increase house list text for spawn
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c95767b7fa
commit
d947770328
@ -41,6 +41,7 @@ stock szNormalString[ 144 ];
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stock szBigString[ 256 ];
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stock szBigString[ 256 ];
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stock szLargeString[ 1024 ];
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stock szLargeString[ 1024 ];
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stock szHugeString[ 2048 ];
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stock szHugeString[ 2048 ];
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stock szMassiveString[ 4096 ];
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stock g_szSprintfBuffer[ 1024 ];
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stock g_szSprintfBuffer[ 1024 ];
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stock tmpVariable;
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stock tmpVariable;
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@ -5594,7 +5594,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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new bool: has = false;
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new bool: has = false;
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// erase large string for ease
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// erase large string for ease
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erase( szHugeString );
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erase( szMassiveString );
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erase( szLargeString );
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erase( szLargeString );
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// show items
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// show items
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@ -5611,13 +5611,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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case 1:
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case 1:
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{
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{
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foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
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foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
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format( szHugeString, sizeof( szHugeString ), "%s%s\n", szHugeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
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format( szMassiveString, sizeof( szMassiveString ), "%s%s\n", szMassiveString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
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}
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}
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if ( ! has )
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if ( ! has )
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return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
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return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
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return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szHugeString, "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szMassiveString, "Select", "Back" );
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}
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}
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// businesses
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// businesses
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