passive mode (and spawn protection) placed in passive_mode.pwn
This commit is contained in:
parent
1736bfd849
commit
e6996d4bb0
@ -52,3 +52,5 @@
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- Called when a player is unloading textdraws (on death, request class...)
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- Called when a player is unloading textdraws (on death, request class...)
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- `OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )`
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- `OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )`
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- Called when a player C4 is blown
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- Called when a player C4 is blown
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- `OnPlayerUnjailed( playerid, reasonid )`
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- Called when a player is unjailed for a reason id
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@ -23,6 +23,7 @@
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// #include "irresistible\cnr\features\eastereggs.pwn"
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// #include "irresistible\cnr\features\eastereggs.pwn"
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// other
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// other
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#include "irresistible\cnr\features\passive_mode.pwn"
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#include "irresistible\cnr\features\toys.pwn"
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#include "irresistible\cnr\features\toys.pwn"
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#include "irresistible\cnr\features\fps.pwn"
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#include "irresistible\cnr\features\fps.pwn"
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#include "irresistible\cnr\features\radio.pwn"
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#include "irresistible\cnr\features\radio.pwn"
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@ -526,7 +526,7 @@ stock Turf_IsAbleToTakeover( i ) {
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Float: Z;
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Float: Z;
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GetPlayerPos( i, Z, Z, Z );
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GetPlayerPos( i, Z, Z, Z );
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return p_Class[ i ] == CLASS_CIVILIAN && ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && ! IsPlayerAdminOnDuty( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! IsPlayerAFK( i ) && Z <= 250.0;
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return p_Class[ i ] == CLASS_CIVILIAN && ! IsPlayerSpawnProtected( i ) && ! IsPlayerPassive( i ) && ! IsPlayerAdminOnDuty( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! IsPlayerAFK( i ) && Z <= 250.0;
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}
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}
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stock Turf_RedrawPlayerGangZones( playerid )
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stock Turf_RedrawPlayerGangZones( playerid )
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@ -90,6 +90,33 @@ hook OnPlayerUpdateEx( playerid )
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}
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}
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return 1;
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return 1;
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}
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}
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hook OnPlayerFirstSpawn( playerid )
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{
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// Jail people that left jailed
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if ( p_JailTime[ playerid ] ) // We load this when the player logs in.
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{
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JailPlayer( playerid, p_JailTime[ playerid ], p_AdminJailed{ playerid } );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail "COL_LRED"[Left as a jailed person]", ReturnPlayerName( playerid ), playerid );
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return 0;
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}
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// Jail quit to avoiders
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if ( p_LeftCuffed{ playerid } )
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{
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new
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szServing = 100 + GetPlayerScore( playerid );
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if ( szServing > 1000 ) szServing = 1000;
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p_LeftCuffed{ playerid } = false;
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JailPlayer( playerid, szServing, 1 );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_LRED"[Quit To Avoid]", ReturnPlayerName( playerid ), playerid, szServing );
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return 0;
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}
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return 1;
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}
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hook OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
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hook OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
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{
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{
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// check if blown up alcatraz rock
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// check if blown up alcatraz rock
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141
gamemodes/irresistible/cnr/features/passive_mode.pwn
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141
gamemodes/irresistible/cnr/features/passive_mode.pwn
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@ -0,0 +1,141 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\passive_mode.pwn
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* Purpose: passive mode feature (and anti-spawn kill)
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Variables ** */
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static stock
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Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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p_AntiSpawnKill [ MAX_PLAYERS ],
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bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ]
