diff --git a/gamemodes/irresistible/cnr/features/battleroyale/battleroyale.pwn b/gamemodes/irresistible/cnr/features/battleroyale/battleroyale.pwn index 8dc5230..400f584 100644 --- a/gamemodes/irresistible/cnr/features/battleroyale/battleroyale.pwn +++ b/gamemodes/irresistible/cnr/features/battleroyale/battleroyale.pwn @@ -35,7 +35,7 @@ /* ** Constants ** */ static const Float: BR_CHECKPOINT_POS[ 3 ] = { - -2080.1951, -407.7742, 38.7344 + -2109.6680, -444.1471, 38.7344 }, Float: BR_ISLAND_POS[ 3 ] = { -4957.9775, 2031.4171, 5.8310 @@ -139,6 +139,7 @@ hook OnScriptInit( ) // checkpoint g_battleRoyaleStadiumCP = CreateDynamicCP( BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ], 1.0, 0 ); CreateDynamic3DTextLabel( "[BATTLE ROYALE]", COLOR_GOLD, BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ], 20.0 ); + CreateDynamicMapIcon( BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ], 23, 0, -1, -1, -1, 750.0 ); return 1; } @@ -367,9 +368,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) else if ( listitem == 9 ) // start lobby option { if ( Iter_Count( battleroyaleplayers[ lobbyid ] ) < 2 ) { - return SendError( playerid, "You need at least 2 players in your lobby to start this match." ); + SendError( playerid, "You need at least 2 players in your lobby to start this match." ); + } else { + BattleRoyale_StartGame( lobbyid ); } - BattleRoyale_StartGame( lobbyid ); return BattleRoyale_EditLobby( playerid, lobbyid ); } else @@ -618,7 +620,7 @@ static stock BattleRoyale_EditLobby( playerid, lobbyid ) "Armour\t"COL_GREY"%0.2f%%\n" \ "Walking Weapons Only\t%s\n" \ "CAC Only\t%s\n" \ - ""COL_PURPLE"Start Match\t"COL_PURPLE">>>", + ""COL_GREEN"Start Match\t"COL_GREEN">>>", br_lobbyData[ lobbyid ] [ E_NAME ], br_lobbyData[ lobbyid ] [ E_PASSWORD ], br_lobbyData[ lobbyid ] [ E_LIMIT ], @@ -926,7 +928,7 @@ function BattleRoyale_GameUpdate( lobbyid ) MapAndreas_FindZ_For2DCoord( X, Y, Z ); new rocket = CreateDynamicObject( 3786, X, Y, Z + 250.0, 5.0, -90.0, 0.0 ); - new flare = CreateDynamicObject( 18728, X, Y, Z, 0.0, 0.0, 0.0 ); + new flare = CreateDynamicObject( 18728, X, Y, Z - 1.0, 0.0, 0.0, 0.0 ); new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 ); foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {