modulised paintball and adding headshot mode
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gamemodes/irresistible/features/paintball.pwn
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607
gamemodes/irresistible/features/paintball.pwn
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@ -0,0 +1,607 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Steven Howard
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* Module: paintball.pwn
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* Purpose: paintball related features
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_PAINTBALL_ARENAS ( 6 )
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/* Beast Functions */
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#define SendClientMessageToPaintball(%0,%1,%2,%3) \
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do{foreach(new fI : Player){if (p_inPaintBall{fI}&&p_PaintBallArena{fI}==(%0))format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
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/* ** Variables ** */
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enum E_PAINTBALL_DATA
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{
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E_NAME[ 16 ], E_HOST, E_PASSWORD[ 5 ],
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E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS,
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E_ARENA, Float: E_ARMOUR, Float: E_HEALTH,
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bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER,
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E_CD_TIMER
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};
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enum E_PAINTBALL_ARENAS
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{
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Float: E_X, Float: E_Y, Float: E_Z,
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E_INTERIOR, E_NAME[ 16 ]
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};
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new
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g_paintballArenaData [ ] [ E_PAINTBALL_ARENAS ] =
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{
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{ 1412.639892, -1.787510, 1000.924377, 1 , "Warehouse 1" },
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{ 1302.519897, -1.787510, 1001.028259, 18, "Warehouse 2" },
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{ 1063.650400, 2134.9487, 10.82030000, 0 , "Warehouse 3" },
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{ -2659.28170, 1410.3884, 910.1703000, 3 , "Jizzy's" },
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{ 296.8772000, 174.79120, 1007.171900, 3 , "LV-PD" },
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//{ 1265.012900, -775.0262, 1091.906300, 5 , "Mad Doggs" },
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{ -1401.68950, 107.43800, 1032.273400, 1 , "Stadium 1" },
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{ 2193.399700, -1142.272, 1029.796900, 15, "Jefferson Motel" },
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{ -949.294600, 1887.0156, 5.000000000, 17, "Sherman Dam" },
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{ 1721.863800, -1655.338, 20.96800000, 18, "Atrium" }
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},
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g_paintballData [ MAX_PAINTBALL_ARENAS ] [ E_PAINTBALL_DATA ],
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bool: p_LeftPaintball [ MAX_PLAYERS char ],
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p_PaintBallArena [ MAX_PLAYERS char ],
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// Iterator
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Iterator:paintball<MAX_PAINTBALL_ARENAS>
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;
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/* ** Hooks ** */
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx(playerid, killerid, reason, Float: damage, bodypart)
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#else
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hook OnPlayerDeath(playerid, killerid, reason)
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#endif
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{
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if ( p_inPaintBall{ killerid } == true )
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{
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new
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a = p_PaintBallArena{ killerid };
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if ( g_paintballData[ a ] [ E_REFILLER ] )
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{
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SetPlayerHealth( killerid, g_paintballData[ a ] [ E_HEALTH ] );
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SetPlayerArmour( killerid, g_paintballData[ a ] [ E_ARMOUR ] );
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}
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return 1;
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}
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return 1;
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}
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hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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{
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if ( ( dialogid == DIALOG_PAINTBALL ) && response )
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{
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for( new id, x = 0; id < MAX_PAINTBALL_ARENAS; id ++ )
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{
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if ( x == listitem )
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{
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if ( Iter_Contains(paintball, id) )
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{
