Pawn store stock for burglars

This commit is contained in:
Lorenc Pekaj 2018-11-03 16:21:56 +11:00
parent 6e54f16ed6
commit e2837265a9
3 changed files with 6 additions and 1 deletions

View File

@ -53,7 +53,8 @@ enum
E_STOCK_VEHICLE_DEALERSHIP,
E_STOCK_SUPA_SAVE,
E_STOCK_TRUCKING_COMPANY,
E_STOCK_CLUCKIN_BELL
E_STOCK_CLUCKIN_BELL,
E_STOCK_PAWN_STORE
};
static stock
@ -75,8 +76,10 @@ hook OnScriptInit( )
CreateStockMarket( E_STOCK_MINING_COMPANY, "The Mining Company", "MC", 100000.0, 25.0, 500.0 ); // 50m mcap max
CreateStockMarket( E_STOCK_AMMUNATION, "Ammu-Nation", "A", 100000.0, 25.0, 250.0 ); // 25m mcap max
CreateStockMarket( E_STOCK_VEHICLE_DEALERSHIP, "Vehicle Dealership", "VD", 100000.0, 100.0, 250.0 ); // 25m mcap max
CreateStockMarket( E_STOCK_SUPA_SAVE, "Supa-Save", "SS", 100000.0, 25.0, 250.0 ); // 25m mcap max
CreateStockMarket( E_STOCK_TRUCKING_COMPANY, "The Trucking Company", "TC", 100000.0, 50.0, 250.0 ); // 25m mcap max
CreateStockMarket( E_STOCK_CLUCKIN_BELL, "Cluckin' Bell", "CB", 100000.0, 50.0, 250.0 ); // 25m mcap max
CreateStockMarket( E_STOCK_PAWN_STORE, "Pawn Store", "PS", 100000.0, 50.0, 250.0 ); // 25m mcap max
return 1;
}

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@ -422,6 +422,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
UnlockPlayerToy( playerid, g_ToyData[ id ] [ E_ID ] );
GivePlayerCash( playerid, -g_ToyData[ id ] [ E_PRICE ] );
StockMarket_UpdateEarnings( E_STOCK_PAWN_STORE, g_ToyData[ id ] [ E_PRICE ], 0.25 );
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_ToyData[ id ] [ E_NAME ], cash_format( g_ToyData[ id ] [ E_PRICE ] ) );
}

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@ -7474,6 +7474,7 @@ public OnPlayerEnterDynamicRaceCP( playerid, checkpointid )
DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
p_PawnStoreExport[ playerid ] = 0xFFFF;
GivePlayerCash( playerid, cashEarned );
StockMarket_UpdateEarnings( E_STOCK_PAWN_STORE, cashEarned, 1.0 );
GivePlayerWantedLevel( playerid, items * 2 );
SendServerMessage( playerid, "You have sold %d furniture item(s) to the Pawn Store, earning you "COL_GOLD"%s"COL_WHITE".", GetGVarInt( szItems ), cash_format( cashEarned ) );
DeleteGVar( szItems );