move gate system into module

This commit is contained in:
Lorenc Pekaj 2018-10-17 02:43:33 +11:00
parent a9e9ac28b2
commit df49d0abf7
4 changed files with 595 additions and 559 deletions

View File

@ -225,17 +225,11 @@ CMD:editgate( playerid, params[ ] )
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", gID ) ) return SendUsage( playerid, "/editgate [GATE_ID]" );
else if ( !Iter_Contains( gates, gID ) ) return SendError( playerid, "Invalid Gate ID" );
else if ( ! Gate_Exists( gID ) ) return SendError( playerid, "Invalid Gate ID" );
else
{
format( szLargeString, sizeof( szLargeString ),
""COL_RED"Remove This Gate?\t \nOwner ID\t"COL_GREY"%d\nName\t"COL_GREY"%s\nPassword\t"COL_GREY"%s\nModel\t"COL_GREY"%d\nSpeed\t"COL_GREY"%f\nRange\t"COL_GREY"%f\nPause\t"COL_GREY"%d MS\nGang ID\t%d\nChange Closed Positioning\t \nChange Opened Positioning\t ",
g_gateData[ gID ] [ E_OWNER ], g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RANGE ], g_gateData[ gID ] [ E_TIME ], g_gateData[ gID ] [ E_GANG_SQL_ID ]
);
SetPVarInt( playerid, "gate_editing", gID );
SetPlayerEditGate( playerid, gID );
SaveToAdminLog( playerid, gID, "editing gate" );
ShowPlayerDialog( playerid, DIALOG_GATE, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szLargeString, "Select", "Cancel" );
}
return 1;
}

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@ -42,6 +42,7 @@
#include "irresistible\cnr\features\damage_feed.pwn"
#include "irresistible\cnr\features\weed.pwn"
#include "irresistible\cnr\features\race.pwn"
#include "irresistible\cnr\features\gates.pwn"
// disabled
// #include "irresistible\cnr\features\eastereggs.pwn"

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@ -0,0 +1,555 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\features\gates.pwn
* Purpose: personal player gate system
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_GATES ( 300 )
/* ** Variables ** */
enum E_GATE_DATA
{
E_OBJECT, E_PASS[ 8 ], Float: E_SPEED,
Float: E_RANGE, E_MODEL, bool: E_MOVING,
E_OWNER, E_NAME[ 24 ], E_TIME,
E_GANG_SQL_ID,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_RX, Float: E_RY, Float: E_RZ,
Float: E_MOVE_X, Float: E_MOVE_Y, Float: E_MOVE_Z,
Float: E_MOVE_RX, Float: E_MOVE_RY, Float: E_MOVE_RZ,
E_CLOSE_TIMER
};
static stock
g_gateData [ MAX_GATES ] [ E_GATE_DATA ],
Iterator: gates < MAX_GATES >
;
/* ** Hooks ** */
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if ( PRESSED( KEY_LOOK_BEHIND ) ) // MMB to open gate
{
new
Float: gate_distance = 99999.9,
gate_id = getClosestGate( playerid, gate_distance )
;
if ( gate_id != INVALID_OBJECT_ID && gate_distance < g_gateData[ gate_id ] [ E_RANGE ] )
{
new
gangId = p_GangID[ playerid ];
if ( p_AdminLevel[ playerid ] >= 5 || g_gateData[ gate_id ] [ E_OWNER ] == p_AccountID[ playerid ] || ( Iter_Contains( gangs, gangId ) && g_gateData[ gate_id ] [ E_GANG_SQL_ID ] == g_gangData[ gangId ] [ E_SQL_ID ] ) ) {
OpenPlayerGate( playerid, gate_id );
}
}
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_GATE && response )
{
new
objectid = GetPVarInt( playerid, "gate_editing" );
SetPVarInt( playerid, "gate_edititem", listitem );
if ( listitem == 0 )
{
Iter_Remove( gates, objectid );
DestroyDynamicObject( g_gateData[ objectid ] [ E_OBJECT ] );
g_gateData[ objectid ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DeletePVar( playerid, "gate_editing" );
DeletePVar( playerid, "gate_edititem" );
SaveToAdminLog( playerid, objectid, "destroyed gate" );
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `GATES` WHERE ID=%d", objectid );
mysql_single_query( szNormalString );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" You have removed a gate: "COL_GREY"%s"COL_WHITE".", g_gateData[ objectid ] [ E_NAME ] );
}
else if ( listitem < 9 ) ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
else
{
SendServerMessage( playerid, "Hit the save icon to update the position of the gate." );
EditDynamicObject( playerid, g_gateData[ objectid ] [ E_OBJECT ] );
}
}
else if ( dialogid == DIALOG_GATE_OWNER && response )
{
SetPVarInt( playerid, "gate_o_edititem", listitem );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?", "Commit", "Back" );
}
else if ( dialogid == DIALOG_GATE_OWNER_EDIT )
{
new
gID = GetPVarInt( playerid, "gate_o_editing" );
if ( ! Iter_Contains( gates, gID ) )
return SendError( playerid, "Invalid gate detected, please try again." );
if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] )
return SendError( playerid, "You need to be the owner of this gate to edit it." );
if ( response )
{
switch( GetPVarInt( playerid, "gate_o_edititem" ) )
{
case 0:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 )
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The name must range between 3 and 24 characters.", "Commit", "Back" );