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if ( !g_paintballData[ id ] [ E_ACTIVE ] )
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{
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SendError( playerid, "This paintball lobby is currently not active and being edited." );
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listPaintBallLobbies( playerid );
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return 1;
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}
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if ( g_paintballData[ id ] [ E_PASSWORDED ] && !isnull( g_paintballData[ id ] [ E_PASSWORD ] ) && !strmatch( g_paintballData[ id ] [ E_PASSWORD ], "NULL" ) )
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{
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if ( g_Debugging ) {
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SendClientMessageToRCON( COLOR_YELLOW, "PAINTBALL: host %s, passworded %d, password %s", ReturnPlayerName( g_paintballData[ id ] [ E_HOST ] ), g_paintballData[ id ] [ E_PASSWORDED ], g_paintballData[ id ] [ E_PASSWORD ] );
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}
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p_PaintBallArena{ playerid } = id;
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SendServerMessage( playerid, "You are trying to join the paintball lobby: "COL_GREY"%s", g_paintballData[ id ] [ E_NAME ] );
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ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.", "Join", "Back" );
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return 1;
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}
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JoinPlayerPaintball( playerid, id );
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}
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else
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{
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if ( hasPaintBallArena( playerid ) )
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return SendError( playerid, "You already have an paintball arena set. You've been spawned." ), SpawnPlayer( playerid );
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if ( GetPlayerCash( playerid ) < 5000 )
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return listPaintBallLobbies( playerid ), SendError( playerid, "You're insufficient of funds. ($5,000)" ), 1;
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if ( !CreatePaintballLobby( id, playerid, "Paintball", 8, 0 ) )
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return SendError( playerid, "Unable to create lobby due to an error. Maybe someone's occupied the slot?" );
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GivePlayerCash( playerid, -5000 );
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showPaintBallLobbyData( playerid, id );
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p_PaintBallArena{ playerid } = id;
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}
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break;
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}
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x ++;
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}
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}
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if ( dialogid == DIALOG_PAINTBALL_PW )
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{
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if ( response )
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{
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new
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szPassword[ 5 ];
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strreplacechar( inputtext, '\\', '/' );
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "This is no longer available as you're in jail." );
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if ( !Iter_Contains( paintball, p_PaintBallArena{ playerid } ) ) return SendError( playerid, "This lobby no longer exists." );
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if ( sscanf( inputtext, "s[5]", szPassword ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.\n\n"COL_RED"Incorrect password, please try again.", "Join", "Back" );
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if ( g_paintballData[ p_PaintBallArena{ playerid } ] [ E_PASSWORDED ] ) {
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if ( !strmatch( szPassword, g_paintballData[ p_PaintBallArena{ playerid } ] [ E_PASSWORD ] ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.\n\n"COL_RED"Incorrect password, please try again.", "Join", "Back" );
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}
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else SendServerMessage( playerid, "Seems like the lobby you were trying to join is not passworded anymore." );
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JoinPlayerPaintball( playerid, p_PaintBallArena{ playerid } );
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}
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else listPaintBallLobbies( playerid );
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}
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if ( dialogid == DIALOG_PAINTBALL_EDIT )
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{
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if ( response )
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{
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SetPVarInt( playerid, "paintball_edititem", listitem );
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switch( listitem )
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{
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case 0 .. 4: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?", "Commit", "Back" );
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case 5:
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{
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new iLobby = p_PaintBallArena{ playerid };
