removes knife from VIP lounge
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@ -2275,7 +2275,7 @@ CMD:vipgun( playerid, params[ ] )
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if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
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if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
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return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
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return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
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ShowPlayerDialog( playerid, DIALOG_VIP_LOCKER, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Guns", ""COL_GOLD"[GOLD VIP]"COL_GREY" Armour\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper\nKnuckle Duster\nGolf Club\nBaton\nKnife\nBaseball Bat\nSpade\nPool Cue\nKatana\nChainsaw\nDildo\nFlowers\nCane", "Select", "Cancel");
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ShowPlayerDialog( playerid, DIALOG_VIP_LOCKER, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Guns", ""COL_GOLD"[GOLD VIP]"COL_GREY" Armour\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper\nKnuckle Duster\nGolf Club\nBaton\nBaseball Bat\nSpade\nPool Cue\nKatana\nChainsaw\nDildo\nFlowers\nCane", "Select", "Cancel");
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return 1;
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return 1;
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}
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}
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@ -5049,8 +5049,9 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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switch( listitem )
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switch( listitem )
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{
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{
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case 1 .. 13: weaponid = 21 + listitem;
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case 1 .. 13: weaponid = 21 + listitem;
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case 14 .. 23: weaponid = listitem - 13;
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case 14 .. 16: weaponid = listitem - 13;
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case 24 .. 25: weaponid = listitem - 10;
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case 17 .. 22: weaponid = listitem - 12;
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case 23 .. 24: weaponid = listitem - 9;
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}
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}
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GivePlayerWeapon( playerid, weaponid, 0xFFFF );
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GivePlayerWeapon( playerid, weaponid, 0xFFFF );
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SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) );
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SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) );
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