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;
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/* ** Hooks ** */
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hook OnPlayerUpdateEx( playerid )
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{
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// Remove Anti-Spawn Kill
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
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DisablePlayerSpawnProtection( playerid );
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}
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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// Toggle Anti Spawn Kill
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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SetPlayerHealth( playerid, INVALID_PLAYER_ID );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
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p_AntiSpawnKill[ playerid ] = g_iTime + 15;
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Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
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p_AntiSpawnKillEnabled{ playerid } = true;
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// Toggle Passive Mode
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SetPlayerPassiveMode( playerid );
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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ResetPlayerPassiveMode( playerid );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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ResetPlayerPassiveMode( playerid );
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return 1;
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}
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hook OnPlayerUnjailed( playerid, reasonid )
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{
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SetPlayerPassiveMode( playerid );
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return 1;
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}
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/* ** Functions ** */
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stock DisablePlayerSpawnProtection( playerid )
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{
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if ( p_AntiSpawnKillEnabled{ playerid } )
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{
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SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : 100.0 );
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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}
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return 1;
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}
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stock SetPlayerPassiveMode( playerid )
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{
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if ( IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
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{
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ResetPlayerPassiveMode( playerid, .passive_disabled = true );
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return 0;
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}
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// reset any labels etc
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ResetPlayerPassiveMode( playerid );
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// place label
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if ( ! p_WantedLevel[ playerid ] && ! IsPlayerInPaintBall( playerid ) && GetPlayerClass( playerid ) != CLASS_POLICE ) {
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p_PassiveModeLabel[ playerid ] = CreateDynamic3DTextLabel( "Passive Mode", COLOR_GREEN, 0.0, 0.0, -0.6, 15.0, .attachedplayer = playerid );
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TextDrawShowForPlayer( playerid, g_PassiveModeTD );
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}
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return 1;
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}
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stock IsPlayerPassive( playerid )
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{
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return ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
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}
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stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
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{
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DestroyDynamic3DTextLabel( p_PassiveModeLabel[ playerid ] );
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//KillTimer( p_PassiveModeExpireTimer[ playerid ] );
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p_PassiveModeLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_PassiveModeExpireTimer[ playerid ] = -1;
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p_PassiveModeDisabled{ playerid } = passive_disabled;
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TextDrawHideForPlayer( playerid, g_PassiveModeTD );
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return 1;
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}
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/*function PassiveMode_Reset( playerid, time_left )
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{
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// if you happen to die then have a shot synced ... just reset normally
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if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) {
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return ResetPlayerPassiveMode( playerid );
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}
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if ( p_WantedLevel[ playerid ] > 0 || p_Class[ playerid ] != CLASS_CIVILIAN || -- time_left <= 0 )
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{
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ResetPlayerPassiveMode( playerid, .passive_disabled = true );
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ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );
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}
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else
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{
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UpdateDynamic3DTextLabelText( p_PassiveModeLabel[ playerid ], COLOR_RED, sprintf( "Passive Mode Disabled In %d Seconds", time_left ) );
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p_PassiveModeExpireTimer[ playerid ] = SetTimerEx( "PassiveMode_Reset", 980, false, "dd", playerid, time_left );
