Merged burglar into master
This commit is contained in:
commit
e506c5264c
@ -42,3 +42,7 @@
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- Called when a player joins a gang
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- Called when a player joins a gang
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- `OnPlayerLeaveGang( playerid, gangid, reason )`
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- `OnPlayerLeaveGang( playerid, gangid, reason )`
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- Called when a player leaves a gang
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- Called when a player leaves a gang
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- `OnPlayerEnterHouse( playerid, houseid )`
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- Called when a player enters a house
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- `OnPlayerAttemptBreakIn( playerid, houseid, businessid )`
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- Called when a player attempts to break into a business/house
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@ -8,8 +8,8 @@
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/* ** Includes ** */
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/* ** Includes ** */
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#include "irresistible\cnr\features\player\_player.pwn"
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#include "irresistible\cnr\features\player\_player.pwn"
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#include "irresistible\cnr\features\houses\_houses.pwn"
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#include "irresistible\cnr\features\stocks\_stocks.pwn"
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#include "irresistible\cnr\features\stocks\_stocks.pwn"
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#include "irresistible\cnr\features\houses\_houses.pwn"
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#include "irresistible\cnr\features\vehicles\_vehicles.pwn"
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#include "irresistible\cnr\features\vehicles\_vehicles.pwn"
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#include "irresistible\cnr\features\business\_business.pwn"
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#include "irresistible\cnr\features\business\_business.pwn"
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#include "irresistible\cnr\features\gangs\_gangs.pwn"
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#include "irresistible\cnr\features\gangs\_gangs.pwn"
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@ -25,10 +25,15 @@
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#define MAX_COKE_AMOUNT ( 10 )
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#define MAX_COKE_AMOUNT ( 10 )
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#define MAX_WEAPON_AMOUNT ( 10 )
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#define MAX_WEAPON_AMOUNT ( 10 )
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#define PROGRESS_CRACKING_BIZ ( 8 )
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/* ** Macros ** */
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/* ** Macros ** */
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#define UpdateBusinessTitle(%0) \
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#define UpdateBusinessTitle(%0) \
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mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
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mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
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#define IsValidBusiness(%0) \
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( 0 <= %0 < MAX_BUSINESSES && Iter_Contains( business, %0 ) )
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/* ** Variables ** */
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/* ** Variables ** */
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enum E_BUSINESS_DATA
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enum E_BUSINESS_DATA
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{
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{
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@ -295,6 +300,102 @@ hook OnVehicleDeath( vehicleid, killerid )
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return 1;
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return 1;
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}
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}
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hook OnPlayerAttemptBreakIn( playerid, houseid, businessid )
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{
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new is_fbi = GetPlayerClass( playerid ) == CLASS_POLICE && p_inFBI{ playerid } && ! p_inArmy{ playerid } && ! p_inCIA{ playerid };
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new is_burglar = GetPlayerClass( playerid ) == CLASS_CIVILIAN && IsPlayerJob( playerid, JOB_BURGLAR );
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// prohibit non-cop,
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if ( ! ( ! is_fbi && is_burglar || ! is_burglar && is_fbi ) )
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return 0;
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if ( IsValidBusiness( businessid ) )
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{
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new current_time = GetServerTime( );
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new crackpw_cooldown = GetPVarInt( playerid, "crack_biz_cool" );
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if ( crackpw_cooldown > current_time ) {
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return SendError( playerid, "You are unable to attempt a house break-in for %d seconds.", crackpw_cooldown - current_time ), 0;
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}
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if ( g_iTime > g_businessData[ businessid ] [ E_CRACKED_TS ] && g_businessData[ businessid ] [ E_CRACKED ] ) g_businessData[ businessid ] [ E_CRACKED ] = false; // The Virus Is Disabled.
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if ( IsBusinessAssociate( playerid, businessid ) )
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return SendError( playerid, "You are an associate of this business, you cannot crack it." );
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if ( g_businessData[ businessid ] [ E_CRACKED_WAIT ] > g_iTime )
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return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
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if ( g_businessData[ businessid ] [ E_CRACKED ] || g_businessData[ businessid ] [ E_BEING_CRACKED ] )
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return SendError( playerid, "This house is currently being cracked or is already cracked." );
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// alert
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foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
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SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) is attempting to break into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
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}
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// crack pw
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g_businessData[ businessid ] [ E_BEING_CRACKED ] = true;
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SetPVarInt( playerid, "crackpw_biz", businessid );
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SetPVarInt( playerid, "crack_biz_cool", current_time + 40 );
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ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING_BIZ, 7500, COLOR_WHITE );
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}
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return 1;
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}
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hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
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{
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if ( progressid == PROGRESS_CRACKING_BIZ )
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{
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new
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businessid = GetPVarInt( playerid, "crackpw_biz" );
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if ( ! IsPlayerSpawned( playerid ) || ! IsPlayerInDynamicCP( playerid, g_businessData[ businessid ] [ E_ENTER_CP ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) {
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g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
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return StopProgressBar( playerid ), 1;
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}
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}
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return 1;
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}
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hook OnProgressCompleted( playerid, progressid, params )
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{
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if ( progressid == PROGRESS_CRACKING_BIZ )
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{
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new szLocation[ MAX_ZONE_NAME ];
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new businessid = GetPVarInt( playerid, "crackpw_biz" );
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g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
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g_businessData[ businessid ] [ E_CRACKED_WAIT ] = g_iTime + 120; // g_businessSecurityData[ g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ] [ E_BREAKIN_COOLDOWN ];
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if ( random( 100 ) < 75 )
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{
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foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
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SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) has broken into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
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}
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g_businessData[ businessid ] [ E_CRACKED ] = true;
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g_businessData[ businessid ] [ E_CRACKED_TS ] = g_iTime + 180;
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SendServerMessage( playerid, "You have successfully cracked this business' password. It will not be accessible in 3 minutes." );
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GivePlayerWantedLevel( playerid, 12 );
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GivePlayerScore( playerid, 2 );
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//GivePlayerExperience( playerid, E_BURGLAR );
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ach_HandleBurglaries( playerid );
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}
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else
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{
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foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
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SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) failed to break in business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
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}
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GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
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SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a business' password near %s.", ReturnPlayerName( playerid ), szLocation );
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SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this business' password." );
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GivePlayerWantedLevel( playerid, 6 );
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CreateCrimeReport( playerid );
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}
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}
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return 1;
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}
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/* ** Command ** */
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/* ** Command ** */
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CMD:b( playerid, params[ ] ) return cmd_business( playerid, params );
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CMD:b( playerid, params[ ] ) return cmd_business( playerid, params );
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CMD:business( playerid, params[ ] )
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CMD:business( playerid, params[ ] )
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@ -8,4 +8,5 @@
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/* ** Includes ** */
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/* ** Includes ** */
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#include "irresistible\cnr\features\houses\house.pwn"
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#include "irresistible\cnr\features\houses\house.pwn"
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#include "irresistible\cnr\features\houses\furniture.pwn"
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#include "irresistible\cnr\features\houses\furniture.pwn"
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#include "irresistible\cnr\features\houses\burglar.pwn"
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#include "irresistible\cnr\features\houses\realestate.pwn"
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#include "irresistible\cnr\features\houses\realestate.pwn"
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384
gamemodes/irresistible/cnr/features/houses/burglar.pwn
Normal file
384
gamemodes/irresistible/cnr/features/houses/burglar.pwn
Normal file
@ -0,0 +1,384 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\features\houses\burglar.pwn
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* Purpose: burglarly system (to steal house furniture)
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Error checking ** */
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#if !defined MAX_FURNITURE
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#error "Furniture system must be enabled for this module to work."