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g_paintballData[ iLobby ] [ E_REFILLER ] = !g_paintballData[ iLobby ] [ E_REFILLER ];
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_REFILLER ] == false ? ( " not" ) : ( "" ) );
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showPaintBallLobbyData( playerid, iLobby );
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}
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case 6: ShowPlayerPaintballArenas( playerid );
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case 7 .. 9: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel");
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}
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}
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else
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{
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new
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i = p_PaintBallArena{ playerid };
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if ( !g_paintballData[ i ] [ E_ACTIVE ] )
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{
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g_paintballData[ i ] [ E_ACTIVE ] = true;
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JoinPlayerPaintball( playerid, i );
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SendServerMessage( playerid, "You can edit your lobby with "COL_GREY"/paintball edit"COL_WHITE"." );
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}
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}
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}
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if ( dialogid == DIALOG_PAINTBALL_EDIT_VAL )
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{
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new
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iLobby = p_PaintBallArena{ playerid };
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if ( response )
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{
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switch( GetPVarInt( playerid, "paintball_edititem" ) )
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{
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case 0: // name
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{
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new
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szName[ 16 ];
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if ( sscanf( inputtext, "s[16]", szName ) )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Invalid Lobby Name.", "Commit", "Back" );
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if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 16 )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The lobby name must be ranged between 3 and 16 characters.", "Commit", "Back" );
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format( g_paintballData[ iLobby ] [ E_NAME ], 16, "%s", szName );
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby name has been updated by %s(%d)", ReturnPlayerName( playerid ), playerid );
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}
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case 1: // pw
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{
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new
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szPassword[ 5 ];
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if ( sscanf( inputtext, "s[5]", szPassword ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The password can only be a maximum of 4 characters. Set to NULL to disable.", "Commit", "Back" );
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if ( !strlen( szPassword ) || strlen( szPassword ) >= 5 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The password can only be a maximum of 4 characters. Set to NULL to disable.", "Commit", "Back" );
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if ( strmatch( szPassword, "NULL" ) )
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{
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby password has been%sdisabled.", " " );
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g_paintballData[ iLobby ] [ E_PASSWORDED ] = false;
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}
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else
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{
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby password has been changed to: "COL_GREY"%s"COL_WHITE".", szPassword );
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g_paintballData[ iLobby ] [ E_PASSWORDED ] = true;
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}
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format( g_paintballData[ iLobby ] [ E_PASSWORD ], 5, "%s", szPassword );
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}
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case 2: // limit
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{
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new iLimit;
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if ( sscanf( inputtext, "d", iLimit ) )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is an integer.", "Commit", "Back" );
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if ( iLimit < 2 || iLimit > 32 )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 2 and 32 players.", "Commit", "Back" );
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if ( iLimit < g_paintballData[ iLobby ] [ E_PLAYERS ] )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Your limit can not be less than the number of players joined already.", "Commit", "Back" );
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g_paintballData[ iLobby ] [ E_LIMIT ] = iLimit;
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby player limit has been set to %d.", g_paintballData[ iLobby ] [ E_LIMIT ] );
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}
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case 3: // health
