This commit is contained in:
Lorenc 2017-03-11 14:12:51 +11:00
parent beb89a8587
commit e779be24f1
2 changed files with 21 additions and 21 deletions

View File

@ -9588,7 +9588,7 @@ CMD:robitems( playerid, params[ ] )
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." ); if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." ); if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to rob is using a slot machine." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
@ -13506,7 +13506,7 @@ CMD:rape( playerid, params[ ] )
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." ); if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to rape is using a slot machine." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." ); if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." ); if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
@ -18879,16 +18879,16 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
switch( first_combo ) switch( first_combo )
{ {
// Single bar // Single bar
case 1: iNetWin = 500000; case 1: iNetWin = 200000;
// Bells // Bells
case 2: iNetWin = 250000; case 2: iNetWin = 100000;
// Cherry // Cherry
case 3: iNetWin = 100000; case 3: iNetWin = 50000;
// Grapes // Grapes
case 4: iNetWin = 50000; case 4: iNetWin = 25000;
// 69 // 69
case 5: iNetWin = 10000; case 5: iNetWin = 10000;
@ -18899,16 +18899,16 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
switch( first_combo ) switch( first_combo )
{ {
// Single bar // Single bar
case 1: iNetWin = 50000; case 1: iNetWin = 20000;
// Bells // Bells
case 2: iNetWin = 25000; case 2: iNetWin = 10000;
// Cherry // Cherry
case 3: iNetWin = 10000; case 3: iNetWin = 5000;
// Grapes // Grapes
case 4: iNetWin = 5000; case 4: iNetWin = 2000;
// 69 // 69
case 5: iNetWin = 1000; case 5: iNetWin = 1000;
@ -32560,23 +32560,23 @@ stock RollSlotMachine( playerid, id )
rotation = 0.0; rotation = 0.0;
// single brick // single brick
case 1 .. 20: case 1 .. 62:
rotation = 40.0; rotation = 40.0;
// gold bells // gold bells
case 40 .. 80: case 126 .. 252:
rotation = 60.0; rotation = 60.0;
// cherry // cherry
case 100 .. 200: case 500 .. 750:
rotation = 80.0; rotation = 80.0;
// grapes // grapes
case 400 .. 700: case 1500 .. 2000:
rotation = 100.0; rotation = 100.0;
// 69s // 69s
case 5500 .. 11000: case 5000 .. 10000:
rotation = 20.0; rotation = 20.0;
default: default:
@ -32598,23 +32598,23 @@ stock RollSlotMachine( playerid, id )
rotation = 0.0; rotation = 0.0;
// single brick // single brick
case 1 .. 80: case 300 .. 600:
rotation = 40.0; rotation = 40.0;
// gold bells // gold bells
case 160 .. 320: case 700 .. 1300:
rotation = 60.0; rotation = 60.0;
// cherry // cherry
case 700 .. 1400: case 1400 .. 2600:
rotation = 80.0; rotation = 80.0;
// grapes // grapes
case 2000 .. 4000: case 3000 .. 6000:
rotation = 100.0; rotation = 100.0;
// 69s // 69s
case 5000 .. 30000: case 10000 .. 35000:
rotation = 20.0; rotation = 20.0;
default: default:

View File

@ -15903,7 +15903,7 @@ stock initializeObjects( )
CreateDynamicObject( 3528, -1731.090820, 1084.331909, 50.933048, -0.700002, 20.800003, 91.199996 ); CreateDynamicObject( 3528, -1731.090820, 1084.331909, 50.933048, -0.700002, 20.800003, 91.199996 );
CreateDynamicObject( 3524, -1728.305664, 1084.779541, 45.443504, 0.000000, -0.200000, 172.799987 ); CreateDynamicObject( 3524, -1728.305664, 1084.779541, 45.443504, 0.000000, -0.200000, 172.799987 );
CreateDynamicObject( 3524, -1734.260131, 1084.917114, 45.375320, 0.000000, 0.000000, -178.899978 ); CreateDynamicObject( 3524, -1734.260131, 1084.917114, 45.375320, 0.000000, 0.000000, -178.899978 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1195.3206, -682.8578, 52.2863, 0.0000, 0.0000, -19.9879 ), 0, "{FF0000}K{0000FF}e{FFFF00}${00FF00}h {FF8000}H{80FF00}o{FF0000}m{FF8000}e", 130, "Arial", 16, 1, -65536, 0, 1); SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1195.3206, -682.8578, 52.2863, 0.0000, 0.0000, -19.9879 ), 0, "{FFDC2E}THE BO$$", 130, "Arial", 16, 1, -65536, 0, 1);
// Wolf Rooftop Extension Downtown // Wolf Rooftop Extension Downtown
CreateDynamicObject( 3524, -2191.291748, 552.037414, 37.415493, 56.399932, 0.000000, 180.000000 ); CreateDynamicObject( 3524, -2191.291748, 552.037414, 37.415493, 56.399932, 0.000000, 180.000000 );