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#endif
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/* ** Definitions ** */
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#define MAX_BURGLARY_SLOTS ( 8 )
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#define PROGRESS_CRACKING ( 0 )
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#define PROGRESS_BRUTEFORCE ( 1 )
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/* ** Variables ** */
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static stock
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p_PawnStoreExport [ MAX_PLAYERS ] = { -1, ... },
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p_PawnStoreMapIcon [ MAX_PLAYERS ] = { -1, ... }
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;
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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{
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DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
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p_PawnStoreExport[ playerid ] = -1;
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DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
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p_PawnStoreMapIcon[ playerid ] = -1;
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return 1;
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}
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hook OnPlayerDriveVehicle( playerid, vehicleid )
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{
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new
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model = GetVehicleModel( GetPlayerVehicleID( playerid ) );
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if ( model == 498 && p_Class[ playerid ] != CLASS_POLICE )
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{
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new num_furniture = GetGVarInt( sprintf( "vburg_%d_items", vehicleid ) );
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new cash_value = GetGVarInt( sprintf( "vburg_%d_cash", vehicleid ) );
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if ( num_furniture > 0 )
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{
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new
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Float: X, Float: Y, Float: Z,
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Float: pX, Float: pY, Float: pZ;
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GetPlayerPos( playerid, pX, pY, pZ );
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Beep( playerid );
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GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
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SendServerMessage( playerid, "You have %d stolen goods that you can export for "COL_GOLD"%s"COL_WHITE"!", num_furniture, cash_format( cash_value ) );
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static
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szCity[ MAX_ZONE_NAME ],
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aPlayer[ 1 ];
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aPlayer[ 0 ] = playerid;
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DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
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Get2DCity( szCity, pX, pY, pZ );
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if ( strmatch( szCity, "Los Santos" ) ) {
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X = 2522.1677, Y = -1717.4137, Z = 13.6086;
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}
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else if ( strmatch( szCity, "Las Venturas" ) ) {
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X = 2481.6812, Y = 1315.8477, Z = 10.6797;
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}
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else { // default SF if not LV and LS
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X = -2480.2461, Y = 6.0720, Z = 25.6172;
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}
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p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
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}
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}
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return 1;
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}
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hook OnPlayerStateChange( playerid, newstate, oldstate )
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{
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if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER ) // Driver has a new state?
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{
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if ( p_PawnStoreExport[ playerid ] != -1 )
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{
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DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
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p_PawnStoreMapIcon[ playerid ] = -1;
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DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
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p_PawnStoreExport[ playerid ] = -1;
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|
}
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}
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return 1;
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}
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hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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|
{
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static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
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|
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if ( checkpointid == p_PawnStoreExport[ playerid ] )
|
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|
{
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new vehicleid = GetPlayerVehicleID( playerid );
|
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if ( GetVehicleModel( vehicleid ) == 498 )
|
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|
{
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new cash_earned = GetGVarInt( sprintf( "vburg_%d_cash", vehicleid ) );
|
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new num_furniture = GetGVarInt( sprintf( "vburg_%d_items", vehicleid ) );
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new score = floatround( num_furniture / 2 );
|
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|
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GivePlayerScore( playerid, score == 0 ? 1 : score );
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//GivePlayerExperience( playerid, E_BURGLAR, float( num_furniture ) * 0.2 );
|
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DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
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p_PawnStoreMapIcon[ playerid ] = -1;
|
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|
DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
|
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|
p_PawnStoreExport[ playerid ] = -1;
|
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GivePlayerCash( playerid, cash_earned );
|
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StockMarket_UpdateEarnings( E_STOCK_PAWN_STORE, cash_earned, 1.0 );
|
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GivePlayerWantedLevel( playerid, num_furniture * 2 );
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SendServerMessage( playerid, "You have sold %d furniture item(s) to the Pawn Store, earning you "COL_GOLD"%s"COL_WHITE".", num_furniture, cash_format( cash_earned ) );
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ResetVehicleBurglaryData( vehicleid );
