add more areas
This commit is contained in:
parent
2ccd65f172
commit
dcbadc71dd
@ -100,14 +100,22 @@ enum E_BR_PICKUP_DATA
|
||||
enum E_BR_AREA_DATA
|
||||
{
|
||||
E_NAME[ 24 ], Float: E_MIN_X, Float: E_MIN_Y,
|
||||
Float: E_MAX_X, Float: E_MAX_Y
|
||||
Float: E_MAX_X, Float: E_MAX_Y, E_MAX_PICKUPS,
|
||||
E_MAX_VEHICLES,
|
||||
};
|
||||
|
||||
static const
|
||||
// where all the area data is stored
|
||||
br_areaData [ ] [ E_BR_AREA_DATA ] =
|
||||
{
|
||||
{ "Fort Carson", -394.0, 956.0, 164.0, 1254.0 }
|
||||
{ "Bone County", -1848.0, 565.0, 1061.0, 2956.0, BR_MAX_PICKUPS, BR_MAX_VEHICLES },
|
||||
{ "Red County", -276.0, -1024.0, 2997.0, 694.0, 150, 20 },
|
||||
{ "Polomino Creek", 2082.5, -326.5, 2952.5, 496.5, 75, 5 },
|
||||
{ "Angel Pine", -2913.5, -2963.0, -1459.5, -1953.0, 100, 10 },
|
||||
{ "Bone County", -1847.0, 565.0, 1061.0, 2956.0, BR_MAX_PICKUPS, BR_MAX_VEHICLES },
|
||||
{ "Tierra Robada", -2989.5, 2074.5, -1144.5, 2990.5, 150, 10 },
|
||||
{ "Blueberry", -294.5, -451.5, 479.5, 272.5, 50, 5 },
|
||||
{ "Fort Carson", -465.9, 751.0, 277.0, 1361.0, 50, 5 }
|
||||
}
|
||||
;
|
||||
|
||||
@ -616,8 +624,9 @@ static stock BattleRoyale_EditArea( playerid )
|
||||
areas[ 512 ];
|
||||
|
||||
if ( areas[ 0 ] == '\0' ) {
|
||||
areas = ""COL_WHITE"Area\t"COL_WHITE"Pickups\t"COL_WHITE"Vehicles\n";
|
||||
for ( new i = 0; i < sizeof( br_areaData ); i ++ ) {
|
||||
format( areas, sizeof( areas ), "%s%s\n", areas, br_areaData[ i ] [ E_NAME ] );
|
||||
format( areas, sizeof( areas ), "%s%s\t%d\t%d\n", areas, br_areaData[ i ] [ E_NAME ], br_areaData[ i ] [ E_MAX_PICKUPS ], br_areaData[ i ] [ E_MAX_VEHICLES ] );
|
||||
}
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_BR_SELECT_AREA, DIALOG_STYLE_LIST, ""COL_WHITE"Battle Royale", areas, "Select", "Close" );
|
||||
@ -787,7 +796,7 @@ static stock BattleRoyale_StartGame( lobbyid )
|
||||
br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] = br_areaData[ areaid ] [ E_MAX_Y ];
|
||||
|
||||
// generate entities randomly
|
||||
BattleRoyale_GenerateEntities( lobbyid );
|
||||
BattleRoyale_GenerateEntities( lobbyid, br_areaData[ areaid ] [ E_MAX_PICKUPS ], br_areaData[ areaid ] [ E_MAX_VEHICLES ] );
|
||||
|
||||
// destroy border walls
|
||||
BattleRoyale_DestroyBorder( lobbyid );
|
||||
@ -1139,7 +1148,7 @@ static stock BR_GetWorld( lobbyid ) {
|
||||
return 639 + lobbyid;
|
||||
}
|
||||
|
||||
static stock BattleRoyale_GenerateEntities( lobbyid )
|
||||
static stock BattleRoyale_GenerateEntities( lobbyid, max_pickups, max_vehicles )
|
||||
{
|
||||
new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ];
|
||||
|
||||
@ -1148,6 +1157,8 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
|
||||
|
||||
// generate pickups
|
||||
for ( new i = 0; i < BR_MAX_PICKUPS; i ++ )
|
||||
{
|
||||
if ( i < max_pickups )
|
||||
{
|
||||
new weaponid = br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? BR_WALKING_WEAPONS[ random( sizeof( BR_WALKING_WEAPONS ) ) ] : BR_RUNNING_WEAPONS[ random( sizeof( BR_RUNNING_WEAPONS ) ) ];
|
||||
|
||||
@ -1160,9 +1171,16 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
|
||||
br_lobbyPickupData[ lobbyid ] [ i ] [ E_WEAPON_ID ] = weaponid;
|
||||
br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = CreateDynamicPickup( GetWeaponModel( weaponid ), 1, X, Y, Z + 1.0, .worldid = BR_GetWorld( lobbyid ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// generate random cars
|
||||
for ( new c = 0; c < BR_MAX_VEHICLES; c ++ )
|
||||
{
|
||||
if ( c < max_vehicles )
|
||||
{
|
||||
new modelid = BR_VEHICLE_MODELS[ random( sizeof( BR_VEHICLE_MODELS ) ) ];
|
||||
|
||||
@ -1176,6 +1194,11 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
|
||||
br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ] = CreateVehicle( modelid, X, Y, Z + 1.5, fRandomEx( 0.0, 360.0 ), -1, -1, 0, 0 );
|
||||
SetVehicleVirtualWorld( br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ], BR_GetWorld( lobbyid ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ] = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static stock BattleRoyale_DestroyEntities( lobbyid )
|
||||
|
Loading…
Reference in New Issue
Block a user