format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext );
SendServerMessage( playerid, "Your gate name has been set to \"%s\".", g_gateData[ gID ] [ E_NAME ] );
UpdateGateData( gID, .recreate_obj = false );
}
case 1:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 )
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The password must range between 3 and 8 characters.", "Commit", "Back" );
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext );
SendServerMessage( playerid, "Your gate password has been set to \"%s\".", g_gateData[ gID ] [ E_PASS ] );
UpdateGateData( gID, .recreate_obj = false );
}
case 2:
{
new
sql_id;
if ( sscanf( inputtext, "D(0)", sql_id ) ) {
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The Gang ID must be an integer.", "Commit", "Back" );
}
// check if valid gang lol
if ( sql_id != 0 )
{
new
gangId = -1;
foreach ( new g : gangs ) if ( sql_id == g_gangData[ g ] [ E_SQL_ID ] ) {
gangId = g;
}
if ( gangId == -1 ) {
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"This gang is invalid or not currently online.", "Commit", "Back" );
} else {
SendServerMessage( playerid, "Your gate will be openable by members of \"%s\".", g_gangData[ gangId ] [ E_NAME ] );
}
} else {
SendServerMessage( playerid, "You have unassigned a gang from your gate." );
}
g_gateData[ gID ] [ E_GANG_SQL_ID ] = sql_id;
mysql_single_query( sprintf( "UPDATE `GATES` SET `GANG_ID`=%d WHERE `ID`=%d", sql_id, gID ) );
}
}
}
// redirect
format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"Gate Label\t"COL_GREY"%s\n"COL_WHITE"Gate Password\t"COL_GREY"%s\n"COL_WHITE"Gate Gang ID\t"COL_GREY"%d", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_GANG_SQL_ID ] );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" );
return 1;
}
else if ( dialogid == DIALOG_GATE_EDIT )
{
new
gID = GetPVarInt( playerid, "gate_editing" );
if ( response )
{
switch( GetPVarInt( playerid, "gate_edititem" ) )
{
case 1:
{
new
pID;
if ( sscanf( inputtext, "u", pID ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( !IsPlayerConnected( pID ) )
{
SendError( playerid, "Invalid Player ID." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ pID ];
}
case 2:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 )
{
SendError( playerid, "The name must range between 3 and 24 characters." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext );
}
case 3:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 )
{
SendError( playerid, "The password must range between 3 and 8 characters." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext );
}
case 4:
{
new
model;
if ( sscanf( inputtext, "d", model ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_MODEL ] = model;
}
case 5:
{
new
Float: speed;
if ( sscanf( inputtext, "f", speed ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_SPEED ] = speed;
}
case 6:
{
new
Float: range;
if ( sscanf( inputtext, "f", range ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( ! ( 1.0 <= range <= 100.0 ) )
{
SendError( playerid, "Please specify a range between 1.0 and 100.0 metres." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_RANGE ] = range;
}
case 7:
{
new
time;
if ( sscanf( inputtext, "d", time ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( time < 100 || time > 60000 )
{
SendError( playerid, "This value must be between 100 and 60000 miliseconds." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_TIME ] = time;
}
case 8:
{
new
sql_id;
if ( sscanf( inputtext, "d", sql_id ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( ! ( 0 <= sql_id < 1000000 ) )
{
SendError( playerid, "Invalid Gang ID specified." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_GANG_SQL_ID ] = sql_id;
mysql_single_query( sprintf( "UPDATE `GATES` SET `GANG_ID`=%d WHERE `ID`=%d", sql_id, gID ) );
}
}
UpdateGateData( gID );
Streamer_Update( playerid );
cmd_editgate( playerid, sprintf( "%d", gID ) );
SendServerMessage( playerid, "You have successfully updated this gate." );
}
else cmd_editgate( playerid, sprintf( "%d", gID ) );
}
return 1;
}
hook OnPlayerEditDynObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new
gateItem = GetPVarInt( playerid, "gate_edititem" );
if ( gateItem > 6 )
{
if ( response == EDIT_RESPONSE_FINAL )
{
new
gID = GetPVarInt( playerid, "gate_editing" );
switch( gateItem )
{
case 9:
{
g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y;
g_gateData[ gID ] [ E_Z ] = z;
g_gateData[ gID ] [ E_RX ] = float( floatround( rx ) );
g_gateData[ gID ] [ E_RY ] = float( floatround( ry ) );
g_gateData[ gID ] [ E_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
}
case 10:
{
g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y;