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|
}
|
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|
}
|
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|
return 1;
|
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|
}
|
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|
|
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|
hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
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|
{
|
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|
if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) {
|
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|
if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) {
|
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|
return g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false, StopProgressBar( playerid ), 1;
|
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|
}
|
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|
}
|
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|
return 1;
|
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|
}
|
||||||
|
|
||||||
|
hook OnProgressCompleted( playerid, progressid, params )
|
||||||
|
{
|
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|
if ( progressid == PROGRESS_CRACKING )
|
||||||
|
{
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false;
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 300;
|
||||||
|
|
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|
if ( random( 101 ) < 75 )
|
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|
{
|
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|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true;
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 120;
|
||||||
|
SendServerMessage( playerid, "You have successfully cracked this houses' password. You have two minutes to do your thing." );
|
||||||
|
GivePlayerWantedLevel( playerid, 12 );
|
||||||
|
GivePlayerScore( playerid, 2 );
|
||||||
|
//GivePlayerExperience( playerid, E_BURGLAR );
|
||||||
|
ach_HandleBurglaries( playerid );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
new szLocation[ MAX_ZONE_NAME ];
|
||||||
|
GetZoneFromCoordinates( szLocation, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EX ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EY ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EZ ] );
|
||||||
|
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a houses' password near %s.", ReturnPlayerName( playerid ), szLocation );
|
||||||
|
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this houses' password." );
|
||||||
|
GivePlayerWantedLevel( playerid, 6 );
|
||||||
|
CreateCrimeReport( playerid );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( progressid == PROGRESS_BRUTEFORCE )
|
||||||
|
{
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false;
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 30;
|
||||||
|
|
||||||
|
if ( random( 101 ) < 75 )
|
||||||
|
{
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true;
|
||||||
|
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 60;
|
||||||
|
SendServerMessage( playerid, "You have successfully brute forced this houses' password. This lasts for one minute." );
|
||||||
|
}
|
||||||
|
else SendServerMessage( playerid, "You have failed to brute force this houses' password." );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerEnterHouse( playerid, houseid )
|
||||||
|
{
|
||||||
|
// alert burglar of any furniture
|
||||||
|
if ( ! IsPlayerHomeOwner( playerid, houseid ) && IsPlayerJob( playerid, JOB_BURGLAR ) && GetPlayerClass( playerid ) == CLASS_CIVILIAN ) {
|
||||||
|
if ( Iter_Count( housefurniture[ houseid ] ) ) {
|
||||||
|
ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Press ~g~~h~~k~~VEHICLE_ENTER_EXIT~~w~ near the furniture you want to steal." );
|
||||||
|
} else {
|
||||||
|
ShowPlayerHelpDialog( playerid, 4000, "~r~This house has no furniture to rob." );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerAttemptBreakIn( playerid, houseid, businessid )
|
||||||
|
{
|
||||||
|
new is_fbi = GetPlayerClass( playerid ) == CLASS_POLICE && p_inFBI{ playerid } && ! p_inArmy{ playerid } && ! p_inCIA{ playerid };
|
||||||
|
new is_burglar = GetPlayerClass( playerid ) == CLASS_CIVILIAN && IsPlayerJob( playerid, JOB_BURGLAR );
|
||||||
|
|
||||||
|
// prohibit non-cop,
|
||||||
|
if ( ! ( ! is_fbi && is_burglar || ! is_burglar && is_fbi ) )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if ( IsValidHouse( houseid ) )
|
||||||
|
{
|
||||||
|
new current_time = GetServerTime( );
|
||||||
|
new crackpw_cooldown = GetPVarInt( playerid, "crack_housepw_cool" );
|
||||||
|
|
||||||
|
if ( crackpw_cooldown > current_time ) {
|
||||||
|
return SendError( playerid, "You are unable to attempt a house break-in for %d seconds.", crackpw_cooldown - current_time ), 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( current_time > g_houseData[ houseid ] [ E_CRACKED_TS ] && g_houseData[ houseid ] [ E_CRACKED ] )
|
||||||
|
g_houseData[ houseid ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
||||||
|
|
||||||
|
if ( g_houseData[ houseid ] [ E_CRACKED_WAIT ] > current_time )
|
||||||
|
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ), 0;
|
||||||
|
|
||||||
|
if ( g_houseData[ houseid ] [ E_CRACKED ] || g_houseData[ houseid ] [ E_BEING_CRACKED ] )
|
||||||
|
return SendError( playerid, "This house is currently being cracked or is already cracked." ), 0;
|
||||||
|
|
||||||
|
if ( IsHouseOnFire( houseid ) )
|
||||||
|
return SendError( playerid, "This house is on fire, you cannot crack it!" ), 0;
|
||||||
|
|
||||||
|
g_houseData[ houseid ] [ E_BEING_CRACKED ] = true;
|
||||||
|
p_HouseCrackingPW[ playerid ] = houseid;
|
||||||
|
SetPVarInt( playerid, "crack_housepw_cool", current_time + 40 );
|
||||||
|
|
||||||
|
if ( is_fbi ) {
|
||||||
|
ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE );
|
||||||
|
} else {
|
||||||
|
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING, 7500, COLOR_WHITE );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnVehicleCreated( vehicleid, model_id )
|
||||||
|
{
|
||||||
|
if ( model_id == 498 )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
attachable_area = CreateDynamicSphere( 0.0, 0.0, 0.0, 2.5 );
|
||||||
|
|
||||||
|
AttachDynamicAreaToVehicle( attachable_area, vehicleid, 0.0, -4.0, 0.0 );
|
||||||
|
SetGVarInt( "burglar_boxville_area", vehicleid, attachable_area );
|
||||||
|
SetGVarInt( "burglar_boxville_veh", attachable_area, vehicleid );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnVehicleDestroyed( vehicleid )
|
||||||
|
{
|
||||||
|
if ( GetGVarType( "burglar_boxville_veh", vehicleid ) != GLOBAL_VARTYPE_NONE ) // destroy mining area
|
||||||
|
{
|
||||||
|
new
|
||||||
|
areaid = GetGVarInt( "burglar_boxville_veh", vehicleid );
|
||||||
|
|
||||||
|
DestroyDynamicArea( areaid );
|
||||||
|
DeleteGVar( "burglar_boxville_veh", vehicleid );
|
||||||
|
DeleteGVar( "burglar_boxville_area", vehicleid );
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnVehicleSpawn( vehicleid )
|
||||||
|
{
|
||||||
|
ResetVehicleBurglaryData( vehicleid );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerEnterDynArea( playerid, areaid )
|
||||||
|
{
|
||||||
|
// mining dunes
|
||||||
|
if ( GetGVarType( "burglar_boxville_area", areaid ) != GLOBAL_VARTYPE_NONE )
|
||||||
|
{
|
||||||
|
new attached_vehicle = GetGVarInt( "burglar_boxville_area", areaid );
|
||||||
|
new attached_model = GetVehicleModel( attached_vehicle );
|
||||||
|
|
||||||
|
if ( attached_model == 498 )
|
||||||
|
{
|
||||||
|
if ( GetPVarType( playerid, "stolen_fid" ) == PLAYER_VARTYPE_NONE ) {
|
||||||
|
return 1; // return SendError( playerid, "You aren't holding anything!" );
|
||||||
|
}
|
||||||
|
|
||||||
|
new stolen_furniture_count = GetGVarInt( sprintf( "vburg_%d_items", attached_vehicle ) );
|
||||||
|
|
||||||
|
if ( stolen_furniture_count >= MAX_BURGLARY_SLOTS ) {
|
||||||
|
return SendError( playerid, "You can only carry %d items in this vehicle.", MAX_BURGLARY_SLOTS );