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ShowPlayerHelpDialog( playerid, 1500, "Passive mode disabled in ~r~%d seconds.", time_left );
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}
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return 1;
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}*/
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stock IsPlayerSpawnProtected( playerid ) {
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return p_AntiSpawnKillEnabled{ playerid };
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}
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@ -128,9 +128,6 @@ new
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p_RansomPlacer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
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p_RansomPlacer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
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p_RansomAmount [ MAX_PLAYERS ],
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p_RansomAmount [ MAX_PLAYERS ],
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p_LastDrovenPoliceVeh [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
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p_LastDrovenPoliceVeh [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
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Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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p_AntiSpawnKill [ MAX_PLAYERS ],
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bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ],
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p_HitsComplete [ MAX_PLAYERS ],
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p_HitsComplete [ MAX_PLAYERS ],
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/*p_CopTutorial [ MAX_PLAYERS char ],
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/*p_CopTutorial [ MAX_PLAYERS char ],
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p_CopTutorialProgress [ MAX_PLAYERS char ],
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p_CopTutorialProgress [ MAX_PLAYERS char ],
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@ -241,8 +238,6 @@ stock IsPlayerJailed( playerid ) return p_Jailed{ playerid };
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stock IsPlayerAdminOnDuty( playerid ) return p_AdminOnDuty{ playerid };
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stock IsPlayerAdminOnDuty( playerid ) return p_AdminOnDuty{ playerid };
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stock IsPlayerSpawnProtected( playerid ) return p_AntiSpawnKillEnabled{ playerid };
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stock IsPlayerLoggedIn( playerid ) return p_PlayerLogged{ playerid };
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stock IsPlayerLoggedIn( playerid ) return p_PlayerLogged{ playerid };
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stock GivePlayerBankMoney( playerid, money ) {
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stock GivePlayerBankMoney( playerid, money ) {
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@ -614,11 +614,6 @@ public OnServerSecondTick( )
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SetPlayerWeather( playerid, ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) ? 1 : g_WorldWeather );
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SetPlayerWeather( playerid, ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) ? 1 : g_WorldWeather );
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UpdatePlayerTime( playerid );
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UpdatePlayerTime( playerid );
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// Remove Anti-Spawn Kill
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
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DisablePlayerSpawnProtection( playerid );
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}
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// Increment Variables Whilst Not AFK
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// Increment Variables Whilst Not AFK
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if ( !IsPlayerAFK( playerid ) ) // New addition
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if ( !IsPlayerAFK( playerid ) ) // New addition
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{
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{
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@ -996,7 +991,6 @@ public OnPlayerDisconnect( playerid, reason )
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CutSpectation( playerid );
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CutSpectation( playerid );
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LeavePlayerPaintball( playerid );
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LeavePlayerPaintball( playerid );
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RemovePlayerFromRace( playerid );
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RemovePlayerFromRace( playerid );
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ResetPlayerPassiveMode( playerid );
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//p_Detained { playerid } = false;
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//p_Detained { playerid } = false;
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p_Tied { playerid } = false;
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p_Tied { playerid } = false;
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p_Kidnapped { playerid } = false;
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p_Kidnapped { playerid } = false;
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@ -1112,8 +1106,6 @@ public OnPlayerDisconnect( playerid, reason )
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p_IncorrectLogins{ playerid } = 0;
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p_IncorrectLogins{ playerid } = 0;
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p_VehicleBringCooldown[ playerid ] = 0;
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p_VehicleBringCooldown[ playerid ] = 0;
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p_AntiTextSpamCount{ playerid } = 0;
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p_AntiTextSpamCount{ playerid } = 0;
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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Delete3DTextLabel( p_AdminLabel[ playerid ] );
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Delete3DTextLabel( p_AdminLabel[ playerid ] );
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p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
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//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
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@ -1122,7 +1114,6 @@ public OnPlayerDisconnect( playerid, reason )