g_gateData[ gID ] [ E_MOVE_Z ] = z;
g_gateData[ gID ] [ E_MOVE_RX ] = float( floatround( rx ) );
g_gateData[ gID ] [ E_MOVE_RY ] = float( floatround( ry ) );
g_gateData[ gID ] [ E_MOVE_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ] );
}
}
UpdateGateData( gID );
cmd_editgate( playerid, sprintf( "%d", gID ) );
Streamer_Update( playerid );
}
}
return 1;
}
/* ** Commands ** */
CMD:gate( playerid, params[ ] )
{
new
Float: distance = 99999.99,
gID = getClosestGate( playerid, distance )
;
if ( gID == INVALID_OBJECT_ID )
return SendError( playerid, "You're not near any gates." );
if ( strmatch( params, "edit" ) )
{
if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] )
return SendError( playerid, "You need to be the owner of this gate to edit it." );
format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"Gate Label\t"COL_GREY"%s\n"COL_WHITE"Gate Password\t"COL_GREY"%s\n"COL_WHITE"Gate Gang ID\t"COL_GREY"%d", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_GANG_SQL_ID ] );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" );
SetPVarInt( playerid, "gate_o_editing", gID );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You're now editing "COL_GREY"%s"COL_WHITE".", g_gateData[ gID ] [ E_NAME ] );
}
else if ( !strcmp( params, "open", true, 4 ) )
{
new
szPassword[ 8 ];
strreplacechar( params, '\\', '/' );
if ( sscanf( params[ 5 ], "s[8]", szPassword ) )
return SendUsage( playerid, "/gate open [PASSWORD]" );
new
gates = 0;
foreach(new g : gates)
{
if ( ( distance = GetPlayerDistanceFromPoint( playerid, g_gateData[ g ] [ E_X ], g_gateData[ g ] [ E_Y ], g_gateData[ g ] [ E_Z ] ) ) > g_gateData[ g ] [ E_RANGE ] )
continue; // return SendError( playerid, "You're not within the gates' operation range." );
if ( strcmp( szPassword, g_gateData[ g ] [ E_PASS ], false ) )
continue; // return SendError( playerid, "Incorrect password. Please try again." );
if ( OpenPlayerGate( playerid, g ) ) {
gates ++;
}
}
return !gates ? SendError( playerid, "Either a gate is in operation, not in range or simply incorrect password." ) : 1;
}
else if ( strmatch( params, "closest" ) && p_AdminLevel[ playerid ] > 1 )
{
SendServerMessage( playerid, "The closest gate to you is "COL_GREY"%s"COL_WHITE". (id: %d, distance: %f)", g_gateData[ gID ] [ E_NAME ], gID, distance );
}
else SendUsage( playerid, "/gate [OPEN/EDIT]" );
return 1;
}
/* ** SQL Threads ** */
thread OnGatesLoad( )
{
new
rows, fields, i = -1, gID,
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
gID = cache_get_field_content_int( i, "ID", dbHandle );
cache_get_field_content( i, "PASSWORD", g_gateData[ gID ] [ E_PASS ], dbHandle, 8 );
cache_get_field_content( i, "NAME", g_gateData[ gID ] [ E_NAME ], dbHandle, 24 );
g_gateData[ gID ] [ E_OWNER ] = cache_get_field_content_int( i, "OWNER", dbHandle );
g_gateData[ gID ] [ E_MODEL ] = cache_get_field_content_int( i, "MODEL", dbHandle );
g_gateData[ gID ] [ E_TIME ] = cache_get_field_content_int( i, "TIME", dbHandle );
g_gateData[ gID ] [ E_SPEED ] = cache_get_field_content_float( i, "SPEED", dbHandle );
g_gateData[ gID ] [ E_RANGE ] = cache_get_field_content_float( i, "RANGE", dbHandle );
g_gateData[ gID ] [ E_X ] = cache_get_field_content_float( i, "X", dbHandle );
g_gateData[ gID ] [ E_Y ] = cache_get_field_content_float( i, "Y", dbHandle );
g_gateData[ gID ] [ E_Z ] = cache_get_field_content_float( i, "Z", dbHandle );
g_gateData[ gID ] [ E_RX ] = cache_get_field_content_float( i, "RX", dbHandle );
g_gateData[ gID ] [ E_RY ] = cache_get_field_content_float( i, "RY", dbHandle );
g_gateData[ gID ] [ E_RZ ] = cache_get_field_content_float( i, "RZ", dbHandle );
g_gateData[ gID ] [ E_MOVE_X ] = cache_get_field_content_float( i, "MOVE_X", dbHandle );
g_gateData[ gID ] [ E_MOVE_Y ] = cache_get_field_content_float( i, "MOVE_Y", dbHandle );
g_gateData[ gID ] [ E_MOVE_Z ] = cache_get_field_content_float( i, "MOVE_Z", dbHandle );
g_gateData[ gID ] [ E_MOVE_RX ] = cache_get_field_content_float( i, "MOVE_RX", dbHandle );
g_gateData[ gID ] [ E_MOVE_RY ] = cache_get_field_content_float( i, "MOVE_RY", dbHandle );
g_gateData[ gID ] [ E_MOVE_RZ ] = cache_get_field_content_float( i, "MOVE_RZ", dbHandle );
g_gateData[ gID ] [ E_GANG_SQL_ID ] = cache_get_field_content_int( i, "GANG_ID", dbHandle );
g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1;
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
Iter_Add(gates, gID);
}
}
printf( "[GATES]: %d gates have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
/* ** Functions ** */
stock CreateGate( playerid, password[ 8 ], model, Float: speed, Float: range, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new gID = Iter_Free(gates);
if ( gID != ITER_NONE )
{