|
||||||
|
}
|
||||||
|
|
||||||
|
static
|
||||||
|
Float: angle;
|
||||||
|
|
||||||
|
GetVehicleZAngle( attached_vehicle, angle );
|
||||||
|
|
||||||
|
new stolen_furniture_id = GetPVarInt( playerid, "stolen_fid" );
|
||||||
|
new stolen_furniture_value = floatround( float( g_houseFurniture[ stolen_furniture_id ] [ E_COST ] ) * 0.5 );
|
||||||
|
new stolen_cash_accumulative = GetGVarInt( sprintf( "vburg_%d_cash", attached_vehicle ) );
|
||||||
|
|
||||||
|
SetGVarInt( sprintf( "vburg_%d_items", attached_vehicle ), stolen_furniture_count + 1 );
|
||||||
|
SetGVarInt( sprintf( "vburg_%d_cash", attached_vehicle ), stolen_cash_accumulative + stolen_furniture_value );
|
||||||
|
|
||||||
|
RemovePlayerAttachedObject( playerid, 3 );
|
||||||
|
ClearAnimations( playerid );
|
||||||
|
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
|
||||||
|
|
||||||
|
SetPlayerFacingAngle( playerid, angle );
|
||||||
|
SendServerMessage( playerid, "You have placed a "COL_GREY"%s"COL_WHITE" in this Boxville. "COL_ORANGE"[%d/%d]", g_houseFurniture[ stolen_furniture_id ] [ E_NAME ], stolen_furniture_count + 1, MAX_BURGLARY_SLOTS );
|
||||||
|
|
||||||
|
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 0, 0, 0, 0, 0 );
|
||||||
|
DeletePVar( playerid, "stolen_fid" );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||||
|
{
|
||||||
|
if ( PRESSED( KEY_SECONDARY_ATTACK ) && IsPlayerJob( playerid, JOB_BURGLAR ) && GetPlayerClass( playerid ) == CLASS_CIVILIAN )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
houseid = GetPlayerEnteredHouse( playerid );
|
||||||
|
|
||||||
|
if ( IsValidHouse( houseid ) && ! IsPlayerHomeOwner( playerid, houseid ) )
|
||||||
|
{
|
||||||
|
new Float: distance = 99999.99, furniture_slot = ITER_NONE;
|
||||||
|
new objectid = GetClosestFurniture( houseid, playerid, distance, furniture_slot );
|
||||||
|
new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID );
|
||||||
|
new furniture_id = getFurnitureID( modelid );
|
||||||
|
|
||||||
|
if ( objectid == INVALID_OBJECT_ID || furniture_slot == ITER_NONE )
|
||||||
|
return SendError( playerid, "No furniture is in this house." );
|
||||||
|
|
||||||
|
if ( distance > 3.0 )
|
||||||
|
return SendError( playerid, "You are not close to any furniture." );
|
||||||
|
|
||||||
|
if ( g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_ELECTRONIC && g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_WEAPONS )
|
||||||
|
return ShowPlayerHelpDialog( playerid, 3000, "The furniture you're near is not an electronic or weapon." );
|
||||||
|
|
||||||
|
if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) )
|
||||||
|
return ShowPlayerHelpDialog( playerid, 3000, "Your hands are busy at the moment." );
|
||||||
|
|
||||||
|
if ( IsPointToPoint( 150.0, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], g_houseData[ houseid ] [ E_EZ ], -2480.1426, 5.5302, 25.6172 ) )
|
||||||
|
return ShowPlayerHelpDialog( playerid, 3000, "~r~This house is protected from burglaries." );
|
||||||
|
|
||||||
|
new Float: playerZ, Float: furnitureZ;
|
||||||
|
GetPlayerPos( playerid, playerZ, playerZ, playerZ );
|
||||||
|
GetDynamicObjectPos( objectid, furnitureZ, furnitureZ, furnitureZ );
|
||||||
|
|
||||||
|
// apply animation
|
||||||
|
if ( playerZ - furnitureZ <= 0.0 ) ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 0, 0, 0, 0, 0 );
|
||||||
|
else if ( playerZ - furnitureZ <= 0.45 ) ApplyAnimation( playerid, "CARRY", "liftup05", 4.0, 0, 0, 0, 0, 0 );
|
||||||
|
else ApplyAnimation( playerid, "CARRY", "liftup", 4.0, 0, 0, 0, 0, 0 );
|
||||||
|
|
||||||
|
// Alert
|
||||||
|
SendServerMessage( playerid, "You have stolen a "COL_GREY"%s"COL_WHITE". Store it in a Boxville to transport the item.", g_houseFurniture[ furniture_id ] [ E_NAME ] );
|
||||||
|
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
|
||||||
|
SetPVarInt( playerid, "stolen_fid", furniture_id );
|
||||||
|
SetPlayerAttachedObject( playerid, 3, 1220, 5, 0.043999, 0.222999, 0.207000, 14.400002, 15.799994, 0.000000, 0.572999, 0.662000, 0.665000 );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** Functions ** */
|
||||||
|
stock ResetVehicleBurglaryData( vehicleid )
|
||||||
|
{
|
||||||
|
DeleteGVar( sprintf( "vburg_%d_cash", vehicleid ) );
|
||||||
|
DeleteGVar( sprintf( "vburg_%d_items", vehicleid ) );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock RemovePlayerStolensFromHands( playerid )
|
||||||
|
{
|
||||||
|
DeletePVar( playerid, "stolen_fid" );
|
||||||
|
RemovePlayerAttachedObject( playerid, 3 );
|
||||||
|
SetPlayerSpecialAction( playerid, 0 );
|
||||||
|
return 1;
|
||||||
|
}
|
@ -116,9 +116,9 @@ new
|
|||||||
{ FC_ELECTRONIC, "Stereo System", 2100, 2175 },
|
{ FC_ELECTRONIC, "Stereo System", 2100, 2175 },
|
||||||
{ FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 },
|
{ FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 },
|
||||||
{ FC_ELECTRONIC, "Huge LCD", 19786, 3000 },
|
{ FC_ELECTRONIC, "Huge LCD", 19786, 3000 },
|
||||||
|
{ FC_ELECTRONIC, "PC with Desk", 2181, 3400 },
|
||||||
{ FC_ELECTRONIC, "Small TV Unit", 2297, 3700 },
|
{ FC_ELECTRONIC, "Small TV Unit", 2297, 3700 },
|
||||||
{ FC_ELECTRONIC, "TV Unit", 2296, 4000 },
|
{ FC_ELECTRONIC, "TV Unit", 2296, 4000 },
|
||||||
{ FC_ELECTRONIC, "PC with Desk", 2181, 4200 },
|
|
||||||
// Bedroom
|
// Bedroom
|
||||||
{ FC_BEDROOM, "Wooden Stance", 1743, 650 },
|
{ FC_BEDROOM, "Wooden Stance", 1743, 650 },
|
||||||
{ FC_BEDROOM, "Wooden Counter", 1416, 750 },
|
{ FC_BEDROOM, "Wooden Counter", 1416, 750 },
|
||||||
|
@ -22,10 +22,10 @@
|
|||||||
#define H_DEFAULT_Y 304.9577
|
#define H_DEFAULT_Y 304.9577
|
||||||
#define H_DEFAULT_Z 999.1484
|
#define H_DEFAULT_Z 999.1484
|
||||||
|
|
||||||
#define PROGRESS_BRUTEFORCE 1
|
|
||||||
|
|
||||||
/* ** Macros ** */
|
/* ** Macros ** */
|
||||||
#define IsPlayerHomeOwner(%0,%1) ( strmatch( g_houseData[ %1 ] [ E_OWNER ], ReturnPlayerName( %0 ) ) )
|
#define IsPlayerHomeOwner(%0,%1) ( strmatch( g_houseData[ %1 ] [ E_OWNER ], ReturnPlayerName( %0 ) ) )
|
||||||
|
#define IsValidHouse(%0) ( 0 <= %0 < MAX_HOUSES && Iter_Contains( houses, %0 ) )
|
||||||
|
#define GetPlayerEnteredHouse(%0) ( p_InHouse[ %0 ] )
|
||||||
|
|
||||||
/* ** Variables ** */
|
/* ** Variables ** */
|
||||||
enum E_HOUSE_DATA
|
enum E_HOUSE_DATA
|
||||||
@ -369,44 +369,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* ** Commands ** */
|
/* ** Commands ** */
|
||||||
CMD:bruteforce( playerid, params[ ] )
|
|
||||||
{
|
|
||||||
/* ** ANTI SPAM ** */
|
|
||||||
if ( GetPVarInt( playerid, "last_bruteforce" ) > g_iTime ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
|
|
||||||
/* ** END OF ANTI SPAM ** */
|
|
||||||
|
|
||||||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This command is restricted for F.B.I agents." );
|
|
||||||
if ( !( p_inFBI{ playerid } == true && p_inArmy{ playerid } == false && p_inCIA{ playerid } == false ) ) return SendError( playerid, "This command is restricted for F.B.I agents." );
|
|
||||||
|
|
||||||
foreach ( new i : houses )
|
|
||||||
{
|
|
||||||
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
|
|
||||||
{
|
|
||||||
if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
|
||||||
|
|
||||||
if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime )
|
|
||||||
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
|
|
||||||
|
|
||||||
if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) )
|
|
||||||
return SendError( playerid, "This house does not require cracking as it doesn't have a password." );
|
|
||||||
|
|
||||||
if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] )
|
|
||||||
return SendError( playerid, "This house is currently being cracked or is already cracked." );
|
|
||||||
|
|
||||||
if ( IsHouseOnFire( i ) )
|
|
||||||
return SendError( playerid, "This house is on fire, you cannot bruteforce it!" ), 1;
|
|
||||||
|
|
||||||
g_houseData[ i ] [ E_BEING_CRACKED ] = true;
|
|
||||||
p_HouseCrackingPW[ playerid ] = i;
|
|
||||||
SetPVarInt( playerid, "last_bruteforce", g_iTime + 30 );
|
|
||||||
ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
