move constants to top
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@ -8,4 +8,4 @@
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/* ** Includes ** */
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#include "irresistible\cnr\features\minijobs\meth.pwn"
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#include "irresistible\cnr\features\minijobs\trucking.pwn"
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#include "irresistible\cnr\features\minijobs\pilot.pwn"
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// #include "irresistible\cnr\features\minijobs\pilot.pwn"
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@ -10,8 +10,6 @@
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#include < physics >
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#include < progress2 >
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#define POOL_DEBUG
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/* ** Marcos ** */
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#define IsPlayerPlayingPool(%0) (p_isPlayingPool{%0})
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@ -24,12 +22,27 @@
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#define MAX_TABLES 100
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#define COL_POOL "{C0C0C0}"
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/* ** Constants ** */
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new Float: g_poolPotOffsetData[ ] [ ] = {
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/* ** Constants (do not modify) ** */
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enum E_POOL_BALL_OFFSET_DATA
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{
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E_MODEL_ID, Float: E_OFFSET_X, Float: E_OFFSET_Y
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};
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static const
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g_poolBallOffsetData[ ] [ E_POOL_BALL_OFFSET_DATA ] =
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{
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{ 3003, 0.5, 0.0 }, { 3002, -0.3, 0.0 }, { 3100, -0.525, -0.040 }, { 3101, -0.375, 0.044 },
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{ 3102, -0.600, 0.079 }, { 3103, -0.525, 0.118 }, { 3104, -0.600, -0.157 }, { 3105, -0.450, -0.079 },
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{ 3106, -0.450, 0.0 }, { 2995, -0.375, -0.044 }, { 2996, -0.450, 0.079 }, { 2997, -0.525, -0.118 },
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{ 2998, -0.600, -0.079 }, { 2999, -0.600, 0.0 }, { 3000, -0.600, 0.157 }, { 3001, -0.525, 0.040 }
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},
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Float: g_poolPotOffsetData[ ] [ ] =
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{
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{ 0.955, 0.510 }, { 0.955, -0.49 },
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{ 0.005, 0.550 }, { 0.007, -0.535 },
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{ -0.945, 0.513 }, { -0.945, -0.490 }
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};
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}
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;
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/* ** Variables ** */
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enum E_POOL_BALL_DATA
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@ -430,20 +443,6 @@ stock RotateXY( Float: xi, Float: yi, Float: angle, &Float: xf, &Float: yf )
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stock CreateBalls( poolid )
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{
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enum E_POOL_BALL_OFFSET_DATA {
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E_MODEL_ID, Float: E_OFFSET_X, Float: E_OFFSET_Y
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};
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static const
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g_poolBallOffsetData[ ] [ E_POOL_BALL_OFFSET_DATA ] =
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{
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{ 3003, 0.5, 0.0 }, { 3002, -0.3, 0.0 }, { 3100, -0.525, -0.040 }, { 3101, -0.375, 0.044 },
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{ 3102, -0.600, 0.079 }, { 3103, -0.525, 0.118 }, { 3104, -0.600, -0.157 }, { 3105, -0.450, -0.079 },
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{ 3106, -0.450, 0.0 }, { 2995, -0.375, -0.044 }, { 2996, -0.450, 0.079 }, { 2997, -0.525, -0.118 },
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{ 2998, -0.600, -0.079 }, { 2999, -0.600, 0.0 }, { 3000, -0.600, 0.157 }, { 3001, -0.525, 0.040 }
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}
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;
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new
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Float: offset_x,
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Float: offset_y;
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