wanted if you aim at a cop

This commit is contained in:
Lorenc Pekaj 2018-09-17 12:50:38 +10:00
parent 39ca88ec1f
commit e493eca59e
3 changed files with 24 additions and 20 deletions

View File

@ -238,7 +238,8 @@ new
bool: p_AddedEmail [ MAX_PLAYERS char ],
p_TazingImmunity [ MAX_PLAYERS ],
p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
p_PlayerAltBindTick [ MAX_PLAYERS ]
p_PlayerAltBindTick [ MAX_PLAYERS ],
p_AimedAtPolice [ MAX_PLAYERS ]
;
/* ** Getters And Setters** */

View File

@ -16,7 +16,7 @@
#pragma option -d3
#pragma dynamic 7200000
//#define DEBUG_MODE
#define DEBUG_MODE
#if defined DEBUG_MODE
#pragma option -d3
@ -1309,9 +1309,9 @@ new
{ false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 600, 5 }, // 4
{ true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1000, 6 }, // 5
{ true , "Rope", "/tie", LIMIT_ROPES, 1500, 7 }, // 8 [1500]
{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 2500, 8 }, // 6 [1000] -makecopgreatagain
{ true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 2500, 9 }, // 9
{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 3000, 10 }, // 7 [1250]
{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain
{ true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10
{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11
}
@ -1389,7 +1389,7 @@ new
;
/* ** Jail System ** */
#define JAIL_SECONDS_MULTIPLIER ( 5 )
#define JAIL_SECONDS_MULTIPLIER ( 3 )
#define ALCATRAZ_REQUIRED_TIME ( 150 )
#define ALCATRAZ_TIME_PAUSE ( 5 )
@ -3472,19 +3472,24 @@ public OnServerUpdateTimer( )
GivePlayerWantedLevel( playerid, 6 );
}
#if ENABLED_NPC_ROBBERIES == true
new
npcid = GetPlayerTargetPlayer( playerid );
aiming_player = GetPlayerTargetPlayer( playerid );
if ( FCNPC_IsValid( npcid ) && p_Class[ playerid ] != CLASS_POLICE )
if ( ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && g_iTime > p_AimedAtPolice[ playerid ] && IsPlayerConnected( aiming_player ) && p_Class[ aiming_player ] == CLASS_POLICE ) {
GivePlayerWantedLevel( playerid, 6 );
p_AimedAtPolice[ playerid ] = g_iTime + 10;
ShowPlayerHelpDialog( playerid, 6000, "You have aimed your weapon at a law enforcement officer! ~n~~n~~r~~h~You are now wanted." );
}
#if ENABLED_NPC_ROBBERIES == true
if ( FCNPC_IsValid( aiming_player ) && p_Class[ playerid ] != CLASS_POLICE )
{
new clerkid = GetRobberyNpcFromPlayer( npcid );
new clerkid = GetRobberyNpcFromPlayer( aiming_player );
if ( clerkid != -1 )
{
new weaponid = GetPlayerWeapon( playerid );
new Float: distance = GetDistanceBetweenPlayers( playerid, npcid, .bAllowNpc = true );
new Float: distance = GetDistanceBetweenPlayers( playerid, aiming_player, .bAllowNpc = true );
new is_melee = ( weaponid == 0 || weaponid == 1 || weaponid == 7 || 10 <= weaponid <= 18 );
if ( g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] < g_iTime && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 && g_robberyNpcData[ clerkid ] [ E_LOOT ] && ! g_robberyNpcData[ clerkid ] [ E_PROVOKED ] && distance < 10.0 && ! is_melee )
@ -3495,8 +3500,8 @@ public OnServerUpdateTimer( )
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], "Robbed ~g~~h~$0" );
PlayerTextDrawShow( playerid, p_RobberyAmountTD[ playerid ] );
FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
FCNPC_ApplyAnimation( aiming_player, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( aiming_player, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2300, false, "ddd", playerid, clerkid, 0 );
TriggerClosestCivilians( playerid, clerkid );
@ -3505,7 +3510,7 @@ public OnServerUpdateTimer( )
else
{
new
civilianid = GetCivilianNpcFromPlayer( npcid );
civilianid = GetCivilianNpcFromPlayer( aiming_player );
if ( civilianid != -1 ) {
TriggerClosestCivilians( playerid, GetClosestRobberyNPC( getClosestRobberySafe( playerid ) ) );
@ -8887,7 +8892,7 @@ CMD:toys( playerid, params[ ] )
return 1;
}
CMD:changes( playerid, params[ ] ) return cmd_updates( playerid, params );
CMD:changes( playerid, params[ ] ) return cmd_updates( playerid, params ); // Command by Cloudy & Sponyy
CMD:updates( playerid, params[ ] )
{
new
@ -8940,7 +8945,7 @@ CMD:updates( playerid, params[ ] )
}
fclose( handle );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Recent Updates - " #FILE_BUILD " - {C0C0C0}Created by Cloudy & sponyy", szHugeString, "Okay", "" );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Recent Updates - " #FILE_BUILD, szHugeString, "Okay", "" );
SendServerMessage( playerid, "You're now viewing the latest changes to the gamemode (version "#FILE_BUILD")." );
return 1;
}
@ -25692,12 +25697,9 @@ stock IsRandomDeathmatch( issuerid, damagedid )
dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
;
if ( IsPlayerBoxing( issuerid ) )
if ( IsPlayerBoxing( issuerid ) || ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) || ! IsPlayerInMinigame( damagedid ) || ! IsPlayerInMinigame( issuerid ) )
return false;
if ( !IsPlayerInCasino( issuerid ) || !IsPlayerInCasino( damagedid ) )
return false; // applies only to casinos
return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE );
}
return false;
@ -29059,7 +29061,7 @@ stock BreakPlayerCuffs( playerid )
for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
{
if ( random( 101 ) > 30 ) {
if ( random( 101 ) < 60 ) {
success = true;
break;
}

View File

@ -3,4 +3,5 @@
(+) Adds "/p" to be able to chat inside the paintball lobby
(+) Adds "/b production" to see what the status of your business production is.
(+) Adds "/reconnectchuff" for level 5 administrators.
(/) Jail times now decreased by 40% and bobby pin prices have been increased.
(*) Fix textdraw issue within casinos.