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p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
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DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
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p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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//p_CopTutorialProgress{ playerid } = 0;
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//p_CopTutorialProgress{ playerid } = 0;
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DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
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DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
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p_MiningExport[ playerid ] = 0xFFFF;
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p_MiningExport[ playerid ] = 0xFFFF;
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@ -1228,29 +1219,9 @@ public OnPlayerSpawn( playerid )
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StopAudioStreamForPlayer( playerid );
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StopAudioStreamForPlayer( playerid );
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// Callback
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// Callback
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CallLocalFunction( "OnPlayerFirstSpawn", "d", playerid );
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if ( ! CallLocalFunction( "OnPlayerFirstSpawn", "d", playerid ) ) {
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return 1; // prevent the player from spawning if the first spawn requires the player not to
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// Jail people that left jailed
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}
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if ( p_JailTime[ playerid ] ) // We load this when the player logs in.
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{
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JailPlayer( playerid, p_JailTime[ playerid ], p_AdminJailed{ playerid } );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail "COL_LRED"[Left as a jailed person]", ReturnPlayerName( playerid ), playerid );
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return 1;
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}
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// Jail quit to avoiders
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if ( p_LeftCuffed{ playerid } )
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{
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new
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szServing = 100 + GetPlayerScore( playerid );
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if ( szServing > 1000 ) szServing = 1000;
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p_LeftCuffed{ playerid } = false;
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JailPlayer( playerid, szServing, 1 );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_LRED"[Quit To Avoid]", ReturnPlayerName( playerid ), playerid, szServing );
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return 1;
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}
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// Show wanted level
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// Show wanted level
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if ( p_WantedLevel[ playerid ] )
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if ( p_WantedLevel[ playerid ] )
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@ -1287,19 +1258,6 @@ public OnPlayerSpawn( playerid )
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return 1;
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return 1;
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}
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}
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/* ** Anti-Spawn Kill ** */
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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SetPlayerHealth( playerid, INVALID_PLAYER_ID );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
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p_AntiSpawnKill[ playerid ] = g_iTime + 15;
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|
||||||
Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
|
|
||||||
p_AntiSpawnKillEnabled{ playerid } = true;
|
|
||||||
/* ** Anti-Spawn Kill ** */
|
|
||||||
|
|
||||||
// passive mode
|
|
||||||
SetPlayerPassiveMode( playerid );
|
|
||||||
|
|
||||||
if ( p_Class[ playerid ] == CLASS_CIVILIAN )
|
if ( p_Class[ playerid ] == CLASS_CIVILIAN )
|
||||||
{
|
{
|
||||||
if ( !p_JobSet{ playerid } )
|
if ( !p_JobSet{ playerid } )
|
||||||
@ -1421,10 +1379,10 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
|
|||||||
if ( IsPlayerAdminOnDuty( playerid ) )
|
if ( IsPlayerAdminOnDuty( playerid ) )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || p_AntiSpawnKillEnabled{ hitid } ) )
|
if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || IsPlayerSpawnProtected( hitid ) ) )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if ( p_AntiSpawnKill[ playerid ] > g_iTime && p_AntiSpawnKillEnabled{ playerid } ) {
|
if ( IsPlayerSpawnProtected( playerid ) ) {
|
||||||
return DisablePlayerSpawnProtection( playerid ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0;
|
return DisablePlayerSpawnProtection( playerid ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1608,7 +1566,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
|
|||||||
if ( ( IsPlayerOnSlotMachine( playerid ) || IsPlayerMining( playerid ) ) && ! p_WantedLevel[ playerid ] )
|
if ( ( IsPlayerOnSlotMachine( playerid ) || IsPlayerMining( playerid ) ) && ! p_WantedLevel[ playerid ] )
|
||||||
return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be killed as they are doing something!" ), 0;
|
return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be killed as they are doing something!" ), 0;
|
||||||
|
|
||||||
if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } )
|
if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || IsPlayerSpawnProtected( playerid ) )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Rhino damage invulnerable
|
// Rhino damage invulnerable
|
||||||
@ -1824,7 +1782,6 @@ public OnPlayerDeath( playerid, killerid, reason )
|
|||||||
RemovePlayerStolensFromHands( playerid );
|
RemovePlayerStolensFromHands( playerid );
|
||||||
RemoveEquippedOre( playerid );
|
RemoveEquippedOre( playerid );
|
||||||
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
||||||
ResetPlayerPassiveMode( playerid );
|
|
||||||
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
|
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
|
||||||
p_Tazed{ playerid } = false;
|
p_Tazed{ playerid } = false;
|
||||||
p_WeaponDealing{ playerid } = false;
|
p_WeaponDealing{ playerid } = false;
|
||||||
