update rp xp payouts
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3365c06eee
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@ -171,7 +171,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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//SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" );
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//SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" );
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GivePlayerCash( playerid, cash );
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GivePlayerCash( playerid, cash );
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GivePlayerScore( playerid, 5 );
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GivePlayerScore( playerid, 5 );
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GivePlayerExperience( playerid, E_ROLEPLAY );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + fDistance / 1000.0 );
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DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
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DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
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p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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@ -243,7 +243,7 @@ CMD:wood( playerid, params[ ] )
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g_treeData[ i ] [ E_CHOPPED ] = true;
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g_treeData[ i ] [ E_CHOPPED ] = true;
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count++;
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count++;
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GivePlayerCash( playerid, 250 );
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GivePlayerCash( playerid, 250 );
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GivePlayerExperience( playerid, E_ROLEPLAY, 0.2 );
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GivePlayerExperience( playerid, E_ROLEPLAY, 0.4 );
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SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
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SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
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break;
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break;
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}
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}
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@ -185,7 +185,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
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GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
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StockMarket_UpdateEarnings( E_STOCK_AVIATION, cash_earned, stock_dividend_allocation );
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StockMarket_UpdateEarnings( E_STOCK_AVIATION, cash_earned, stock_dividend_allocation );
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GivePlayerCash( playerid, cash_earned );
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GivePlayerCash( playerid, cash_earned );
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GivePlayerExperience( playerid, E_ROLEPLAY );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_PilotDistance[ playerid ] / 1000.0 );
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( cash_earned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( cash_earned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
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StopPlayerPilotWork( playerid );
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StopPlayerPilotWork( playerid );
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@ -134,7 +134,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) );
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GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) );
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GivePlayerCash( playerid, iCashEarned );
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GivePlayerCash( playerid, iCashEarned );
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GivePlayerExperience( playerid, E_ROLEPLAY );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_TrainDistance[ playerid ] / 1000.0 );
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ach_HandleTrainMissions( playerid );
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ach_HandleTrainMissions( playerid );
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@ -181,7 +181,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) );
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GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) );
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StockMarket_UpdateEarnings( E_STOCK_TRUCKING_COMPANY, iCashEarned, .factor = 1.0 );
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StockMarket_UpdateEarnings( E_STOCK_TRUCKING_COMPANY, iCashEarned, .factor = 1.0 );
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GivePlayerCash( playerid, iCashEarned );
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GivePlayerCash( playerid, iCashEarned );
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GivePlayerExperience( playerid, E_ROLEPLAY );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + p_TruckingDistance[ playerid ] / 1000.0 );
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p_TruckingDistance [ playerid ] = 0.0;
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p_TruckingDistance [ playerid ] = 0.0;
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p_hasTruckingJob { playerid } = false;
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p_hasTruckingJob { playerid } = false;
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