erase( g_gateData[ gID ] [ E_NAME ] );
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", password );
format( g_gateData[ gID ] [ E_NAME ], 24, "Gate" );
g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ playerid ];
g_gateData[ gID ] [ E_MODEL ] = model;
g_gateData[ gID ] [ E_SPEED ] = speed;
g_gateData[ gID ] [ E_TIME ] = 2000;
g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1;
g_gateData[ gID ] [ E_RANGE ] = range;
g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y;
g_gateData[ gID ] [ E_Z ] = z;
g_gateData[ gID ] [ E_RX ] = rx;
g_gateData[ gID ] [ E_RY ] = ry;
g_gateData[ gID ] [ E_RZ ] = rz;
g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y;
g_gateData[ gID ] [ E_MOVE_Z ] = z;
g_gateData[ gID ] [ E_MOVE_RX ] = rx;
g_gateData[ gID ] [ E_MOVE_RY ] = ry;
g_gateData[ gID ] [ E_MOVE_RZ ] = rz;
g_gateData[ gID ] [ E_GANG_SQL_ID ] = 0;
format( szBigString, sizeof( szBigString ), "INSERT INTO `GATES` VALUES(%d,%d,'%s','Gate',%d,2000,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,0)", gID, playerid, mysql_escape( password ), model, speed, range, x, y, z, rx, ry, rz, x, y, z, rx, ry, rz );
mysql_single_query( szBigString );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
Iter_Add(gates, gID);
}
return gID;
}
stock getClosestGate( playerid, &Float: dis = 99999.99 )
{
new
Float: dis2,
object = INVALID_OBJECT_ID
;
foreach(new i : gates)
{
dis2 = GetPlayerDistanceFromPoint( playerid, g_gateData[ i ] [ E_X ], g_gateData[ i ] [ E_Y ], g_gateData[ i ] [ E_Z ] );
if ( dis2 < dis && dis2 != -1.00 ) {
dis = dis2;
object = i;
}
}
return object;
}
stock UpdateGateData( gID, bool: recreate_obj = true )
{
if ( Iter_Contains( gates, gID ) )
{
format( szLargeString, sizeof( szLargeString ),
"UPDATE `GATES` SET `OWNER`=%d,`NAME`='%s',`PASSWORD`='%s',`MODEL`=%d,`TIME`=%d,`SPEED`=%f,`RANGE`=%f,`X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`MOVE_X`=%f,`MOVE_Y`=%f,`MOVE_Z`=%f,`MOVE_RX`=%f,`MOVE_RY`=%f,`MOVE_RZ`=%f WHERE `ID`=%d",
g_gateData[ gID ] [ E_OWNER ], mysql_escape( g_gateData[ gID ] [ E_NAME ] ), mysql_escape( g_gateData[ gID ] [ E_PASS ] ), g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_TIME ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RANGE ],
g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ],
g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ], gID );
mysql_single_query( szLargeString );
if ( recreate_obj ) {
DestroyDynamicObject( g_gateData[ gID ] [ E_OBJECT ] );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
}
}
}
stock OpenPlayerGate( forplayerid, g )
{
if ( g_gateData[ g ] [ E_CLOSE_TIMER ] != -1 ) {
return 0;
}
if ( forplayerid != INVALID_PLAYER_ID && !strmatch( g_gateData[ g ] [ E_NAME ], "N/A" ) ) {
SendClientMessageFormatted( forplayerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You've opened "COL_GREY"%s"COL_WHITE".", g_gateData[ g ] [ E_NAME ] );
}
new
travelInterval = MoveDynamicObject( g_gateData[ g ] [ E_OBJECT ], g_gateData[ g ] [ E_MOVE_X ], g_gateData[ g ] [ E_MOVE_Y ], g_gateData[ g ] [ E_MOVE_Z ], g_gateData[ g ] [ E_SPEED ], g_gateData[ g ] [ E_MOVE_RX ], g_gateData[ g ] [ E_MOVE_RY ], g_gateData[ g ] [ E_MOVE_RZ ] );
g_gateData[ g ] [ E_CLOSE_TIMER ] = SetTimerEx( "StartGateClose", travelInterval + g_gateData[ g ] [ E_TIME ], false, "d", g );
return 1;
}
function StartGateClose( gID ) {
g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1;
return MoveDynamicObject( g_gateData[ gID ] [ E_OBJECT ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ), 1;
}
stock Gate_Exists( gateid ) {
return 0 <= gateid < MAX_GATES && Iter_Contains( gates, gateid );
}
stock SetPlayerEditGate( playerid, gateid )
{
format( szLargeString, sizeof( szLargeString ),
""COL_RED"Remove This Gate?\t \nOwner ID\t"COL_GREY"%d\nName\t"COL_GREY"%s\nPassword\t"COL_GREY"%s\nModel\t"COL_GREY"%d\nSpeed\t"COL_GREY"%f\nRange\t"COL_GREY"%f\nPause\t"COL_GREY"%d MS\nGang ID\t%d\nChange Closed Positioning\t \nChange Opened Positioning\t ",
g_gateData[ gateid ] [ E_OWNER ], g_gateData[ gateid ] [ E_NAME ], g_gateData[ gateid ] [ E_PASS ], g_gateData[ gateid ] [ E_MODEL ], g_gateData[ gateid ] [ E_SPEED ], g_gateData[ gateid ] [ E_RANGE ], g_gateData[ gateid ] [ E_TIME ], g_gateData[ gateid ] [ E_GANG_SQL_ID ]
);
SetPVarInt( playerid, "gate_editing", gateid );
ShowPlayerDialog( playerid, DIALOG_GATE, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szLargeString, "Select", "Cancel" );
}

View File

@ -125,32 +125,6 @@ new stock
DCC_Role: discordRoleVoice
;
/* ** Gate System ** */
#define MAX_GATES ( 300 )
enum E_GATE_DATA
{
E_OBJECT, E_PASS[ 8 ], Float: E_SPEED,
Float: E_RANGE, E_MODEL, bool: E_MOVING,
E_OWNER, E_NAME[ 24 ], E_TIME,
E_GANG_SQL_ID,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_RX, Float: E_RY, Float: E_RZ,
