gang bank module cleanup
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@ -8,10 +8,6 @@
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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/* ** Variables ** */
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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@ -62,7 +58,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( IsPlayerJailed( playerid ) )
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return SendError( playerid, "You cannot use this while you're in jail." );
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if ( !IsPlayerGangLeader( playerid, gangid ) )
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if ( ! IsPlayerGangLeader( playerid, gangid ) )
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return ShowPlayerBankMenuDialog( playerid ), SendError( playerid, "You must be the gang leader to use this feature." );
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if ( strmatch( inputtext, "MAX" ) || strmatch( inputtext, "ALL" ) )
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@ -72,19 +68,19 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( sscanf( inputtext, "d", iWithdraw ) )
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) );
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return ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back");
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return ShowPlayerDialog( playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back" );
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}
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// double check quantity
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if ( iWithdraw > 99999999 || iWithdraw <= 0 )
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) );
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ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back");
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ShowPlayerDialog( playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back" );
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}
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else if ( iWithdraw > g_gangData[ gangid ] [ E_BANK ] )
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) );
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ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back");
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ShowPlayerDialog( playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back" );
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}
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else
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{
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@ -129,7 +125,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( sscanf( inputtext, "d", iDeposit ) )
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) );
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ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back");
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ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back" );
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}
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// double check
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@ -141,7 +137,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( iDeposit > GetPlayerCash( playerid ) )
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{
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format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) );
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ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back");
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ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back" );
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}
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else
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{
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