@ -2151,7 +2108,6 @@ public OnPlayerUnjailed( playerid, reasonid )
|
|||||||
PlainUnjailPlayer ( playerid );
|
PlainUnjailPlayer ( playerid );
|
||||||
SetPlayerColorToTeam ( playerid );
|
SetPlayerColorToTeam ( playerid );
|
||||||
ClearPlayerWantedLevel ( playerid );
|
ClearPlayerWantedLevel ( playerid );
|
||||||
SetPlayerPassiveMode ( playerid );
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4626,7 +4582,7 @@ CMD:kill( playerid, params[ ] )
|
|||||||
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||||||
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||||||
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
|
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
|
||||||
if ( p_AntiSpawnKillEnabled{ playerid } ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
|
if ( IsPlayerSpawnProtected( playerid ) ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
|
||||||
SetPVarInt( playerid, "used_cmd_kill", 1 );
|
SetPVarInt( playerid, "used_cmd_kill", 1 );
|
||||||
SetPlayerHealth( playerid, -1 );
|
SetPlayerHealth( playerid, -1 );
|
||||||
return 1;
|
return 1;
|
||||||
@ -4645,7 +4601,7 @@ CMD:changeclass( playerid, params[ ] )
|
|||||||
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||||||
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||||||
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
|
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
|
||||||
if ( p_AntiSpawnKillEnabled{ playerid } ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
|
if ( IsPlayerSpawnProtected( playerid ) ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
|
||||||
SetPVarInt( playerid, "used_cmd_kill", 1 );
|
SetPVarInt( playerid, "used_cmd_kill", 1 );
|
||||||
ForceClassSelection( playerid );
|
ForceClassSelection( playerid );
|
||||||
SetPlayerHealth( playerid, -1 );
|
SetPlayerHealth( playerid, -1 );
|
||||||
@ -4769,7 +4725,7 @@ CMD:tie( playerid, params[ ] )
|
|||||||
if ( GetPlayerState( victimid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot tie wasted players." );
|
if ( GetPlayerState( victimid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot tie wasted players." );
|
||||||
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||||||
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
|
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
|
||||||
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." );
|
if ( IsPlayerSpawnProtected( victimid ) ) return SendError( playerid, "You cannot use this command on spawn protected players." );
|
||||||
if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||||||
if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." );
|
if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." );
|
||||||
|
|
||||||
@ -5205,7 +5161,7 @@ CMD:rape( playerid, params[ ] )
|
|||||||
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||||||
if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." );
|
if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." );
|
||||||
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
|
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
|
||||||
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
|
if ( IsPlayerSpawnProtected( victimid ) ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
|
||||||
if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||||||
if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
|
if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
|
||||||
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||||||
@ -6561,7 +6517,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
// taze mechanism
|
// taze mechanism
|
||||||
else if ( PRESSED( KEY_LOOK_BEHIND ) )
|
else if ( PRESSED( KEY_LOOK_BEHIND ) )
|
||||||
{
|
{
|
||||||
if ( p_Class[ playerid ] == CLASS_POLICE && !p_AntiSpawnKillEnabled{ playerid } )
|
if ( p_Class[ playerid ] == CLASS_POLICE && !IsPlayerSpawnProtected( playerid ) )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
closestid = GetClosestPlayer( playerid );
|
closestid = GetClosestPlayer( playerid );
|
||||||
@ -7166,7 +7122,6 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if ( dialogid == DIALOG_PASSIVE_MODE )
|
if ( dialogid == DIALOG_PASSIVE_MODE )
|
||||||
{
|
{
|
||||||
if ( ! response || ! listitem ) {
|
if ( ! response || ! listitem ) {
|
||||||
@ -10989,166 +10944,6 @@ stock ShowPlayerSpawnMenu( playerid ) {
|
|||||||
return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
|
return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
|
||||||
}
|
}
|
||||||
|
|
||||||
stock TazePlayer( victimid, playerid )
|
|
||||||
{
|
|
||||||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
|
|
||||||
//else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/taze [PLAYER_ID]" );
|
|
||||||
//else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
|
|
||||||
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
|
|
||||||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
|
||||||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
|
|
||||||
{
|
|
||||||
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
|
|
||||||
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
|
|
||||||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " );
|
|
||||||
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
|
|
||||||
if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "This player is already tazed." );
|
|
||||||
//if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." );
|
|
||||||
//if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." );
|
|
||||||
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
|
||||||
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
|
||||||
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
|
|
||||||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
|
||||||
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
|
||||||
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
|
||||||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command while in jail." );
|
|
||||||
if ( IsPlayerTied( victimid ) ) return SendError( playerid, "Tazing a tied player is pretty useless, though you can use /untie for a harder job!" );
|
|
||||||
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
|
|
||||||
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
|
||||||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
|
|
||||||
if ( p_TazingImmunity[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tazing this player.", p_TazingImmunity[ victimid ] - g_iTime );
|
|
||||||
if ( random( 101 ) < 90 )
|
|
||||||
{
|
|
||||||
GameTextForPlayer( victimid, "~n~~r~TAZED!", 2000, 4 );
|
|
||||||
GameTextForPlayer( playerid, "~n~~y~~h~/cuff", 2000, 4 );
|
|
||||||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[TAZED]{FFFFFF} You have been tazed by %s(%d) for 3 seconds!", ReturnPlayerName( playerid ), playerid );
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TAZED]{FFFFFF} You have tazed %s(%d) for 3 seconds!", ReturnPlayerName( victimid ), victimid );