Float: E_MOVE_X, Float: E_MOVE_Y, Float: E_MOVE_Z,
Float: E_MOVE_RX, Float: E_MOVE_RY, Float: E_MOVE_RZ,
E_CLOSE_TIMER
};
new
g_gateData [ MAX_GATES ] [ E_GATE_DATA ],
// Iterator
Iterator:gates<MAX_GATES>
;
/* ** Copten Codes ** */
enum E_TEN_CODES
{
@ -814,89 +788,50 @@ public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX,
return 1;
}
public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz )
public OnPlayerEditDynamicObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new gateItem = GetPVarInt( playerid, "gate_edititem" );
new
houseid = p_InHouse[ playerid ];
if ( gateItem > 6 )
{
if ( response == EDIT_RESPONSE_FINAL )
if ( houseid != -1 )
{
new editing_house = GetPVarInt( playerid, "furniture_house" );
new editing_furniture = GetPVarInt( playerid, "furniture_id" );
if ( houseid != editing_house )
return SendError( playerid, "There was an issue editing the furniture of this home, try again." );
if ( ! IsPlayerHomeOwner( playerid, houseid ) )
return SendError( playerid, "You are not the owner of this house." );
static Float: lastX, Float: lastY, Float: lastZ;
static Float: lastRX, Float: lastRY, Float: lastRZ;
GetDynamicObjectPos( objectid, lastX, lastY, lastZ );
GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
switch ( response )
{
new
gID = GetPVarInt( playerid, "gate_editing" );
case EDIT_RESPONSE_FINAL:
{
SetDynamicObjectPos( objectid, x, y, z );
SetDynamicObjectRot( objectid, rx, ry, rz );
switch( gateItem )
{
case 9:
{
g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y;
g_gateData[ gID ] [ E_Z ] = z;
g_gateData[ gID ] [ E_RX ] = float( floatround( rx ) );
g_gateData[ gID ] [ E_RY ] = float( floatround( ry ) );
g_gateData[ gID ] [ E_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
}
case 10:
{
g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y;
g_gateData[ gID ] [ E_MOVE_Z ] = z;
g_gateData[ gID ] [ E_MOVE_RX ] = float( floatround( rx ) );
g_gateData[ gID ] [ E_MOVE_RY ] = float( floatround( ry ) );
g_gateData[ gID ] [ E_MOVE_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ] );
}
format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house );
mysql_single_query( szBigString );
SendServerMessage( playerid, "Furniture has been successfully updated." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
case EDIT_RESPONSE_CANCEL:
{
SetDynamicObjectPos( objectid, lastX, lastY, lastZ );
SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
UpdateGateData( gID );
cmd_editgate( playerid, sprintf( "%d", gID ) );
Streamer_Update( playerid ); // SyncObject( playerid );
}
return 1;
}
new editing_house = GetPVarInt( playerid, "furniture_house" );
new editing_furniture = GetPVarInt( playerid, "furniture_id" );
new houseid = p_InHouse[ playerid ];
if ( houseid == -1 )
return SendError( playerid, "You're not inside any house." );
if ( houseid != editing_house )
return SendError( playerid, "There was an issue editing the furniture of this home, try again." );
if ( ! IsPlayerHomeOwner( playerid, houseid ) )
return SendError( playerid, "You are not the owner of this house." );
static Float: lastX, Float: lastY, Float: lastZ;
static Float: lastRX, Float: lastRY, Float: lastRZ;
GetDynamicObjectPos( objectid, lastX, lastY, lastZ );
GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
switch( response )
{
case EDIT_RESPONSE_FINAL:
{
SetDynamicObjectPos( objectid, x, y, z );
SetDynamicObjectRot( objectid, rx, ry, rz );
format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house );
mysql_single_query( szBigString );
SendServerMessage( playerid, "Furniture has been successfully updated." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
case EDIT_RESPONSE_CANCEL:
{
SetDynamicObjectPos( objectid, lastX, lastY, lastZ );
SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
}
return 1;
}
@ -3984,62 +3919,6 @@ CMD:donated( playerid, params[ ] )
return 1;
}
CMD:gate( playerid, params[ ] )
{
new
Float: distance = 99999.99,
gID = getClosestGate( playerid, distance )
;
if ( gID == INVALID_OBJECT_ID )
return SendError( playerid, "You're not near any gates." );
if ( strmatch( params, "edit" ) )
{
if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] )
return SendError( playerid, "You need to be the owner of this gate to edit it." );
format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"Gate Label\t"COL_GREY"%s\n"COL_WHITE"Gate Password\t"COL_GREY"%s\n"COL_WHITE"Gate Gang ID\t"COL_GREY"%d", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_GANG_SQL_ID ] );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" );
SetPVarInt( playerid, "gate_o_editing", gID );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You're now editing "COL_GREY"%s"COL_WHITE".", g_gateData[ gID ] [ E_NAME ] );
