area 51 restored to default
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8b58120990
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@ -128,10 +128,7 @@ stock removeExcessiveBuildings( playerid )
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RemoveBuildingForPlayer( playerid, 5964, 1160.9609, -1180.5781, 70.4141, 0.25 );
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RemoveBuildingForPlayer( playerid, 10850, -1875.0234, -65.3281, 15.0625, 0.25 );
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RemoveBuildingForPlayer( playerid, 10919, -1875.0234, -65.3281, 15.0625, 0.25 );
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RemoveBuildingForPlayer( playerid, 11289, -1839.3281, -106.4531, 11.146, 0.25 );
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RemoveBuildingForPlayer( playerid, 16590, 199.34380, 1943.7891, 18.2031, 0.25 );
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RemoveBuildingForPlayer( playerid, 16660, 215.92190, 1865.1797, 13.0234, 0.25 );
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RemoveBuildingForPlayer( playerid, 16203, 199.34380, 1943.7891, 18.2031, 0.25 ); // From remove Static Buildings
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RemoveBuildingForPlayer( playerid, 11289, -1839.3281, -106.4531, 11.146, 0.25 ); // From remove Static Buildings
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RemoveBuildingForPlayer( playerid, 1411, -1846.8516, -193.1797, 18.8516, 50.0 ); // Dope HQ
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RemoveBuildingForPlayer( playerid, 985, 2497.4063, 2777.0703, 11.5313, 0.25 ); // K.A.C.C. Gates
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RemoveBuildingForPlayer( playerid, 986, 2497.4063, 2769.1094, 11.5313, 0.25 ); // K.A.C.C. Gates
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@ -4943,7 +4943,7 @@ stock initializeServerObjects( )
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SetDynamicObjectMaterial( CreateDynamicObject( 3037, -253.831680, -18.242807, 2218.315185, 0.000000, 0.000000, 360.000000 ), 0, 1676, "wshxrefpump", "black64", 0 );
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// Army base carrier
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CreateDynamicObject(10771, 1232.47021, -2649.28809, 5.44530, 0.00000, 0.00000, 271.00000, .streamdistance = 500.0, .priority = 10);
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CreateDynamicObject(10771, 1232.47021, -2649.28809, 5.44530, 0.00000, 0.00000, 271.00000, .streamdistance = -1.0, .priority = 11);
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CreateDynamicObject(10772, 1232.32056, -2650.55811, 17.27340, 0.00000, 0.00000, 271.00000, .streamdistance = 500.0, .priority = 10);
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CreateDynamicObject(10770, 1224.96631, -2652.61230, 38.67970, 0.00000, 0.00000, 271.00000, .streamdistance = 500.0, .priority = 10);
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CreateDynamicObject(3115, 1230.74536, -2550.27563, 16.95340, 0.00000, 0.00000, 271.00000, .streamdistance = 500.0, .priority = 10);
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