|
|
||||||
SetTimerEx( "Untaze", 2000, false, "dd", victimid, 6 ); // previous 3000
|
|
||||||
TogglePlayerControllable( victimid, 0 );
|
|
||||||
ApplyAnimation( victimid, "CRACK", "crckdeth2", 5.0, 1, 1, 1, 0, 0 );
|
|
||||||
p_Tazed{ victimid } = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[TAZE FAIL]{FFFFFF} You have failed to taze %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
|
||||||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TAZE FAIL]{FFFFFF} %s(%d) has failed to taze you!", ReturnPlayerName( playerid ), playerid );
|
|
||||||
}
|
|
||||||
p_TazingImmunity[ victimid ] = g_iTime + 6;
|
|
||||||
return 1;
|
|
||||||
} else {
|
|
||||||
return SendError( playerid, "There are no players around to taze." );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
stock ArrestPlayer( victimid, playerid )
|
|
||||||
{
|
|
||||||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
|
|
||||||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
|
||||||
//else if ( GetPlayerScore( playerid ) > 200 ) return SendError( playerid, "This feature is no longer available to you. Please use /detain." );
|
|
||||||
// else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/ar(rest) [PLAYER_ID]" );
|
|
||||||
// else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
|
|
||||||
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
|
|
||||||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
|
||||||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
|
||||||
{
|
|
||||||
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
|
|
||||||
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
|
|
||||||
if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." );
|
|
||||||
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
|
|
||||||
//if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is detained, you cannot arrest them." );
|
|
||||||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
|
||||||
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
|
||||||
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot arrest this person inside a vehicle." );
|
|
||||||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot arrest a person that is inside a vehicle." );
|
|
||||||
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
|
||||||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
|
|
||||||
new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 300 );
|
|
||||||
new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER );
|
|
||||||
GivePlayerScore( playerid, 2 );
|
|
||||||
GivePlayerExperience( playerid, E_POLICE );
|
|
||||||
GivePlayerCash( playerid, totalCash );
|
|
||||||
StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, totalCash, 0.1 );
|
|
||||||
if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), cash_format( totalCash ) ); // 8hska7082bmahu
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid );
|
|
||||||
GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
|
|
||||||
CallLocalFunction( "OnPlayerArrested", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 );
|
|
||||||
Untaze( victimid, 6 );
|
|
||||||
GivePlayerSeasonalXP( victimid, -20.0 );
|
|
||||||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds );
|
|
||||||
JailPlayer( victimid, totalSeconds );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else return SendError( playerid, "There are no players around to arrest." );
|
|
||||||
}
|
|
||||||
|
|
||||||
stock CuffPlayer( victimid, playerid )
|
|
||||||
{
|
|
||||||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
|
|
||||||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
|
||||||
//else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/cuff [PLAYER_ID]" );
|
|
||||||
//else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
|
|
||||||
else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." );
|
|
||||||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
|
||||||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
|
||||||
{
|
|
||||||
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
|
|
||||||
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
|
|
||||||
if ( p_WantedLevel[ victimid ] < 6 ) return SendError( playerid, "This person isn't worth cuffing, ticket them." );
|
|
||||||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " );
|
|
||||||
//if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." );
|
|
||||||
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
|
|
||||||
if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." );
|
|
||||||
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
|
||||||
if ( !IsPlayerTazed( victimid ) ) return SendError( playerid, "You must taze this player before cuffing them." );
|
|
||||||
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
|
||||||
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
|
||||||
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
|
|
||||||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
|
||||||
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
|
||||||
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
|
||||||
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
|
|
||||||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
|
|
||||||
if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." );
|
|
||||||
|
|
||||||
new
|
|
||||||
break_attempts = 0;
|
|
||||||
|
|
||||||
if ( ! BreakPlayerCuffs( victimid, break_attempts ) )
|
|
||||||
{
|
|
||||||
GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 );
|
|
||||||
//GameTextForPlayer( playerid, sprintf( "~n~~y~~h~/arrest %d", victimid ), 2000, 4 );
|
|
||||||
GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 );
|
|
||||||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
|
||||||
KillTimer( p_CuffAbuseTimer[ victimid ] );
|
|
||||||
p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
|
|
||||||
//ApplyAnimation( victimid, "ped", "cower", 5.0, 1, 1, 1, 0, 0 );
|
|
||||||
//TogglePlayerControllable( victimid, 0 );
|
|
||||||
p_Cuffed{ victimid } = true;
|
|
||||||
p_QuitToAvoidTimestamp[ victimid ] = g_iTime + 3;
|
|
||||||
SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 );
|
|
||||||
SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED );
|
|
||||||
ShowPlayerHelpDialog( victimid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if ( break_attempts )
|
|
||||||
{
|
|
||||||
new
|
|
||||||
money_dropped = RandomEx( 200, 400 ) * break_attempts;
|
|
||||||
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) );
|
|
||||||
GivePlayerCash( playerid, money_dropped );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ), victimid );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
else return SendError( playerid, "There are no players around to cuff." );
|
|
||||||
}
|
|
||||||
|
|
||||||
stock BreakPlayerCuffs( playerid, &attempts = 0 )
|
stock BreakPlayerCuffs( playerid, &attempts = 0 )
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user