}
else if ( !strcmp( params, "open", true, 4 ) )
{
new
szPassword[ 8 ];
strreplacechar( params, '\\', '/' );
if ( sscanf( params[ 5 ], "s[8]", szPassword ) )
return SendUsage( playerid, "/gate open [PASSWORD]" );
new
gates = 0;
foreach(new g : gates)
{
if ( ( distance = GetPlayerDistanceFromPoint( playerid, g_gateData[ g ] [ E_X ], g_gateData[ g ] [ E_Y ], g_gateData[ g ] [ E_Z ] ) ) > g_gateData[ g ] [ E_RANGE ] )
continue; // return SendError( playerid, "You're not within the gates' operation range." );
if ( strcmp( szPassword, g_gateData[ g ] [ E_PASS ], false ) )
continue; // return SendError( playerid, "Incorrect password. Please try again." );
if ( OpenPlayerGate( playerid, g ) ) {
gates ++;
}
}
return !gates ? SendError( playerid, "Either a gate is in operation, not in range or simply incorrect password." ) : 1;
}
else if ( strmatch( params, "closest" ) && p_AdminLevel[ playerid ] > 1 )
{
SendServerMessage( playerid, "The closest gate to you is "COL_GREY"%s"COL_WHITE". (id: %d, distance: %f)", g_gateData[ gID ] [ E_NAME ], gID, distance );
}
else SendUsage( playerid, "/gate [OPEN/EDIT]" );
return 1;
}
CMD:robitems( playerid, params[ ] )
{
/* ** ANTI ROB SPAM ** */
@ -8552,23 +8431,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
}
}
}
// MMB to open gate
new
Float: gate_distance = 99999.9,
gate_id = getClosestGate( playerid, gate_distance )
;
if ( gate_id != INVALID_OBJECT_ID && gate_distance < g_gateData[ gate_id ] [ E_RANGE ] )
{
new
gangId = p_GangID[ playerid ];
if ( p_AdminLevel[ playerid ] >= 5 || g_gateData[ gate_id ] [ E_OWNER ] == p_AccountID[ playerid ] || ( Iter_Contains( gangs, gangId ) && g_gateData[ gate_id ] [ E_GANG_SQL_ID ] == g_gangData[ gangId ] [ E_SQL_ID ] ) ) {
OpenPlayerGate( playerid, gate_id );
}
}
}
return 1;
}
@ -10526,239 +10388,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
mysql_function_query( dbHandle, sprintf( "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=%d ORDER BY `SUBJECT` ASC", GetPVarInt( playerid, "help_category" ) ), true, "OnFetchCategoryResponse", "dd", playerid, GetPVarInt( playerid, "help_category" ) );
}
if ( ( dialogid == DIALOG_HELP_BACK ) && !response ) return cmd_help( playerid, "" );
if ( ( dialogid == DIALOG_GATE ) && response )
{
new
objectid = GetPVarInt( playerid, "gate_editing" );
SetPVarInt( playerid, "gate_edititem", listitem );
if ( listitem == 0 )
{
Iter_Remove( gates, objectid );
DestroyDynamicObject( g_gateData[ objectid ] [ E_OBJECT ] );
g_gateData[ objectid ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DeletePVar( playerid, "gate_editing" );
DeletePVar( playerid, "gate_edititem" );
SaveToAdminLog( playerid, objectid, "destroyed gate" );
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `GATES` WHERE ID=%d", objectid );
mysql_single_query( szNormalString );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" You have removed a gate: "COL_GREY"%s"COL_WHITE".", g_gateData[ objectid ] [ E_NAME ] );
}
else if ( listitem < 9 ) ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
else
{
SendServerMessage( playerid, "Hit the save icon to update the position of the gate." );
EditDynamicObject( playerid, g_gateData[ objectid ] [ E_OBJECT ] );
}
}
if ( ( dialogid == DIALOG_GATE_OWNER ) && response )
{
SetPVarInt( playerid, "gate_o_edititem", listitem );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?", "Commit", "Back" );
}
if ( dialogid == DIALOG_GATE_OWNER_EDIT )
{
new
gID = GetPVarInt( playerid, "gate_o_editing" );
if ( ! Iter_Contains( gates, gID ) )
return SendError( playerid, "Invalid gate detected, please try again." );
if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] )
return SendError( playerid, "You need to be the owner of this gate to edit it." );
if ( response )
{
switch( GetPVarInt( playerid, "gate_o_edititem" ) )
{
case 0:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 )
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The name must range between 3 and 24 characters.", "Commit", "Back" );
format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext );
SendServerMessage( playerid, "Your gate name has been set to \"%s\".", g_gateData[ gID ] [ E_NAME ] );
UpdateGateData( gID, .recreate_obj = false );
}
case 1:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 )
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The password must range between 3 and 8 characters.", "Commit", "Back" );
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext );
SendServerMessage( playerid, "Your gate password has been set to \"%s\".", g_gateData[ gID ] [ E_PASS ] );
UpdateGateData( gID, .recreate_obj = false );
}
case 2:
{
new
sql_id;
if ( sscanf( inputtext, "D(0)", sql_id ) ) {
