casino
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@ -9588,7 +9588,7 @@ CMD:robitems( playerid, params[ ] )
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if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
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if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
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if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
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if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
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if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
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if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
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if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." );
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if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to rob is using a slot machine." );
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if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
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if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
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if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
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if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
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if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
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if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
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@ -13506,7 +13506,7 @@ CMD:rape( playerid, params[ ] )
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if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
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if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
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if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
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if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
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if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
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if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
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if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." );
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if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to rape is using a slot machine." );
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if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
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if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
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if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
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if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
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if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
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if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
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@ -18879,16 +18879,16 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
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switch( first_combo )
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switch( first_combo )
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{
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{
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// Single bar
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// Single bar
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case 1: iNetWin = 500000;
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case 1: iNetWin = 200000;
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// Bells
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// Bells
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case 2: iNetWin = 250000;
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case 2: iNetWin = 100000;
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// Cherry
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// Cherry
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case 3: iNetWin = 100000;
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case 3: iNetWin = 50000;
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// Grapes
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// Grapes
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case 4: iNetWin = 50000;
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case 4: iNetWin = 25000;
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// 69
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// 69
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case 5: iNetWin = 10000;
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case 5: iNetWin = 10000;
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@ -18899,16 +18899,16 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
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switch( first_combo )
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switch( first_combo )
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{
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{
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// Single bar
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// Single bar
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case 1: iNetWin = 50000;
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case 1: iNetWin = 20000;
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// Bells
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// Bells
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case 2: iNetWin = 25000;
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case 2: iNetWin = 10000;
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// Cherry
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// Cherry
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case 3: iNetWin = 10000;
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case 3: iNetWin = 5000;
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// Grapes
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// Grapes
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case 4: iNetWin = 5000;
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case 4: iNetWin = 2000;
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// 69
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// 69
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case 5: iNetWin = 1000;
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case 5: iNetWin = 1000;
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@ -32560,23 +32560,23 @@ stock RollSlotMachine( playerid, id )
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rotation = 0.0;
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rotation = 0.0;
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// single brick
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// single brick
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case 1 .. 20:
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case 1 .. 62:
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rotation = 40.0;
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rotation = 40.0;
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// gold bells
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// gold bells
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case 40 .. 80:
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case 126 .. 252:
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rotation = 60.0;
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rotation = 60.0;
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// cherry
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// cherry
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case 100 .. 200:
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case 500 .. 750:
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rotation = 80.0;
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rotation = 80.0;
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// grapes
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// grapes
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case 400 .. 700:
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case 1500 .. 2000:
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rotation = 100.0;
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rotation = 100.0;
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// 69s
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// 69s
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case 5500 .. 11000:
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case 5000 .. 10000:
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rotation = 20.0;
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rotation = 20.0;
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default:
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default:
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@ -32598,23 +32598,23 @@ stock RollSlotMachine( playerid, id )
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rotation = 0.0;
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rotation = 0.0;
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// single brick
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// single brick
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case 1 .. 80:
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case 300 .. 600:
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rotation = 40.0;
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rotation = 40.0;
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// gold bells
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// gold bells
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case 160 .. 320:
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case 700 .. 1300:
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rotation = 60.0;
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rotation = 60.0;
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// cherry
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// cherry
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case 700 .. 1400:
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case 1400 .. 2600:
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rotation = 80.0;
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rotation = 80.0;
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// grapes
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// grapes
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case 2000 .. 4000:
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case 3000 .. 6000:
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rotation = 100.0;
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rotation = 100.0;
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// 69s
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// 69s
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case 5000 .. 30000:
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case 10000 .. 35000:
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rotation = 20.0;
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rotation = 20.0;
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default:
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default:
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@ -15903,7 +15903,7 @@ stock initializeObjects( )
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CreateDynamicObject( 3528, -1731.090820, 1084.331909, 50.933048, -0.700002, 20.800003, 91.199996 );
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CreateDynamicObject( 3528, -1731.090820, 1084.331909, 50.933048, -0.700002, 20.800003, 91.199996 );
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CreateDynamicObject( 3524, -1728.305664, 1084.779541, 45.443504, 0.000000, -0.200000, 172.799987 );
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CreateDynamicObject( 3524, -1728.305664, 1084.779541, 45.443504, 0.000000, -0.200000, 172.799987 );
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CreateDynamicObject( 3524, -1734.260131, 1084.917114, 45.375320, 0.000000, 0.000000, -178.899978 );
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CreateDynamicObject( 3524, -1734.260131, 1084.917114, 45.375320, 0.000000, 0.000000, -178.899978 );
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SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1195.3206, -682.8578, 52.2863, 0.0000, 0.0000, -19.9879 ), 0, "{FF0000}K{0000FF}e{FFFF00}${00FF00}h {FF8000}H{80FF00}o{FF0000}m{FF8000}e", 130, "Arial", 16, 1, -65536, 0, 1);
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SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1195.3206, -682.8578, 52.2863, 0.0000, 0.0000, -19.9879 ), 0, "{FFDC2E}THE BO$$", 130, "Arial", 16, 1, -65536, 0, 1);
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// Wolf Rooftop Extension Downtown
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// Wolf Rooftop Extension Downtown
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CreateDynamicObject( 3524, -2191.291748, 552.037414, 37.415493, 56.399932, 0.000000, 180.000000 );
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CreateDynamicObject( 3524, -2191.291748, 552.037414, 37.415493, 56.399932, 0.000000, 180.000000 );
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