disable house fires if there are no created homes
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@ -34,6 +34,7 @@ scriptfiles/**/*
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!scriptfiles/COD/
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!scriptfiles/COD/**
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!scriptfiles/updates.txt
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!scriptfiles/cnr_schema.sql
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# npc
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npcmodes/**/*
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@ -91,7 +91,6 @@ native gpci ( playerid, serial[ ], len );
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/* Dynamic Macros */
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#define IsDoubleXP() (GetGVarInt("doublexp")!=0)
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#define IsProxiesBanned() (GetGVarInt("proxyban")!=0)
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#define UpdateBusinessTitle(%0) \
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mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
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@ -2956,7 +2955,6 @@ public OnGameModeInit()
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AddServerVariable( "eventhost", "0", GLOBAL_VARTYPE_INT );
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AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT );
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AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT );
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AddServerVariable( "proxyban", "0", GLOBAL_VARTYPE_INT );
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AddServerVariable( "hitman_budget", "0", GLOBAL_VARTYPE_INT );
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AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING );
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AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING );
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@ -17622,14 +17620,6 @@ CMD:replenishsafe( playerid, params[ ] )
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return 1;
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}
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CMD:proxies( playerid, params[ ] )
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{
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if ( !IsPlayerAdmin( playerid ) ) return 0;
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UpdateServerVariable( "proxyban", GetGVarInt( "proxyban" ) != 0 ? 0 : 1, 0.0, "", GLOBAL_VARTYPE_INT );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are have %s proxies.", IsProxiesBanned( ) ? ("enabled") : ("disabled"));
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return 1;
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}
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CMD:driveby( playerid, params[ ] )
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{
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if ( !IsPlayerAdmin( playerid ) ) return 0;
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@ -28201,8 +28191,8 @@ thread OnHouseLoad( )
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cache_get_field_content( i, "AMMO", weapon_info ), sscanf( weapon_info, "p<.>e<ddddddd>", g_HouseWeaponAmmo[ handle ] );
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}
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}
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}
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printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
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}
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// Make Lorenc the owner of unowned VIP houses
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foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) {
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@ -29695,8 +29685,12 @@ stock TimeConvert( seconds )
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return szTime;
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}
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stock getRandomCreatedHouse( )
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stock GetRandomCreatedHouse( )
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{
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if ( ! Iter_Count( houses ) ) {
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return -1;
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}
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static szCity[ MAX_ZONE_NAME ];
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new ignoredHomes[ MAX_HOUSES ] = { -1, ... };
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@ -30652,9 +30646,10 @@ stock CreateFire( )
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}
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else
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{
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for( new i, house; i < sizeof( g_fireData ); i ++ )
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for( new i = 0; i < sizeof( g_fireData ); i ++ )
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{
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house = getRandomCreatedHouse( );
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new
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house = GetRandomCreatedHouse( );
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if ( Iter_Contains( houses, house ) )
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{
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