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The Gang ID must be an integer.", "Commit", "Back" );
}
// check if valid gang lol
if ( sql_id != 0 )
{
new
gangId = -1;
foreach ( new g : gangs ) if ( sql_id == g_gangData[ g ] [ E_SQL_ID ] ) {
gangId = g;
}
if ( gangId == -1 ) {
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"This gang is invalid or not currently online.", "Commit", "Back" );
} else {
SendServerMessage( playerid, "Your gate will be openable by members of \"%s\".", g_gangData[ gangId ] [ E_NAME ] );
}
} else {
SendServerMessage( playerid, "You have unassigned a gang from your gate." );
}
g_gateData[ gID ] [ E_GANG_SQL_ID ] = sql_id;
mysql_single_query( sprintf( "UPDATE `GATES` SET `GANG_ID`=%d WHERE `ID`=%d", sql_id, gID ) );
}
}
}
// redirect
format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"Gate Label\t"COL_GREY"%s\n"COL_WHITE"Gate Password\t"COL_GREY"%s\n"COL_WHITE"Gate Gang ID\t"COL_GREY"%d", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_GANG_SQL_ID ] );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" );
return 1;
}
if ( dialogid == DIALOG_GATE_EDIT )
{
new
gID = GetPVarInt( playerid, "gate_editing" );
if ( response )
{
switch( GetPVarInt( playerid, "gate_edititem" ) )
{
case 1:
{
new
pID;
if ( sscanf( inputtext, "u", pID ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( !IsPlayerConnected( pID ) )
{
SendError( playerid, "Invalid Player ID." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ pID ];
}
case 2:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 )
{
SendError( playerid, "The name must range between 3 and 24 characters." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext );
}
case 3:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 )
{
SendError( playerid, "The password must range between 3 and 8 characters." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext );
}
case 4:
{
new
model;
if ( sscanf( inputtext, "d", model ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_MODEL ] = model;
}
case 5:
{
new
Float: speed;
if ( sscanf( inputtext, "f", speed ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_SPEED ] = speed;
}
case 6:
{
new
Float: range;
if ( sscanf( inputtext, "f", range ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( ! ( 1.0 <= range <= 100.0 ) )
{
SendError( playerid, "Please specify a range between 1.0 and 100.0 metres." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_RANGE ] = range;
}
case 7:
{
new
time;
if ( sscanf( inputtext, "d", time ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( time < 100 || time > 60000 )
{
SendError( playerid, "This value must be between 100 and 60000 miliseconds." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_TIME ] = time;
}
case 8:
{
new
sql_id;
if ( sscanf( inputtext, "d", sql_id ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( ! ( 0 <= sql_id < 1000000 ) )
{
SendError( playerid, "Invalid Gang ID specified." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_GANG_SQL_ID ] = sql_id;
mysql_single_query( sprintf( "UPDATE `GATES` SET `GANG_ID`=%d WHERE `ID`=%d", sql_id, gID ) );
}
}
UpdateGateData( gID );
Streamer_Update( playerid );
cmd_editgate( playerid, sprintf( "%d", gID ) );
SendServerMessage( playerid, "You have successfully updated this gate." );
}
else cmd_editgate( playerid, sprintf( "%d", gID ) );
}
if ( ( dialogid == DIALOG_VIP ) && response )
{
if ( strlen( inputtext ) != 16 )
@ -13265,150 +12895,6 @@ stock fix_NightThermalVisionHack( playerid ) // Created by wups
return 1;
}
thread OnGatesLoad( )
{
new
rows, fields, i = -1, gID,
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
gID = cache_get_field_content_int( i, "ID", dbHandle );
cache_get_field_content( i, "PASSWORD", g_gateData[ gID ] [ E_PASS ], dbHandle, 8 );
cache_get_field_content( i, "NAME", g_gateData[ gID ] [ E_NAME ], dbHandle, 24 );
g_gateData[ gID ] [ E_OWNER ] = cache_get_field_content_int( i, "OWNER", dbHandle );
g_gateData[ gID ] [ E_MODEL ] = cache_get_field_content_int( i, "MODEL", dbHandle );
g_gateData[ gID ] [ E_TIME ] = cache_get_field_content_int( i, "TIME", dbHandle );
g_gateData[ gID ] [ E_SPEED ] = cache_get_field_content_float( i, "SPEED", dbHandle );
g_gateData[ gID ] [ E_RANGE ] = cache_get_field_content_float( i, "RANGE", dbHandle );
g_gateData[ gID ] [ E_X ] = cache_get_field_content_float( i, "X", dbHandle );
g_gateData[ gID ] [ E_Y ] = cache_get_field_content_float( i, "Y", dbHandle );
g_gateData[ gID ] [ E_Z ] = cache_get_field_content_float( i, "Z", dbHandle );
g_gateData[ gID ] [ E_RX ] = cache_get_field_content_float( i, "RX", dbHandle );
g_gateData[ gID ] [ E_RY ] = cache_get_field_content_float( i, "RY", dbHandle );