SendError( playerid, "You are not standing in any house checkpoint." );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
CMD:house( playerid, params[ ] ) return cmd_h( playerid, params );
|
CMD:house( playerid, params[ ] ) return cmd_h( playerid, params );
|
||||||
CMD:h( playerid, params[ ] )
|
CMD:h( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
|
@ -36,8 +36,10 @@ enum E_ROCK_DATA
|
|||||||
|
|
||||||
static stock
|
static stock
|
||||||
g_miningData [ MAX_ROCKS ] [ E_ROCK_DATA ],
|
g_miningData [ MAX_ROCKS ] [ E_ROCK_DATA ],
|
||||||
|
|
||||||
p_MiningOre [ MAX_PLAYERS char ],
|
p_MiningOre [ MAX_PLAYERS char ],
|
||||||
bool: p_isMining [ MAX_PLAYERS char ],
|
bool: p_isMining [ MAX_PLAYERS char ],
|
||||||
|
p_MiningExportMapIcon [ MAX_PLAYERS ] = { -1, ... },
|
||||||
|
|
||||||
g_orePrices [ ] = { 675, 900, 600, 2750, 3000, 3500, 4000, 2200, 2300, 1200 },
|
g_orePrices [ ] = { 675, 900, 600, 2750, 3000, 3500, 4000, 2200, 2300, 1200 },
|
||||||
g_oreMiningTime [ ] = { 2000, 2800, 1600, 6800, 7200, 7600, 8000, 6400, 6560, 4000 },
|
g_oreMiningTime [ ] = { 2000, 2800, 1600, 6800, 7200, 7600, 8000, 6400, 6560, 4000 },
|
||||||
@ -333,8 +335,8 @@ hook OnPlayerDriveVehicle( playerid, vehicleid )
|
|||||||
SendServerMessage( playerid, "You have %d ores that you can export for "COL_GOLD"%s"COL_WHITE"!", num_ores, cash_format( cash_value ) );
|
SendServerMessage( playerid, "You have %d ores that you can export for "COL_GOLD"%s"COL_WHITE"!", num_ores, cash_format( cash_value ) );
|
||||||
|
|
||||||
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
|
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
DestroyDynamicMapIcon( p_MiningExportMapIcon[ playerid ] );
|
||||||
p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( -1945.6794, -1086.8906, 31.4261, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
|
p_MiningExportMapIcon[ playerid ] = CreateDynamicMapIconEx( -1945.6794, -1086.8906, 31.4261, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
|
||||||
|
|
||||||
p_MiningExport[ playerid ] = CreateDynamicRaceCP( 1, -1945.6794, -1086.8906, 31.4261, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
|
p_MiningExport[ playerid ] = CreateDynamicRaceCP( 1, -1945.6794, -1086.8906, 31.4261, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
|
||||||
}
|
}
|
||||||
@ -348,8 +350,8 @@ hook OnPlayerStateChange(playerid, newstate, oldstate)
|
|||||||
{
|
{
|
||||||
if ( p_MiningExport[ playerid ] != 0xFFFF )
|
if ( p_MiningExport[ playerid ] != 0xFFFF )
|
||||||
{
|
{
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
DestroyDynamicMapIcon( p_MiningExportMapIcon[ playerid ] );
|
||||||
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
|
p_MiningExportMapIcon[ playerid ] = -1;
|
||||||
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
|
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
|
||||||
p_MiningExport[ playerid ] = 0xFFFF;
|
p_MiningExport[ playerid ] = 0xFFFF;
|
||||||
}
|
}
|
||||||
@ -374,8 +376,8 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
|
|||||||
format( szContent, sizeof( szContent ), "mine_%d_cash", vehicleid );
|
format( szContent, sizeof( szContent ), "mine_%d_cash", vehicleid );
|
||||||
cashEarned = GetGVarInt( szContent ), DeleteGVar( szContent );
|
cashEarned = GetGVarInt( szContent ), DeleteGVar( szContent );
|
||||||
|
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
DestroyDynamicMapIcon( p_MiningExportMapIcon[ playerid ] );
|
||||||
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
|
p_MiningExportMapIcon[ playerid ] = -1;
|
||||||
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
|
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
|
||||||
p_MiningExport[ playerid ] = 0xFFFF;
|
p_MiningExport[ playerid ] = 0xFFFF;
|
||||||
GivePlayerCash( playerid, cashEarned );
|
GivePlayerCash( playerid, cashEarned );
|
||||||
|
@ -154,7 +154,6 @@ new
|
|||||||
p_FurnitureCategory [ MAX_PLAYERS char ],
|
p_FurnitureCategory [ MAX_PLAYERS char ],
|
||||||
p_FurnitureRotAxis [ MAX_PLAYERS char ],
|
p_FurnitureRotAxis [ MAX_PLAYERS char ],
|
||||||
p_HouseCrackingPW [ MAX_PLAYERS ],
|
p_HouseCrackingPW [ MAX_PLAYERS ],
|
||||||
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
|
||||||
p_Burglaries [ MAX_PLAYERS ],
|
p_Burglaries [ MAX_PLAYERS ],
|
||||||
p_ArmyBanned [ MAX_PLAYERS char ],
|
p_ArmyBanned [ MAX_PLAYERS char ],
|
||||||
//Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
|
//Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
|
||||||
@ -169,7 +168,6 @@ new
|
|||||||
p_SpawningCity [ MAX_PLAYERS char ],
|
p_SpawningCity [ MAX_PLAYERS char ],
|
||||||
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
|
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
|
||||||
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
||||||
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
|
|
||||||
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
|
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
|
||||||
bool: p_LeftCuffed [ MAX_PLAYERS char ],
|
bool: p_LeftCuffed [ MAX_PLAYERS char ],
|
||||||
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
|
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
|
||||||
|
@ -10,11 +10,9 @@
|
|||||||
#include < progress2 >
|
#include < progress2 >
|
||||||
|
|
||||||
/* ** Definitions ** */
|
/* ** Definitions ** */
|
||||||
#define PROGRESS_CRACKING 0
|
|
||||||
#define PROGRESS_MINING 3
|
#define PROGRESS_MINING 3
|
||||||
#define PROGRESS_ROBBING 4
|
#define PROGRESS_ROBBING 4
|
||||||
#define PROGRESS_SAFEPICK 5
|
#define PROGRESS_SAFEPICK 5
|
||||||
#define PROGRESS_CRACKING_BIZ 8
|
|
||||||
|
|
||||||
/* ** Variables ** */
|
/* ** Variables ** */
|
||||||
static stock
|
static stock
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
//#pragma option -d3
|
//#pragma option -d3
|
||||||
#pragma dynamic 7200000
|
#pragma dynamic 7200000
|
||||||
|
|
||||||
//#define DEBUG_MODE
|
#define DEBUG_MODE
|
||||||
|
|
||||||
#if defined DEBUG_MODE
|
#if defined DEBUG_MODE
|
||||||
#pragma option -d3
|
#pragma option -d3
|
||||||
@ -77,7 +77,6 @@ new bool: False = false;
|
|||||||
|
|
||||||
#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
|
#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
|
||||||
|
|
||||||
#define MAX_BURGLARY_SLOTS 8
|
|
||||||
#define MAX_WANTED_LVL 2048
|
#define MAX_WANTED_LVL 2048
|
||||||
#define MAX_TIME_TIED 180
|
#define MAX_TIME_TIED 180
|
||||||
#define MAX_VEH_ATTACHED_OBJECTS 2
|
#define MAX_VEH_ATTACHED_OBJECTS 2
|
||||||
@ -1392,7 +1391,6 @@ public OnPlayerDisconnect( playerid, reason )
|
|||||||
p_TrainMissions[ playerid ] = 0;
|
p_TrainMissions[ playerid ] = 0;
|
||||||
p_HydrogenChloride{ playerid } = 0;
|
p_HydrogenChloride{ playerid } = 0;
|
||||||
p_Methamphetamine{ playerid } = 0;
|
p_Methamphetamine{ playerid } = 0;
|
||||||
p_PawnStoreExport[ playerid ] = 0xFFFF;
|
|
||||||
p_LastEnteredEntrance[ playerid ] = -1;
|
p_LastEnteredEntrance[ playerid ] = -1;
|
||||||
p_ViewingGangTalk[ playerid ] = -1;
|
p_ViewingGangTalk[ playerid ] = -1;
|
||||||
p_forcedAnticheat[ playerid ] = 0;
|
p_forcedAnticheat[ playerid ] = 0;
|
||||||
@ -1427,8 +1425,7 @@ public OnPlayerDisconnect( playerid, reason )
|
|||||||
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
||||||
ResetPlayerCash( playerid );
|
ResetPlayerCash( playerid );
|
||||||
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
|
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
|
||||||
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
|
|
||||||
jailDoors( playerid, .remove = true, .set_closed = false );
|
jailDoors( playerid, .remove = true, .set_closed = false );
|
||||||
|
|
||||||
switch( reason )
|
switch( reason )
|
||||||
@ -2367,7 +2364,6 @@ public OnPlayerDeath( playerid, killerid, reason )
|
|||||||
public OnVehicleSpawn( vehicleid )
|
public OnVehicleSpawn( vehicleid )
|
||||||
{
|
{
|
||||||
KillEveryoneInShamal( vehicleid );
|
KillEveryoneInShamal( vehicleid );
|
||||||
ResetVehicleBurglaryData( vehicleid );
|
|
||||||
|
|
||||||
if ( g_buyableVehicle{ vehicleid } == true ) {
