diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 0017111..6e44f20 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -5528,6 +5528,14 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) ) return 0; + // damaged player + if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } ) + SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2; + + // shooter + if ( p_Class[ issuerid ] == CLASS_POLICE && p_inFBI{ issuerid } && p_inCIA{ issuerid } && !p_inArmy{ issuerid } ) + SetPlayerColor( issuerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ issuerid ] = g_iTime + 2; + // alert admins new attack_difference = GetTickCount( ) - p_PlayerAltBindTick[ playerid ]; @@ -16105,6 +16113,16 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) if ( GetPlayerCash( playerid ) < 10000 ) return SendError( playerid, "You need $10,000 to bring your vehicle to you." ); + foreach( new i : Player ) + { + if( GetPlayerVehicleID( i ) == g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) + { + GetPlayerPos( i, X, Y, Z ); + SetPlayerPos( i, X, Y, ( Z + 0.5 ) ); + SendServerMessage( i, "You have been thrown out of the vehicle as the owner has teleported it away!" ); + } + } + new Float: nodeX, Float: nodeY, Float: nodeZ, Float: nextX, Float: nextY, nodeid = NearestNodeFromPoint( X, Y, Z ),