spawn protection fix
This commit is contained in:
parent
33b230e710
commit
e520129da2
@ -389,7 +389,7 @@ public OnPlayerUpdateGangZone( playerid, zoneid )
|
||||
if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) {
|
||||
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" );
|
||||
} else {
|
||||
DisablePlayerSpawnProtection( playerid, false );
|
||||
DisablePlayerSpawnProtection( playerid );
|
||||
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) );
|
||||
}
|
||||
}
|
||||
|
@ -12735,15 +12735,16 @@ stock IsPlayerInMinigame( playerid ) {
|
||||
return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid );
|
||||
}
|
||||
|
||||
stock DisablePlayerSpawnProtection( playerid, bool: restore_health = true )
|
||||
stock DisablePlayerSpawnProtection( playerid )
|
||||
{
|
||||
if ( restore_health ) {
|
||||
if ( p_AntiSpawnKillEnabled{ playerid } )
|
||||
{
|
||||
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : 100.0 );
|
||||
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
|
||||
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
|
||||
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||||
p_AntiSpawnKillEnabled{ playerid } = false;
|
||||
}
|
||||
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
|
||||
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
|
||||
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||||
p_AntiSpawnKillEnabled{ playerid } = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user