|
if ( g_buyableVehicle{ vehicleid } == true ) {
|
||||||
RespawnBuyableVehicle( vehicleid );
|
RespawnBuyableVehicle( vehicleid );
|
||||||
@ -2377,7 +2373,6 @@ public OnVehicleSpawn( vehicleid )
|
|||||||
|
|
||||||
public OnVehicleDeath( vehicleid, killerid )
|
public OnVehicleDeath( vehicleid, killerid )
|
||||||
{
|
{
|
||||||
ResetVehicleBurglaryData( vehicleid );
|
|
||||||
KillEveryoneInShamal( vehicleid );
|
KillEveryoneInShamal( vehicleid );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@ -2713,101 +2708,11 @@ function emp_deactivate( vehicleid )
|
|||||||
|
|
||||||
public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
||||||
{
|
{
|
||||||
if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) {
|
|
||||||
if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled )
|
|
||||||
return g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false, StopProgressBar( playerid ), 1;
|
|
||||||
}
|
|
||||||
else if ( progressid == PROGRESS_CRACKING_BIZ )
|
|
||||||
{
|
|
||||||
new
|
|
||||||
businessid = GetPVarInt( playerid, "crackpw_biz" );
|
|
||||||
|
|
||||||
if ( ! IsPlayerSpawned( playerid ) || ! IsPlayerInDynamicCP( playerid, g_businessData[ businessid ] [ E_ENTER_CP ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) {
|
|
||||||
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
|
|
||||||
return StopProgressBar( playerid ), 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public OnProgressCompleted( playerid, progressid, params )
|
public OnProgressCompleted( playerid, progressid, params )
|
||||||
{
|
{
|
||||||
static
|
|
||||||
iRandom;
|
|
||||||
|
|
||||||
switch( progressid )
|
|
||||||
{
|
|
||||||
case PROGRESS_BRUTEFORCE:
|
|
||||||
{
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false;
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 30;
|
|
||||||
iRandom = random( 101 );
|
|
||||||
if ( iRandom < 75 )
|
|
||||||
{
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true;
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 60;
|
|
||||||
SendServerMessage( playerid, "You have successfully brute forced this houses' password. This lasts for one minute." );
|
|
||||||
}
|
|
||||||
else SendServerMessage( playerid, "You have failed to brute force this houses' password." );
|
|
||||||
}
|
|
||||||
case PROGRESS_CRACKING_BIZ:
|
|
||||||
{
|
|
||||||
new szLocation[ MAX_ZONE_NAME ];
|
|
||||||
new businessid = GetPVarInt( playerid, "crackpw_biz" );
|
|
||||||
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
|
|
||||||
g_businessData[ businessid ] [ E_CRACKED_WAIT ] = g_iTime + 120; // g_businessSecurityData[ g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ] [ E_BREAKIN_COOLDOWN ];
|
|
||||||
|
|
||||||
if ( random( 100 ) < 75 )
|
|
||||||
{
|
|
||||||
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
|
|
||||||
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) has broken into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
|
|
||||||
}
|
|
||||||
g_businessData[ businessid ] [ E_CRACKED ] = true;
|
|
||||||
g_businessData[ businessid ] [ E_CRACKED_TS ] = g_iTime + 180;
|
|
||||||
SendServerMessage( playerid, "You have successfully cracked this business' password. It will not be accessible in 3 minutes." );
|
|
||||||
GivePlayerWantedLevel( playerid, 12 );
|
|
||||||
GivePlayerScore( playerid, 2 );
|
|
||||||
//GivePlayerExperience( playerid, E_BURGLAR );
|
|
||||||
Achievement::HandleBurglaries( playerid );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
|
|
||||||
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) failed to break in business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
|
|
||||||
}
|
|
||||||
GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
|
|
||||||
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a business' password near %s.", ReturnPlayerName( playerid ), szLocation );
|
|
||||||
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this business' password." );
|
|
||||||
GivePlayerWantedLevel( playerid, 6 );
|
|
||||||
CreateCrimeReport( playerid );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
case PROGRESS_CRACKING:
|
|
||||||
{
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false;
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 300;
|
|
||||||
iRandom = random( 101 );
|
|
||||||
if ( iRandom < 75 )
|
|
||||||
{
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true;
|
|
||||||
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 120;
|
|
||||||
SendServerMessage( playerid, "You have successfully cracked this houses' password. You have two minutes to do your thing." );
|
|
||||||
GivePlayerWantedLevel( playerid, 12 );
|
|
||||||
GivePlayerScore( playerid, 2 );
|
|
||||||
//GivePlayerExperience( playerid, E_BURGLAR );
|
|
||||||
Achievement::HandleBurglaries( playerid );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
new szLocation[ MAX_ZONE_NAME ];
|
|
||||||
GetZoneFromCoordinates( szLocation, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EX ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EY ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EZ ] );
|
|
||||||
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a houses' password near %s.", ReturnPlayerName( playerid ), szLocation );
|
|
||||||
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this houses' password." );
|
|
||||||
GivePlayerWantedLevel( playerid, 6 );
|
|
||||||
CreateCrimeReport( playerid );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3321,149 +3226,6 @@ CMD:banks( playerid, params[ ] )
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
CMD:burglar( playerid, params[ ] )
|
|
||||||
{
|
|
||||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." );
|
|
||||||
if ( !IsPlayerJob( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You are not a burglar." );
|
|
||||||
|
|
||||||
if ( isnull( params ) ) return SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" );
|
|
||||||
else if ( strmatch( params, "crackpw" ) )
|
|
||||||
{
|
|
||||||
if ( GetPVarInt( playerid, "crackpw_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before using this command again." );
|
|
||||||
|
|
||||||
// businesses
|
|
||||||
foreach ( new handle : business )
|
|
||||||
{
|
|
||||||
if ( IsPlayerInDynamicCP( playerid, g_businessData[ handle ] [ E_ENTER_CP ] ) )
|
|
||||||
{
|
|
||||||
if ( g_iTime > g_businessData[ handle ] [ E_CRACKED_TS ] && g_businessData[ handle ] [ E_CRACKED ] ) g_businessData[ handle ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
|
||||||
|
|
||||||
if ( IsBusinessAssociate( playerid, handle ) )
|
|
||||||
return SendError( playerid, "You are an associate of this business, you cannot crack it." );
|
|
||||||
|
|
||||||
if ( g_businessData[ handle ] [ E_CRACKED_WAIT ] > g_iTime )
|
|
||||||
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
|
|
||||||
|
|
||||||
if ( g_businessData[ handle ] [ E_CRACKED ] || g_businessData[ handle ] [ E_BEING_CRACKED ] )
|
|
||||||
return SendError( playerid, "This house is currently being cracked or is already cracked." );
|
|
||||||
|
|
||||||
// alert
|
|
||||||
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, handle ) ) {
|
|
||||||
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) is attempting to break into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ handle ] [ E_NAME ] );
|
|
||||||
}
|
|
||||||
|
|
||||||
// crack pw
|
|
||||||
g_businessData[ handle ] [ E_BEING_CRACKED ] = true;
|
|
||||||
SetPVarInt( playerid, "crackpw_biz", handle );
|
|
||||||
SetPVarInt( playerid, "crackpw_cool", g_iTime + 40 );
|
|
||||||
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING_BIZ, 7500, COLOR_WHITE );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// houses
|
|
||||||
foreach ( new i : houses )
|
|
||||||
{
|
|
||||||
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
|
|
||||||
{
|
|
||||||
if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
|
||||||
|
|
||||||
if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime )
|
|
||||||
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
|
|
||||||
|
|
||||||
