Merged master into sync
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commit
ddbab0f803
@ -41,9 +41,9 @@ new
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{ SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 },
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{ SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 },
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{ SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 },
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{ SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 },
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{ SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 },
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{ SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 },
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{ SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 2250 }, // [1500]
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{ SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 1500 },
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{ SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 1950 }, // [1000] -makecopgreatagain
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{ SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 },
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{ SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 },
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{ SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 3900 }, // [1000] -makecopgreatagain
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{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
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{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
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{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
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{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
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{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 }
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{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 }
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@ -47,6 +47,9 @@ hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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hook OnPlayerDeath( playerid, killerid, reason )
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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#endif
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{
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{
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if ( IsPlayerJailed( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerDueling( playerid ) )
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return 1; // do not break return
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new Float: X, Float: Y, Float: Z;
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new Float: X, Float: Y, Float: Z;
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new expire_time = GetServerTime( ) + 180;
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new expire_time = GetServerTime( ) + 180;
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@ -54,8 +57,6 @@ hook OnPlayerDeath( playerid, killerid, reason )
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if ( IsPlayerConnected( killerid ) && ! IsPlayerNPC( killerid ) )
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if ( IsPlayerConnected( killerid ) && ! IsPlayerNPC( killerid ) )
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{
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{
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if ( IsPlayerJailed( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerDueling( playerid ) )
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return 1;
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for ( new slotid = 0; slotid < 13; slotid++ )
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for ( new slotid = 0; slotid < 13; slotid++ )
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@ -1,12 +1,23 @@
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(+) Newly registered players will be asked if they prefer DM or RP - if they like RP, passive mode is on.
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(+) Added confirmation dialog before selling a home / business / vehicle components.
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(+) Added confirmation dialog before selling a home / business / vehicle components.
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(+) Pilot and train minijobs are now saved to the database (and in /highscores).
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(+) Pilot and train minijobs are now saved to the database (and in /highscores).
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(+) Adds some strippers in the LV brothel (for fun).
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(+) Adds some strippers in the LV brothel (for fun).
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(+) Adds Hide From Minimap perk (costs $25,000) ... hides you for 1 minute.
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(+) Adds Hide From Minimap perk (costs $25,000) ... hides you for 1 minute.
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(/) You can now set spikes in non-air and non-sea vehicles using your AIM key.
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(+) Fire tracker is now /fires ... and it shows the fires on the map as red blips.
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(+) New hitmarker system ... activate using /cp - Now shows taken/given damage!
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(+) Level 5 admins can now view the police chat.
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(+) If you die, you will drop 25% of the money you are currently holding.
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(/) Passive mode now completely disables deathmatch.
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(/) You can now set spikes in non-air and non-sea vehicles using your CAPSLOCK key.
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(/) Car jackers now need to wait only 1 min before exporting another vehicle (before 2 min).
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(/) Car jackers now need to wait only 1 min before exporting another vehicle (before 2 min).
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(/) Players with level 100 in a specific level are able to accrue more XP in the level.
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(/) Players with level 100 in a specific level are able to accrue more XP in the level.
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(/) Explosive rounds used on vehicles will have a more significant impact.
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(/) Explosive rounds require the key N to activate.
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(/) Rank is now XP based now (prior score based).
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(*) Should be faster to place multiple drills using left alt.
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(*) Should be faster to place multiple drills using left alt.
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(*) Fixes death bug with players suiciding in a vehicle.
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(*) Fixes death bug with players suiciding in a vehicle.
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(*) Fixed Alcatraz map escaping issues.
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(*) Fixed Alcatraz map escaping issues.
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(*) Addressed issue with being unable to rob ChuffSec.
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(*) Addressed issue with being unable to rob ChuffSec.
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(*) Fixed issue with business exports being randomly canceled.
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(*) ATMs in facilities are now operational.
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(-) Removed a counter in cluckin' bell for ease of access to the safe.
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(-) Removed a counter in cluckin' bell for ease of access to the safe.
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