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{
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new Float: fHealth;
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if ( sscanf( inputtext, "f", fHealth ) )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is a numerical number.", "Commit", "Back" );
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if ( fHealth < 1 || fHealth > 150 )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 1 and 150 health.", "Commit", "Back" );
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g_paintballData[ iLobby ] [ E_HEALTH ] = fHealth;
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby spawn health has been set to %0.2f.", g_paintballData[ iLobby ] [ E_HEALTH ] );
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respawnAllInPaintballLobby( iLobby );
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}
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case 4: // armour
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{
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new Float: fArmour;
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if ( sscanf( inputtext, "f", fArmour ) )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is a numerical number.", "Commit", "Back" );
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if ( fArmour < 0 || fArmour > 150 )
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return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 0 and 150 armour.", "Commit", "Back" );
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g_paintballData[ iLobby ] [ E_ARMOUR ] = fArmour;
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby spawn armour has been set to %0.2f.", g_paintballData[ iLobby ] [ E_ARMOUR ] );
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respawnAllInPaintballLobby( iLobby );
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}
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}
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showPaintBallLobbyData( playerid, iLobby );
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}
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else showPaintBallLobbyData( playerid, iLobby );
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}
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if ( dialogid == DIALOG_PAINTBALL_ARENAS )
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{
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new
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iLobby = p_PaintBallArena{ playerid };
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if ( response )
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{
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g_paintballData[ iLobby ] [ E_ARENA ] = listitem;
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby arena has been set to %s.", g_paintballArenaData[ listitem ] [ E_NAME ] );
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respawnAllInPaintballLobby( iLobby );
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showPaintBallLobbyData( playerid, iLobby );
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}
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else showPaintBallLobbyData( playerid, iLobby );
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}
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if ( dialogid == DIALOG_PAINTBALL_WEP )
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{
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new
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iLobby = p_PaintBallArena{ playerid };
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if ( response )
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{
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if ( !listitem )
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g_paintballData[ iLobby ] [ E_WEAPONS ] [ GetPVarInt( playerid, "paintball_edititem" ) - 7 ] = 0;
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else
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g_paintballData[ iLobby ] [ E_WEAPONS ] [ GetPVarInt( playerid, "paintball_edititem" ) - 7 ] = 21 + listitem;
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SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby weapon set has been%supdated.", " " );
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respawnAllInPaintballLobby( iLobby );
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showPaintBallLobbyData( playerid, iLobby );
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}
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else showPaintBallLobbyData( playerid, iLobby );
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}
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return 1;
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}
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/* ** Functions ** */
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function paintballCountDown( paintballid, time )
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{
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if ( paintballid == -1 )
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return;
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if ( !time )
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{
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foreach(new playerid : Player)
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{
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if ( IsPlayerInPaintBall( playerid ) && p_PaintBallArena{ playerid } == paintballid )
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{
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GameTextForPlayer( playerid, "~g~GO!", 2000, 3 );
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PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
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}
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}
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g_paintballData[ paintballid ] [ E_CD_TIMER ] = 0xFFFF;
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}
