xp for blowing vaults
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@ -103,7 +103,7 @@ hook OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
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MoveDynamicObject( g_bankvaultData[ j ] [ E_OBJECT ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 2 ], 2.0, g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 2 ] );
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MoveDynamicObject( g_bankvaultData[ j ] [ E_OBJECT ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 2 ], 2.0, g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 2 ] );
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//GivePlayerExperience( playerid, E_TERRORIST );
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GivePlayerExperience( playerid, E_ROBBERY, 2.0 );
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GivePlayerScore( playerid, 3 );
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GivePlayerScore( playerid, 3 );
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GivePlayerWantedLevel( playerid, 24 );
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GivePlayerWantedLevel( playerid, 24 );
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ach_HandleBankBlown( playerid );
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ach_HandleBankBlown( playerid );
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