g_gateData[ gID ] [ E_RZ ] = cache_get_field_content_float( i, "RZ", dbHandle );
g_gateData[ gID ] [ E_MOVE_X ] = cache_get_field_content_float( i, "MOVE_X", dbHandle );
g_gateData[ gID ] [ E_MOVE_Y ] = cache_get_field_content_float( i, "MOVE_Y", dbHandle );
g_gateData[ gID ] [ E_MOVE_Z ] = cache_get_field_content_float( i, "MOVE_Z", dbHandle );
g_gateData[ gID ] [ E_MOVE_RX ] = cache_get_field_content_float( i, "MOVE_RX", dbHandle );
g_gateData[ gID ] [ E_MOVE_RY ] = cache_get_field_content_float( i, "MOVE_RY", dbHandle );
g_gateData[ gID ] [ E_MOVE_RZ ] = cache_get_field_content_float( i, "MOVE_RZ", dbHandle );
g_gateData[ gID ] [ E_GANG_SQL_ID ] = cache_get_field_content_int( i, "GANG_ID", dbHandle );
g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1;
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
Iter_Add(gates, gID);
}
}
printf( "[GATES]: %d gates have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
stock CreateGate( playerid, password[ 8 ], model, Float: speed, Float: range, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new gID = Iter_Free(gates);
if ( gID != ITER_NONE )
{
erase( g_gateData[ gID ] [ E_NAME ] );
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", password );
format( g_gateData[ gID ] [ E_NAME ], 24, "Gate" );
g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ playerid ];
g_gateData[ gID ] [ E_MODEL ] = model;
g_gateData[ gID ] [ E_SPEED ] = speed;
g_gateData[ gID ] [ E_TIME ] = 2000;
g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1;
g_gateData[ gID ] [ E_RANGE ] = range;
g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y;
g_gateData[ gID ] [ E_Z ] = z;
g_gateData[ gID ] [ E_RX ] = rx;
g_gateData[ gID ] [ E_RY ] = ry;
g_gateData[ gID ] [ E_RZ ] = rz;
g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y;
g_gateData[ gID ] [ E_MOVE_Z ] = z;
g_gateData[ gID ] [ E_MOVE_RX ] = rx;
g_gateData[ gID ] [ E_MOVE_RY ] = ry;
g_gateData[ gID ] [ E_MOVE_RZ ] = rz;
g_gateData[ gID ] [ E_GANG_SQL_ID ] = 0;
format( szBigString, sizeof( szBigString ), "INSERT INTO `GATES` VALUES(%d,%d,'%s','Gate',%d,2000,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,0)", gID, playerid, mysql_escape( password ), model, speed, range, x, y, z, rx, ry, rz, x, y, z, rx, ry, rz );
mysql_single_query( szBigString );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
Iter_Add(gates, gID);
}
return gID;
}
stock getClosestGate( playerid, &Float: dis = 99999.99 )
{
new
Float: dis2,
object = INVALID_OBJECT_ID
;
foreach(new i : gates)
{
dis2 = GetPlayerDistanceFromPoint( playerid, g_gateData[ i ] [ E_X ], g_gateData[ i ] [ E_Y ], g_gateData[ i ] [ E_Z ] );
if ( dis2 < dis && dis2 != -1.00 ) {
dis = dis2;
object = i;
}
}
return object;
}
stock UpdateGateData( gID, bool: recreate_obj = true )
{
if ( Iter_Contains( gates, gID ) )
{
format( szLargeString, sizeof( szLargeString ),
"UPDATE `GATES` SET `OWNER`=%d,`NAME`='%s',`PASSWORD`='%s',`MODEL`=%d,`TIME`=%d,`SPEED`=%f,`RANGE`=%f,`X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`MOVE_X`=%f,`MOVE_Y`=%f,`MOVE_Z`=%f,`MOVE_RX`=%f,`MOVE_RY`=%f,`MOVE_RZ`=%f WHERE `ID`=%d",
g_gateData[ gID ] [ E_OWNER ], mysql_escape( g_gateData[ gID ] [ E_NAME ] ), mysql_escape( g_gateData[ gID ] [ E_PASS ] ), g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_TIME ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RANGE ],
g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ],
g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ], gID );
mysql_single_query( szLargeString );
if ( recreate_obj ) {
DestroyDynamicObject( g_gateData[ gID ] [ E_OBJECT ] );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
}
}
}
stock OpenPlayerGate( forplayerid, g )
{
if ( g_gateData[ g ] [ E_CLOSE_TIMER ] != -1 ) {
return 0;
}
if ( forplayerid != INVALID_PLAYER_ID && !strmatch( g_gateData[ g ] [ E_NAME ], "N/A" ) ) {
SendClientMessageFormatted( forplayerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You've opened "COL_GREY"%s"COL_WHITE".", g_gateData[ g ] [ E_NAME ] );
}
new
travelInterval = MoveDynamicObject( g_gateData[ g ] [ E_OBJECT ], g_gateData[ g ] [ E_MOVE_X ], g_gateData[ g ] [ E_MOVE_Y ], g_gateData[ g ] [ E_MOVE_Z ], g_gateData[ g ] [ E_SPEED ], g_gateData[ g ] [ E_MOVE_RX ], g_gateData[ g ] [ E_MOVE_RY ], g_gateData[ g ] [ E_MOVE_RZ ] );
g_gateData[ g ] [ E_CLOSE_TIMER ] = SetTimerEx( "StartGateClose", travelInterval + g_gateData[ g ] [ E_TIME ], false, "d", g );
return 1;
}
function StartGateClose( gID ) {
g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1;
return MoveDynamicObject( g_gateData[ gID ] [ E_OBJECT ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ), 1;
}
stock hasBadDrivebyWeapon( playerid )
{
for( new i; i < sizeof g_BannedDrivebyWeapons; i++ )