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else
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{
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foreach(new playerid : Player)
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{
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if ( IsPlayerInPaintBall( playerid ) && p_PaintBallArena{ playerid } == paintballid )
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{
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GameTextForPlayer( playerid, sprintf( "~y~%d", time ), 2000, 3 );
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PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
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}
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}
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g_paintballData[ paintballid ] [ E_CD_TIMER ] = SetTimerEx( "paintballCountDown", 960, false, "dd", paintballid, time - 1 );
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}
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}
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stock CreatePaintballLobby( pid, playerid, const szLobbyName[ 16 ], iPlayerCap, iArena, Float: fHealth = 100.0, Float: fArmour = 100.0 )
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{
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if ( !Iter_Contains(paintball, pid) )
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{
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format( g_paintballData[ pid ] [ E_NAME ], 16, "%s", szLobbyName );
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g_paintballData[ pid ] [ E_PASSWORD ] [ 0 ] = '\0';
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g_paintballData[ pid ] [ E_PASSWORDED ] = false;
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g_paintballData[ pid ] [ E_HOST ] = playerid;
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g_paintballData[ pid ] [ E_PLAYERS ] = 0;
|
||||
g_paintballData[ pid ] [ E_LIMIT ] = iPlayerCap;
|
||||
g_paintballData[ pid ] [ E_WEAPONS ] [ 0 ] = 0;
|
||||
g_paintballData[ pid ] [ E_WEAPONS ] [ 1 ] = 0;
|
||||
g_paintballData[ pid ] [ E_WEAPONS ] [ 2 ] = 0;
|
||||
g_paintballData[ pid ] [ E_ARMOUR ] = fHealth;
|
||||
g_paintballData[ pid ] [ E_HEALTH ] = fArmour;
|
||||
g_paintballData[ pid ] [ E_ARENA ] = iArena;
|
||||
g_paintballData[ pid ] [ E_ACTIVE ] = false;
|
||||
g_paintballData[ pid ] [ E_REFILLER ] = false;
|
||||
g_paintballData[ pid ] [ E_CD_TIMER ] = 0xFFFF;
|
||||
Iter_Add(paintball, pid);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
stock DestroyPaintballArena( p )
|
||||
{
|
||||
if ( !Iter_Contains(paintball, p) )
|
||||
return false;
|
||||
|
||||
Iter_Remove(paintball, p);
|
||||
g_paintballData[ p ] [ E_HOST ] = INVALID_PLAYER_ID;
|
||||
g_paintballData[ p ] [ E_PLAYERS ] = 0;
|
||||
g_paintballData[ p ] [ E_ACTIVE ] = false;
|
||||
g_paintballData[ p ] [ E_CD_TIMER ] = 0xFFFF;
|
||||
return true;
|
||||
}
|
||||
|
||||
stock listPaintBallLobbies( playerid )
|
||||
{
|
||||
if ( p_WantedLevel[ playerid ] ) return SendError( playerid, "You mustn't be wanted to join a paintball arena." );
|
||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to join a paintball arena." );
|
||||
|
||||
new
|
||||
szLobbies[ 64 * MAX_PAINTBALL_ARENAS + 64 ];
|
||||
|
||||
for( new p = 0; p < MAX_PAINTBALL_ARENAS; p++ )
|
||||
{
|
||||
if ( !g_paintballData[ p ] [ E_ACTIVE ] && !Iter_Contains(paintball, p) ) {
|
||||
format( szLobbies, sizeof( szLobbies ), "%s{334D5C}Vacant Paintball Slot ($5,000)\n", szLobbies );
|
||||
}
|
||||
else if ( Iter_Contains(paintball, p) ) {
|
||||
format( szLobbies, sizeof( szLobbies ), "%s%s%s[%02d/%02d] %s hosted by %s\n",
|
||||
szLobbies, g_paintballData[ p ] [ E_PASSWORDED ] ? ( "{DF4949}" ) : ( "{53B240}" ), g_paintballData[ p ] [ E_ACTIVE ] ? ( "" ) : ( "{EFC94C}" ), g_paintballData[ p ] [ E_PLAYERS ], g_paintballData[ p ] [ E_LIMIT ], g_paintballData[ p ] [ E_NAME ], ReturnPlayerName( g_paintballData[ p ] [ E_HOST ] )
|
||||
);
|
||||
}
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Selection", szLobbies, "Select", "Cancel" );
|
||||
}
|
||||
|
||||
stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" )
|
||||
{
|
||||
format( szLargeString, sizeof( szLargeString ), "Lobby Name\t\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t\t"COL_GREY"%d"COL_WHITE"\nHealth\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t\t\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s",
|
||||
g_paintballData[ id ] [ E_NAME ], g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_LIMIT ], g_paintballData[ id ] [ E_HEALTH ], g_paintballData[ id ] [ E_ARMOUR ], g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ],
|
||||
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] )
|
||||
);
|
||||
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
|
||||
}
|
||||
|
||||
stock ShowPlayerPaintballArenas( playerid )
|
||||
{
|
||||
static
|
||||
szArenas[ 16 * sizeof( g_paintballArenaData ) ];
|
||||
|
||||
if ( szArenas[ 0 ] == '\0' )
|
||||
{
|
||||
for( new i; i < sizeof( g_paintballArenaData ); i++ )
|
||||
{
|
||||
strcat( szArenas, g_paintballArenaData[ i ] [ E_NAME ] );
|
||||
strcat( szArenas, "\n" );
|
||||
}
|
||||
}
|
||||
|
||||
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_ARENAS, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", szArenas, "Select", "Back" );
|
||||
}
|
||||
|
||||
stock JoinPlayerPaintball( playerid, p )
|
||||
{
|
||||
if ( !IsPlayerConnected( playerid ) )
|
||||
return -1;
|
||||
|
||||
if ( !Iter_Contains( paintball, p ) )
|
||||
return -1;
|
||||
|
||||
if ( g_paintballData[ p ] [ E_PLAYERS ] >= g_paintballData[ p ] [ E_LIMIT ] )
|
||||
return SendError( playerid, "This lobby is currently full, you're unable to join it." );
|
||||
|
||||
p_PaintBallArena { playerid } = p;
|
||||
p_inPaintBall { playerid } = true;
|
||||
g_paintballData [ p ] [ E_PLAYERS ] ++;
|
||||
|
||||
SpawnToPaintball( playerid, p );
|
||||
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" You've joined the paintball area: "COL_GREY"%s"COL_WHITE".", g_paintballData[ p ] [ E_NAME ] );