if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) )
|
|
||||||
return SendError( playerid, "This house does not require cracking as it doesn't have a password." );
|
|
||||||
|
|
||||||
if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] )
|
|
||||||
return SendError( playerid, "This house is currently being cracked or is already cracked." );
|
|
||||||
|
|
||||||
if ( IsHouseOnFire( i ) )
|
|
||||||
return SendError( playerid, "This house is on fire, you cannot crack it!" ), 1;
|
|
||||||
|
|
||||||
g_houseData[ i ] [ E_BEING_CRACKED ] = true;
|
|
||||||
p_HouseCrackingPW[ playerid ] = i;
|
|
||||||
SetPVarInt( playerid, "crackpw_cool", g_iTime + 40 );
|
|
||||||
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING, 7500, COLOR_WHITE );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// businesses
|
|
||||||
SendError( playerid, "You are not standing in any house or business checkpoint." );
|
|
||||||
}
|
|
||||||
else if ( strmatch( params, "steal" ) )
|
|
||||||
{
|
|
||||||
new houseid = p_InHouse[ playerid ];
|
|
||||||
|
|
||||||
if ( houseid == -1 )
|
|
||||||
return SendError( playerid, "You're not inside any house." );
|
|
||||||
|
|
||||||
if ( IsPlayerHomeOwner( playerid, houseid ) )
|
|
||||||
return SendError( playerid, "You can't steal a piece of furniture from your house!" );
|
|
||||||
|
|
||||||
new Float: distance = 99999.99, furniture_slot = ITER_NONE;
|
|
||||||
new objectid = GetClosestFurniture( houseid, playerid, distance, furniture_slot );
|
|
||||||
new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID );
|
|
||||||
new furniture_id = getFurnitureID( modelid );
|
|
||||||
|
|
||||||
if ( objectid == INVALID_OBJECT_ID || furniture_slot == ITER_NONE )
|
|
||||||
return SendError( playerid, "No furniture is in this house." );
|
|
||||||
|
|
||||||
if ( distance > 3.0 )
|
|
||||||
return SendError( playerid, "You are not close to any furniture." );
|
|
||||||
|
|
||||||
if ( g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_ELECTRONIC && g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_WEAPONS )
|
|
||||||
return SendError( playerid, "The furniture you're near is not an electronic." );
|
|
||||||
|
|
||||||
if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) )
|
|
||||||
return SendError( playerid, "Your hands are busy at the moment." );
|
|
||||||
|
|
||||||
if ( IsPointToPoint( 150.0, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], g_houseData[ houseid ] [ E_EZ ], -2480.1426, 5.5302, 25.6172 ) )
|
|
||||||
return SendError( playerid, "This house is prohibited from burglarly features as it is too close to the Pawn Store." );
|
|
||||||
|
|
||||||
new Float: playerZ, Float: furnitureZ;
|
|
||||||
GetPlayerPos( playerid, playerZ, playerZ, playerZ );
|
|
||||||
GetDynamicObjectPos( objectid, furnitureZ, furnitureZ, furnitureZ );
|
|
||||||
|
|
||||||
// apply animation
|
|
||||||
if ( playerZ - furnitureZ <= 0.0 ) ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 0, 0, 0, 0, 0 );
|
|
||||||
else if ( playerZ - furnitureZ <= 0.45 ) ApplyAnimation( playerid, "CARRY", "liftup05", 4.0, 0, 0, 0, 0, 0 );
|
|
||||||
else ApplyAnimation( playerid, "CARRY", "liftup", 4.0, 0, 0, 0, 0, 0 );
|
|
||||||
|
|
||||||
// Alert
|
|
||||||
SendServerMessage( playerid, "You have stolen a "COL_GREY"%s"COL_WHITE". Store it in a Boxville to transport the item.", g_houseFurniture[ furniture_id ] [ E_NAME ] );
|
|
||||||
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
|
|
||||||
SetPVarInt( playerid, "stolen_fid", furniture_id );
|
|
||||||
SetPlayerAttachedObject( playerid, 3, 1220, 5, 0.043999, 0.222999, 0.207000, 14.400002, 15.799994, 0.000000, 0.572999, 0.662000, 0.665000 );
|
|
||||||
}
|
|
||||||
else if ( strmatch( params, "store" ) )
|
|
||||||
{
|
|
||||||
new vehicleid = GetClosestVehicle( playerid ), Float: X, Float: Y, Float: Z, Float: Angle, szID[ 18 ];
|
|
||||||
if ( !IsValidVehicle( vehicleid ) ) return SendError( playerid, "You're not near any vehicles." );
|
|
||||||
if ( GetVehicleModel( vehicleid ) != 498 ) return SendError( playerid, "The vehicle you're near is not a Boxville." );
|
|
||||||
if ( !IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You aren't holding anything!" );
|
|
||||||
GetVehiclePos( vehicleid, X, Y, Z );
|
|
||||||
GetVehicleZAngle( vehicleid, Angle );
|
|
||||||
X += ( 4.5 * floatsin( -Angle + 180, degrees ) );
|
|
||||||
Y += ( 4.5 * floatcos( -Angle + 180, degrees ) );
|
|
||||||
if ( !IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, Z ) ) return SendError( playerid, "Make sure you're behind the vehicle!" );
|
|
||||||
format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
|
|
||||||
if ( GetGVarInt( szSmallString ) >= MAX_BURGLARY_SLOTS ) return SendError( playerid, "You can only carry "#MAX_BURGLARY_SLOTS" items in this vehicle." );
|
|
||||||
SetGVarInt( szSmallString, GetGVarInt( szSmallString ) + 1 );
|
|
||||||
format( szID, sizeof( szID ), "vburg_%d_%d", vehicleid, GetGVarInt( szSmallString ) );
|
|
||||||
SetGVarInt( szID, GetPVarInt( playerid, "stolen_fid" ) );
|
|
||||||
RemovePlayerAttachedObject( playerid, 3 );
|
|
||||||
ClearAnimations( playerid );
|
|
||||||
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
|
|
||||||
SetPlayerFacingAngle( playerid, Angle );
|
|
||||||
SendServerMessage( playerid, "You have placed a "COL_GREY"%s"COL_WHITE" in this Boxville. "COL_ORANGE"[%d/"#MAX_BURGLARY_SLOTS"]", g_houseFurniture[ GetPVarInt( playerid, "stolen_fid" ) ] [ E_NAME ], GetGVarInt( szSmallString ) );
|
|
||||||
DeletePVar( playerid, "stolen_fid" );
|
|
||||||
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 0, 0, 0, 0, 0 );
|
|
||||||
}
|
|
||||||
else SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
CMD:gettaxrate( playerid, params[ ] ) return cmd_tax( playerid, params );
|
CMD:gettaxrate( playerid, params[ ] ) return cmd_tax( playerid, params );
|
||||||
CMD:getmytax( playerid, params[ ] ) return cmd_tax( playerid, params );
|
CMD:getmytax( playerid, params[ ] ) return cmd_tax( playerid, params );
|
||||||
@ -6530,54 +6292,6 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
|
|||||||
GivePlayerWantedLevel( playerid, 2 );
|
GivePlayerWantedLevel( playerid, 2 );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( model == 498 && p_Class[ playerid ] != CLASS_POLICE )
|
|
||||||
{
|
|
||||||
format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
|
|
||||||
if ( GetGVarInt( szSmallString ) > 0 )
|
|
||||||
{
|
|
||||||
new
|
|
||||||
Float: X, Float: Y, Float: Z,
|
|
||||||
Float: pX, Float: pY, Float: pZ;
|
|
||||||
|
|
||||||
GetPlayerPos( playerid, pX, pY, pZ );
|
|
||||||
|
|
||||||
Beep( playerid );
|
|
||||||
GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
|
|
||||||
SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) );
|
|
||||||
|
|
||||||
static
|
|
||||||
szCity[ MAX_ZONE_NAME ],
|
|
||||||
aPlayer[ 1 ];
|
|
||||||
|
|
||||||
aPlayer[ 0 ] = playerid;
|
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
|
||||||
|
|
||||||
Get2DCity( szCity, pX, pY, pZ );
|
|
||||||
|
|
||||||
if ( strmatch( szCity, "Los Santos" ) )
|
|
||||||
{
|
|
||||||
X = 2522.1677;
|
|
||||||
Y = -1717.4137;
|
|
||||||
Z = 13.6086;
|
|
||||||
}
|
|
||||||
else if ( strmatch( szCity, "Las Venturas" ) )
|
|
||||||
{
|
|
||||||
X = 2481.6812;
|
|
||||||
Y = 1315.8477;
|
|
||||||
Z = 10.6797;
|
|
||||||
}
|
|
||||||
else // default SF if not LV and LS
|
|
||||||
{
|
|
||||||
X = -2480.2461;
|
|
||||||
Y = 6.0720;
|
|
||||||
Z = 25.6172;
|
|
||||||
}
|
|
||||||
|
|
||||||
p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
|
|
||||||
p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( model == 525 ) {
|
if ( model == 525 ) {
|
||||||
ShowPlayerHelpDialog( playerid, 2500, "You can tow vehicles by pressing ~k~~VEHICLE_FIREWEAPON_ALT~!" );
|
ShowPlayerHelpDialog( playerid, 2500, "You can tow vehicles by pressing ~k~~VEHICLE_FIREWEAPON_ALT~!" );
|
||||||
}
|
}
|
||||||
@ -6621,17 +6335,6 @@ public OnPlayerStateChange(playerid, newstate, oldstate)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER ) // Driver has a new state?
