalString, g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] );
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}
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// alert
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foreach ( new i : Player ) if ( GetPVarInt( i, "in_facility" ) == facility ) {
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ShowPlayerHelpDialog( i, 0, szNormalString );
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}
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return 1;
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}
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#endif
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static stock initializeFacilityObjects( )
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static stock initializeFacilityObjects( )
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{
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{
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tmpVariable = CreateDynamicObject( 16647, 249.156005, 1860.953002, 1860.366943, 0.000000, 0.000000, 180.000000, -1, -1, -1, .streamdistance = -1 );
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tmpVariable = CreateDynamicObject( 16647, 249.156005, 1860.953002, 1860.366943, 0.000000, 0.000000, 180.000000, -1, -1, -1, .streamdistance = -1 );
|
||||||
@ -657,8 +879,6 @@ static stock initializeFacilityObjects( )
|
|||||||
CreateDynamicObject( 1885, 256.321441, 1858.931884, 1857.696533, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
|
CreateDynamicObject( 1885, 256.321441, 1858.931884, 1857.696533, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
|
||||||
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 238.587280, 1849.567504, 1860.304809, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "Gang Vehicles", 120, "Impact", 84, 0, -13421773, 0, 1 );
|
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 238.587280, 1849.567504, 1860.304809, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "Gang Vehicles", 120, "Impact", 84, 0, -13421773, 0, 1 );
|
||||||
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 263.417633, 1869.281738, 1860.304809, 0.000000, 0.000000, -90.000000, -1, -1, -1 ), 0, "Fast Travel", 120, "Impact", 84, 0, -13421773, 0, 1 );
|
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 263.417633, 1869.281738, 1860.304809, 0.000000, 0.000000, -90.000000, -1, -1, -1 ), 0, "Fast Travel", 120, "Impact", 84, 0, -13421773, 0, 1 );
|
||||||
CreateDynamicObject( 363, 246.722503, 1816.183593, 1855.371826, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
|
|
||||||
CreateDynamicObject( 363, 246.722503, 1827.754516, 1855.371826, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ** SCHEMA ** */
|
/* ** SCHEMA ** */
|
||||||
|
17
pawno/include/irresistible/features/gangs/gvehicles.inc
Normal file
17
pawno/include/irresistible/features/gangs/gvehicles.inc
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc Pekaj
|
||||||
|
* Module:
|
||||||
|
* Purpose:
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Definitions ** */
|
||||||
|
|
||||||
|
/* ** Variables ** */
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
@ -46,6 +46,7 @@
|
|||||||
#include < irresistible\features\gangs\facilities >
|
#include < irresistible\features\gangs\facilities >
|
||||||
#include < irresistible\features\gangs\turfs >
|
#include < irresistible\features\gangs\turfs >
|
||||||
#include < irresistible\features\gangs\cannon >
|
#include < irresistible\features\gangs\cannon >
|
||||||
|
// #include < irresistible\features\gangs\gvehicles >
|
||||||
|
|
||||||
// visage casino
|
// visage casino
|
||||||
#include < irresistible\features\visage\roulette >
|
#include < irresistible\features\visage\roulette >
|
||||||
|
Loading…
Reference in New Issue
Block a user