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock SpawnToPaintball( playerid, p )
|
||||
{
|
||||
if ( !IsPlayerConnected( playerid ) )
|
||||
return;
|
||||
|
||||
if ( !Iter_Contains( paintball, p ) )
|
||||
return;
|
||||
|
||||
new
|
||||
iArena = g_paintballData[ p ] [ E_ARENA ];
|
||||
|
||||
ResetPlayerWeapons( playerid );
|
||||
|
||||
GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 0 ], 16000 );
|
||||
GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 1 ], 16000 );
|
||||
GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 2 ], 16000 );
|
||||
|
||||
SetPlayerHealth( playerid, g_paintballData[ p ] [ E_HEALTH ] );
|
||||
SetPlayerArmour( playerid, g_paintballData[ p ] [ E_ARMOUR ] );
|
||||
|
||||
SetPlayerPos( playerid, g_paintballArenaData[ iArena ] [ E_X ], g_paintballArenaData[ iArena ] [ E_Y ], g_paintballArenaData[ iArena ] [ E_Z ] );
|
||||
SetPlayerInterior( playerid, g_paintballArenaData[ iArena ] [ E_INTERIOR ] );
|
||||
SetPlayerVirtualWorld( playerid, p + 10000 );
|
||||
}
|
||||
|
||||
stock LeavePlayerPaintball( playerid )
|
||||
{
|
||||
if ( !IsPlayerConnected( playerid ) )
|
||||
return;
|
||||
|
||||
new
|
||||
p = -1;
|
||||
|
||||
if ( !hasPaintBallArena( playerid, p ) )
|
||||
p = p_PaintBallArena{ playerid }; // Backup
|
||||
|
||||
if ( IsPlayerInPaintBall( playerid ) )
|
||||
{
|
||||
p_inPaintBall { playerid } = false;
|
||||
p_LeftPaintball { playerid } = true;
|
||||
g_paintballData [ p ] [ E_PLAYERS ] --;
|
||||
}
|
||||
|
||||
if ( !Iter_Contains( paintball, p ) )
|
||||
return;
|
||||
|
||||
if ( g_paintballData[ p ] [ E_HOST ] == playerid )
|
||||
{
|
||||
new
|
||||
oldHost = g_paintballData[ p ] [ E_HOST ];
|
||||
|
||||
foreach(new i : Player)
|
||||
{
|
||||
if ( IsPlayerInPaintBall( i ) && p_PaintBallArena{ i } == p && playerid != i )
|
||||
{
|
||||
g_paintballData[ p ] [ E_HOST ] = i;
|
||||
SendClientMessageFormatted( i, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) is now the leader of the lobby.", ReturnPlayerName( i ), i );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( oldHost == g_paintballData[ p ] [ E_HOST ] )
|
||||
{
|
||||
SendClientMessage( playerid, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" There is no one playing in your lobby therefore the game has been destroyed." );
|
||||
DestroyPaintballArena( p );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock respawnAllInPaintballLobby( lobby )
|
||||
{
|
||||
foreach(new i : Player)
|
||||
{
|
||||
if ( IsPlayerInPaintBall( i ) && p_PaintBallArena{ i } == lobby && GetPlayerState( i ) != PLAYER_STATE_WASTED && IsPlayerSpawned( i ) )
|
||||
SpawnPlayer( i ), SendServerMessage( i, "As the lobby host changed some settings, you've been spawned." );
|
||||
}
|
||||
}
|
||||
|
||||
stock hasPaintBallArena( playerid, &arena = -1 )
|
||||
{
|
||||
foreach(new i : paintball) {
|
||||
if ( g_paintballData[ i ] [ E_HOST ] == playerid ) {
|
||||
arena = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/* ** Commands ** */
|
||||
|
||||
CMD:pb( playerid, params[ ] ) return cmd_paintball( playerid, params );
|
||||
CMD:paintball( playerid, params[ ] )
|
||||
{
|
||||
if ( !IsPlayerInPaintBall( playerid ) )
|
||||
return SendError( playerid, "You're not in any paintball lobby." );
|
||||
|
||||
if ( !hasPaintBallArena( playerid ) )
|
||||
return SendError( playerid, "This command requires you to be the host of a lobby." );
|
||||
|
||||
new
|
||||
id = p_PaintBallArena{ playerid },
|
||||
pID
|
||||
;
|
||||
|
||||
if ( strmatch( params, "edit" ) )
|
||||
{
|
||||
showPaintBallLobbyData( playerid, id, "Close" );
|
||||
}
|
||||
else if ( !strcmp( params, "kick", false, 4 ) )
|
||||
{
|
||||
if ( sscanf( params[ 5 ], #sscanf_u, pID ) ) return SendUsage( playerid, "/paintball kick [PLAYER_ID]" );
|
||||
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
|
||||
else if ( !IsPlayerInPaintBall( pID ) ) return SendError( playerid, "This player is not in paintball." );
|
||||
else if ( p_PaintBallArena{ pID } != id ) return SendError( playerid, "This player is not in your paintball lobby." );
|
||||
else if ( pID == playerid ) return SendError( playerid, "You cannot kick yourself." );
|
||||
else
|
||||
{
|
||||
SendClientMessageToPaintball( id, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) has left the lobby (KICKED)", ReturnPlayerName( pID ), pID );
|
||||
LeavePlayerPaintball( pID );
|
||||
SetPlayerHealth( pID, -1 );
|
||||
}
|
||||
}
|
||||
else if ( !strcmp( params, "leader", false, 6 ) )
|
||||
{
|
||||
if ( sscanf( params[ 7 ], #sscanf_u, pID ) ) return SendUsage( playerid, "/paintball paintball [PLAYER_ID]" );
|
||||
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
|
||||
else if ( !IsPlayerInPaintBall( pID ) ) return SendError( playerid, "This player is not in paintball." );
|
||||
else if ( p_PaintBallArena{ pID } != id ) return SendError( playerid, "This player is not in your paintball lobby." );
|
||||
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." );
|
||||
else
|
||||
{
|
||||
g_paintballData[ id ] [ E_HOST ] = pID;
|
||||
SendClientMessageToPaintball( id, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) is the new paintball leader.", ReturnPlayerName( pID ), pID );
|
||||
}
|
||||
}
|
||||
else if ( !strcmp( params, "countdown", false, 6 ) )
|
||||
{
|
||||
new
|
||||
iSeconds;
|
||||
|
||||
if ( sscanf( params[ 10 ], "D(10)", iSeconds ) ) return SendUsage( playerid, "/paintball countdown [SECONDS]" );
|
||||
else if ( iSeconds < 1 || iSeconds > 30 ) return SendError( playerid, "Please specify countdown seconds between 1 and 30." );
|
||||
else
|
||||
{
|
||||
SendServerMessage( playerid, "You have started a countdown from %d in your paintball game.", iSeconds );
|
||||
|
||||
KillTimer( g_paintballData[ id ] [ E_CD_TIMER ] );
|
||||
g_paintballData[ id ] [ E_CD_TIMER ] = SetTimerEx( "paintballCountDown", 960, false, "dd", id, iSeconds - 1 );
|
||||
}
|
||||
}
|
||||
else SendUsage( playerid, "/paintball [EDIT/KICK/COUNTDOWN/LEADER]" );
|
||||
return 1;
|
||||
}
|
Loading…
Reference in New Issue
Block a user