|
|
||||||
{
|
|
||||||
if ( p_PawnStoreExport[ playerid ] != 0xFFFF )
|
|
||||||
{
|
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
|
||||||
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
|
|
||||||
DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
|
|
||||||
p_PawnStoreExport[ playerid ] = 0xFFFF;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( newstate == PLAYER_STATE_DRIVER ) {
|
if ( newstate == PLAYER_STATE_DRIVER ) {
|
||||||
CallLocalFunction( "OnPlayerDriveVehicle", "dd", playerid, vID );
|
CallLocalFunction( "OnPlayerDriveVehicle", "dd", playerid, vID );
|
||||||
}
|
}
|
||||||
@ -6815,8 +6518,10 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
|
|||||||
if ( g_iTime > g_businessData[ b ] [ E_CRACKED_TS ] && g_businessData[ b ] [ E_CRACKED ] )
|
if ( g_iTime > g_businessData[ b ] [ E_CRACKED_TS ] && g_businessData[ b ] [ E_CRACKED ] )
|
||||||
g_businessData[ b ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
g_businessData[ b ] [ E_CRACKED ] = false; // The Virus Is Disabled.
|
||||||
|
|
||||||
if ( ! g_businessData[ b ] [ E_CRACKED ] && ! IsBusinessAssociate( playerid, b ) )
|
if ( ! g_businessData[ b ] [ E_CRACKED ] && ! IsBusinessAssociate( playerid, b ) ) {
|
||||||
|
CallLocalFunction( "OnPlayerAttemptBreakIn", "ddd", playerid, -1, b ); // attempting a break in as a burglar/cop
|
||||||
return SendError( playerid, "You cannot access this business as you are not an associate of it." );
|
return SendError( playerid, "You cannot access this business as you are not an associate of it." );
|
||||||
|
}
|
||||||
|
|
||||||
new
|
new
|
||||||
bType = g_businessData[ b ] [ E_INTERIOR_TYPE ];
|
bType = g_businessData[ b ] [ E_INTERIOR_TYPE ];
|
||||||
@ -6862,24 +6567,17 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
|
|||||||
if ( ! g_houseData[ i ] [ E_CRACKED ] && ! strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) && ! is_owner )
|
if ( ! g_houseData[ i ] [ E_CRACKED ] && ! strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) && ! is_owner )
|
||||||
{
|
{
|
||||||
p_PasswordedHouse[ playerid ] = i;
|
p_PasswordedHouse[ playerid ] = i;
|
||||||
|
CallLocalFunction( "OnPlayerAttemptBreakIn", "ddd", playerid, i, -1 ); // attempting a break in as a burglar/cop
|
||||||
ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.", "Enter", "Cancel" );
|
ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.", "Enter", "Cancel" );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// alert burglar of any furniture
|
|
||||||
if ( ! is_owner && p_Job{ playerid } == JOB_BURGLAR && p_Class[ playerid ] == CLASS_CIVILIAN ) {
|
|
||||||
if ( Iter_Count( housefurniture[ i ] ) ) {
|
|
||||||
ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." );
|
|
||||||
} else {
|
|
||||||
ShowPlayerHelpDialog( playerid, 4000, "~r~This house has no furniture to rob." );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
p_InHouse[ playerid ] = i;
|
p_InHouse[ playerid ] = i;
|
||||||
UpdatePlayerEntranceExitTick( playerid );
|
UpdatePlayerEntranceExitTick( playerid );
|
||||||
SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] );
|
SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] );
|
||||||
SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] );
|
SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] );
|
||||||
SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] );
|
SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] );
|
||||||
|
CallLocalFunction( "OnPlayerEnterHouse", "dd", playerid, i );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
else if ( checkpointid == g_houseData[ i ] [ E_CHECKPOINT ] [ 1 ] )
|
else if ( checkpointid == g_houseData[ i ] [ E_CHECKPOINT ] [ 1 ] )
|
||||||
@ -6977,44 +6675,6 @@ public OnPlayerEnterDynamicArea( playerid, areaid )
|
|||||||
|
|
||||||
public OnPlayerEnterDynamicRaceCP( playerid, checkpointid )
|
public OnPlayerEnterDynamicRaceCP( playerid, checkpointid )
|
||||||
{
|
{
|
||||||
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
|
|
||||||
|
|
||||||
if ( checkpointid == p_PawnStoreExport[ playerid ] )
|
|
||||||
{
|
|
||||||
new vehicleid = GetPlayerVehicleID( playerid );
|
|
||||||
if ( GetVehicleModel( vehicleid ) == 498 )
|
|
||||||
{
|
|
||||||
new
|
|
||||||
szItems[ 18 ],
|
|
||||||
cashEarned,
|
|
||||||
items, score
|
|
||||||
;
|
|
||||||
format( szItems, sizeof( szItems ), "vburg_%d_items", vehicleid );
|
|
||||||
for( new i; i < GetGVarInt( szItems ) + 1; i++ )
|
|
||||||
{
|
|
||||||
format( szSmallString, sizeof( szSmallString ), "vburg_%d_%d", vehicleid, i );
|
|
||||||
if ( GetGVarInt( szSmallString ) != 0 )
|
|
||||||
{
|
|
||||||
cashEarned += floatround( float( g_houseFurniture[ GetGVarInt( szSmallString ) ] [ E_COST ] ) * 0.5 );
|
|
||||||
DeleteGVar( szSmallString );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
items = GetGVarInt( szItems );
|
|
||||||
score = floatround( items / 2 );
|
|
||||||
GivePlayerScore( playerid, score == 0 ? 1 : score );
|
|
||||||
//GivePlayerExperience( playerid, E_BURGLAR, float( items ) * 0.2 );
|
|
||||||
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
|
|
||||||
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
|
|
||||||
DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
|
|
||||||
p_PawnStoreExport[ playerid ] = 0xFFFF;
|
|
||||||
GivePlayerCash( playerid, cashEarned );
|
|
||||||
StockMarket_UpdateEarnings( E_STOCK_PAWN_STORE, cashEarned, 1.0 );
|
|
||||||
GivePlayerWantedLevel( playerid, items * 2 );
|
|
||||||
SendServerMessage( playerid, "You have sold %d furniture item(s) to the Pawn Store, earning you "COL_GOLD"%s"COL_WHITE".", GetGVarInt( szItems ), cash_format( cashEarned ) );
|
|
||||||
DeleteGVar( szItems );
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10948,27 +10608,6 @@ stock IsVehicleUpsideDown(vehicleid)
|
|||||||
return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0);
|
return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock ResetVehicleBurglaryData( vehicleid )
|
|
||||||
{
|
|
||||||
if ( GetVehicleModel( vehicleid ) != 498 )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
new szString[ 18 ];
|
|
||||||
for( new i; i < MAX_BURGLARY_SLOTS; i++ )
|
|
||||||
format( szString, sizeof( szString ), "vburg_%d_%d", vehicleid, i ), DeleteGVar( szString );
|
|
||||||
|
|
||||||
format( szString, sizeof( szString ), "vburg_%d_items", vehicleid );
|
|
||||||
DeleteGVar( szString );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
stock RemovePlayerStolensFromHands( playerid )
|
|
||||||
{
|
|
||||||
DeletePVar( playerid, "stolen_fid" );
|
|
||||||
RemovePlayerAttachedObject( playerid, 3 );
|
|
||||||
SetPlayerSpecialAction( playerid, 0 );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
stock IsPlayerInWater(playerid) // SuperViper
|
stock IsPlayerInWater(playerid) // SuperViper
|
||||||
|
Loading…
Reference in New Issue
Block a user