change min money earned by fireman

This commit is contained in:
Lorenc Pekaj 2019-06-17 23:19:41 +10:00
parent 7705bde84e
commit e8b5df6e77

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@ -11,7 +11,7 @@
/* ** Definitions ** */ /* ** Definitions ** */
#define MAX_FIRES ( 10 ) #define MAX_FIRES ( 10 )
#define FIRE_EXTINGUISH_PAYOUT ( 6000 ) #define FIRE_EXTINGUISH_PAYOUT ( 5000 )
/* ** Variables ** */ /* ** Variables ** */
enum E_FIRE_DATA enum E_FIRE_DATA
@ -85,8 +85,8 @@ hook OnPlayerUpdateEx( playerid )
if ( g_fireData[ i ] [ E_HEALTH ] <= 0.0 ) if ( g_fireData[ i ] [ E_HEALTH ] <= 0.0 )
{ {
new new min_money_earned = floatround( float( FIRE_EXTINGUISH_PAYOUT ) * 0.75 );
money_earned = RandomEx( FIRE_EXTINGUISH_PAYOUT / 2, FIRE_EXTINGUISH_PAYOUT ); new money_earned = RandomEx( min_money_earned, FIRE_EXTINGUISH_PAYOUT );
ach_HandleExtinguishedFires( playerid ); ach_HandleExtinguishedFires( playerid );
SendClientMessageToAllFormatted( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( money_earned ) ); SendClientMessageToAllFormatted( -1, "{A83434}[FIREMAN]"COL_WHITE" %s(%d) has earned "COL_GOLD"%s"COL_WHITE" for extinguishing a house fire.", ReturnPlayerName( playerid ), playerid, cash_format( money_earned ) );