* fix some blackjack backtraces
* hardcode new visage interior * replace syncobject with streamer_update
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a024ab3894
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@ -15,7 +15,7 @@
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#pragma compat 1
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#pragma compat 1
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#pragma option -d3
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#pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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// #define DEBUG_MODE
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#define DEBUG_MODE
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/* ** SA-MP Includes ** */
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/* ** SA-MP Includes ** */
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#include < a_samp >
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#include < a_samp >
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@ -34015,28 +34015,28 @@ thread OnSlotMachinesLoad( )
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g_slotmachineData[ id ] [ E_TIMER ] = -1;
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g_slotmachineData[ id ] [ E_TIMER ] = -1;
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// Create machines
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// Create machines
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CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ );
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CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ, .priority = 9999 );
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// Third slot
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// Third slot
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fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees );
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fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees );
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fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees );
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fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees );
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g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 );
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g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 );
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g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ );
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g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ, .priority = 9999 );
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// Second slot
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// Second slot
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fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees );
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fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees );
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fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees );
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fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees );
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g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 );
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g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 );
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g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ );
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g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ, .priority = 9999 );
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// First slot
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// First slot
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fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees );
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fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees );
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fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees );
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fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees );
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g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 );
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g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 );
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g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ );
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g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ, .priority = 9999 );
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// Add to iteration
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// Add to iteration
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Iter_Add(SlotMachines, id);
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Iter_Add(SlotMachines, id);
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@ -620,6 +620,9 @@ stock CheckForBlackjack( tableid )
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stock RemovePlayerFromBlackjack( playerid, reset_cam = 0 )
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stock RemovePlayerFromBlackjack( playerid, reset_cam = 0 )
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{
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{
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if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
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return 0;
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new
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new
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blackjack_table = p_blackjackTable[ playerid ];
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blackjack_table = p_blackjackTable[ playerid ];
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@ -62,6 +62,49 @@ hook OnPlayerConnect( playerid )
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// purpose: creates the interior itself
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// purpose: creates the interior itself
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static stock InitializeCasinoInterior( )
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static stock InitializeCasinoInterior( )
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{
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{
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// Remake
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tmpVariable = CreateDynamicObject( 14624, 2585.871093, 1609.286010, 1511.188964, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
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SetDynamicObjectMaterial( tmpVariable, 15, 8396, "sphinx01", "luxorwall02_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 9, 11471, "des_wtownmain", "orange2", 0 );
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SetDynamicObjectMaterial( tmpVariable, 3, 8396, "sphinx01", "luxorceiling01_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 6, 8396, "sphinx01", "luxormural01_256", 0 );
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SetDynamicObjectMaterial( tmpVariable, 4, 8396, "sphinx01", "luxorceiling01_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 12, 14627, "ab_optilite", "ab_optilite", 0 );
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SetDynamicObjectMaterial( tmpVariable, 10, 8396, "sphinx01", "luxormural01_256", 0 );
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SetDynamicObjectMaterial( tmpVariable, 1, 8396, "sphinx01", "luxorledge02_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 11, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2619.851074, 1570.769042, 1509.729980, 0.000000, 0.000000, -36.799999, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -16 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2619.667968, 1636.426025, 1509.729980, 0.000000, 0.000000, -36.799999, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -16 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19741, 2600.346923, 1568.895019, 1509.534057, -90.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxormural01_256", -16 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19741, 2606.597900, 1568.895019, 1509.534057, -90.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxormural01_256", -16 );
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SetDynamicObjectMaterial( CreateDynamicObject( 19355, 2603.465087, 1568.878051, 1509.042968, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "slidingdoor01_128", -16 );
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tmpVariable = CreateDynamicObject( 14623, 2635.883056, 1677.000000, 1512.906005, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
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SetDynamicObjectMaterial( tmpVariable, 0, 8396, "sphinx01", "luxormural01_256", 0 );
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SetDynamicObjectMaterial( tmpVariable, 1, 10412, "hotel1", "gold128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 3, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
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SetDynamicObjectMaterial( tmpVariable, 4, 8396, "sphinx01", "luxorceiling01_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 5, 8396, "sphinx01", "luxorwall02_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 6, 8396, "sphinx01", "luxorceiling01_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 7, 8396, "sphinx01", "luxormural01_256", 0 );
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SetDynamicObjectMaterial( tmpVariable, 8, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
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SetDynamicObjectMaterial( tmpVariable, 9, 11471, "des_wtownmain", "orange2", 0 );
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SetDynamicObjectMaterial( tmpVariable, 10, 8396, "sphinx01", "casinodoor1_128", 0 );
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tmpVariable = CreateDynamicObject( 14624, 2653.422119, 1597.921997, 1511.194946, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
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SetDynamicObjectMaterial( tmpVariable, 15, 8396, "sphinx01", "luxorwall02_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 9, 11471, "des_wtownmain", "orange2", 0 );
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SetDynamicObjectMaterial( tmpVariable, 3, 8396, "sphinx01", "luxorceiling01_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 6, 8396, "sphinx01", "luxormural01_256", 0 );
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SetDynamicObjectMaterial( tmpVariable, 4, 8396, "sphinx01", "luxorceiling01_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 12, 14627, "ab_optilite", "ab_optilite", 0 );
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SetDynamicObjectMaterial( tmpVariable, 10, 8396, "sphinx01", "luxormural01_256", 0 );
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SetDynamicObjectMaterial( tmpVariable, 1, 8396, "sphinx01", "luxorledge02_128", 0 );
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SetDynamicObjectMaterial( tmpVariable, 11, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
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CreateDynamicObject( 19943, 2616.636962, 1632.371948, 1507.371948, 0.000000, 0.000000, -19.899999, -1, -1, -1 );
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CreateDynamicObject( 19943, 2622.750976, 1574.579956, 1507.371948, 0.000000, 0.000000, -19.899999, -1, -1, -1 );
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// Main Visage Object
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// Main Visage Object
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CreateDynamicObject( 7584, 1947.38281, 1916.19531, 78.19531, 0.00000, 0.00000, 0.00000, 0, 0, -1, 500.0, .priority = 1 ); // visible to 500m in world & interior 0
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CreateDynamicObject( 7584, 1947.38281, 1916.19531, 78.19531, 0.00000, 0.00000, 0.00000, 0, 0, -1, 500.0, .priority = 1 ); // visible to 500m in world & interior 0
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@ -347,7 +347,8 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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}
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}
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// sometimes it doesnt show up
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// sometimes it doesnt show up
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SyncObject( playerid, 0.005, 0.005, 0.005 );
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// SyncObject( playerid, 0.005, 0.005, 0.005 );
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Streamer_Update( playerid );
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ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
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ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
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}
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}
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}
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}
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