From da428e56b655e3a86885632bb4535adf69d6bd01 Mon Sep 17 00:00:00 2001 From: Steven Howard Date: Sat, 13 Oct 2018 11:15:35 +0100 Subject: [PATCH] cleaning up invalid prints and comments --- gamemodes/irresistible/cnr/features/damage_feed.pwn | 7 ------- 1 file changed, 7 deletions(-) diff --git a/gamemodes/irresistible/cnr/features/damage_feed.pwn b/gamemodes/irresistible/cnr/features/damage_feed.pwn index 5a5b367..0951f52 100644 --- a/gamemodes/irresistible/cnr/features/damage_feed.pwn +++ b/gamemodes/irresistible/cnr/features/damage_feed.pwn @@ -138,7 +138,6 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar g_BulletLabel[ issuerid ] = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xC0C0C088, toX, toY, toZ, 100.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ) ); Streamer_Update( issuerid, STREAMER_TYPE_3D_TEXT_LABEL ); - printf( "[LABEL]: Label for %d, at %f %f %f ", playerid, toX, toY, toZ ); g_BulletTimer[ issuerid ] = SetTimerEx( "OnHideBulletLabel", 3000, false, "d", issuerid ); /* ** Armour and Health Object Damage ** */ @@ -150,13 +149,7 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar if ( GetPlayerArmour( playerid, fArmour ) ) { - //SetPlayerAttachedObject(playerid, 4, fArmour == 0 ? ( 1240 ) : ( 1242 ), 2, 0.490000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.027000); SetPlayerAttachedObject(playerid, 4, fArmour == 0 ? ( 1240 ) : ( 1242 ), 2, 0.799999, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999); - - // SetPlayerAttachedObject(playerid, 4, 1240, 2, 0.655999, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999); - - // p_PlayerDamageObject[ playerid ] = CreateObject( , 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 ); - // AttachObjectToPlayer( p_PlayerDamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 ); SetTimerEx( "HideDamageObject", 1000, false, "d", playerid ); Streamer_Update(playerid, STREAMER_TYPE_OBJECT );