diff --git a/gamemodes/irresistible/cnr/features/visage/rewardspoints.pwn b/gamemodes/irresistible/cnr/features/visage/rewardspoints.pwn index d202cfc..8b66736 100644 --- a/gamemodes/irresistible/cnr/features/visage/rewardspoints.pwn +++ b/gamemodes/irresistible/cnr/features/visage/rewardspoints.pwn @@ -12,7 +12,9 @@ #define CASINO_REWARDS_PAYOUT_PERCENT 20.0 #define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point #define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more) -#define CASINO_POINTS_SELL_VALUE 1.0 + +#define CASINO_POINTS_SELL_MINIMUM 10000 +#define CASINO_POINTS_SELL_VALUE 10.0 /* ** Variables ** */ enum E_REWARDS_DATA @@ -54,6 +56,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) if ( listitem >= sizeof( g_casinoRewardsShopItems ) ) { new rewards_item = listitem - sizeof( g_casinoRewardsShopItems ); + + if ( rewards_item >= sizeof( g_casinoRewardsItems ) ) { + return ShowPlayerSellMenu( playerid ); + } + new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ]; if ( p_CasinoRewardsPoints[ playerid ] < rewards_points ) @@ -146,15 +153,15 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) else if ( dialogid == DIALOG_CASINO_POINTS_MARKET ) { if ( ! response ) { - return 1; + return ShowPlayerRewardsMenu( playerid ); } new total_points = floatround( p_CasinoRewardsPoints[ playerid ], floatround_floor ); new sell_amount = strval( inputtext ); - if ( ! ( sell_amount >= 100000 ) ) + if ( sell_amount < CASINO_POINTS_SELL_MINIMUM ) { - SendError( playerid, "Minimum amount of Casino Points that you can sell is 100,000." ); + SendError( playerid, "Minimum amount of Casino Points that you can sell is %s.", number_format( CASINO_POINTS_SELL_MINIMUM ) ); return ShowPlayerSellMenu( playerid ); } else if ( sell_amount > total_points ) @@ -239,11 +246,8 @@ CMD:casino( playerid, params[ ] ) return ShowPlayerRewardsMenu( playerid ); } else if ( strmatch( params, "points" ) ) { return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) ); - } else if ( strmatch( params, "market" ) ) { - //if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." ); - return ShowPlayerSellMenu( playerid ); } - return SendUsage( playerid, "/casino [REWARDS/POINTS/MARKET]" ); + return SendUsage( playerid, "/casino [REWARDS/POINTS]" ); } /* ** Functions ** */ @@ -270,6 +274,7 @@ stock ShowPlayerRewardsMenu( playerid ) for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) { format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%s points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], points_format( g_casinoRewardsItems[ i ] [ E_POINTS ] ) ); } + strcat( szString, ""COL_GREEN"Sell Your Points\t \t"COL_GREEN">>>" ); } return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" ); } @@ -287,7 +292,7 @@ stock ShowPlayerSellMenu( playerid ) cash_format( value, .decimals = 0 ) ); - return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Cancel"); + return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Back" ); } stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) {