spawn protection fix

This commit is contained in:
Lorenc Pekaj 2018-11-24 05:22:32 +11:00
parent 33b230e710
commit e520129da2
2 changed files with 8 additions and 7 deletions

View File

@ -389,7 +389,7 @@ public OnPlayerUpdateGangZone( playerid, zoneid )
if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) {
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" );
} else {
DisablePlayerSpawnProtection( playerid, false );
DisablePlayerSpawnProtection( playerid );
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) );
}
}

View File

@ -12735,15 +12735,16 @@ stock IsPlayerInMinigame( playerid ) {
return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid );
}
stock DisablePlayerSpawnProtection( playerid, bool: restore_health = true )
stock DisablePlayerSpawnProtection( playerid )
{
if ( restore_health ) {
if ( p_AntiSpawnKillEnabled{ playerid } )
{
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : 100.0 );
}
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AntiSpawnKillEnabled{ playerid } = false;
}
return 1;
}