commit
ec06a00f38
@ -140,6 +140,7 @@ static stock
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{ 5, "/editgate", "Editing a gate" },
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{ 5, "/acunban", "Unbanning a player from AC" },
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{ 5, "/safeisbugged", "Debug command for robbery safes" },
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{ 5, "/replenishsafe", "Fixes bugged robbery safes" },
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{ 5, "/autovehrespawn", "Setting auto respawn for vehicles" },
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{ 5, "/megaban", "The Mega Ban" },
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{ 5, "/achangename", "Change a players name" },
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@ -346,6 +346,23 @@ CMD:safeisbugged( playerid, params[ ] )
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return 1;
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}
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CMD:replenishsafe( playerid, params[ ] )
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{
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new
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rID;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "d", rID ) ) return SendUsage( playerid, "/replenishsafe [SAFE_ID]" );
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else if (!Iter_Contains(RobberyCount, rID)) return SendError( playerid, "This is an invalid Safe ID." );
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else
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{
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printf( "[GM:ADMIN] %s has replenished %d! (Success: %d)", ReturnPlayerName( playerid ), rID, setSafeReplenished( rID ) );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You've replenished Safe ID %d: "COL_GREY"%s"COL_WHITE".", rID, g_robberyData[ rID ] [ E_NAME ] );
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}
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return 1;
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}
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CMD:autovehrespawn( playerid, params[ ] )
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{
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#if defined _vsync_included
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@ -1001,3 +1018,41 @@ thread OnPlayerUnforceAC( playerid, player[ ], pID, bool:offline )
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}
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return 1;
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}
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CMD:giveboombox( playerid, params[ ] )
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{
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new
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pID;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/giveboombox [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( GetPlayerBoombox( pID ) ) return SendError( playerid, "Player already has boombox in his inventory." );
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else
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{
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) gave you boombox.", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have given boombox to %s(%d).", ReturnPlayerName( pID ), pID );
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AddAdminLogLineFormatted( "%s(%d) has given boombox to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SetPlayerBoombox( pID, true );
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}
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return 1;
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}
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CMD:removeboombox( playerid, params[ ] )
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{
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new
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pID;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/removeboombox [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( GetPlayerBoombox( pID ) ) return SendError( playerid, "Player doesn't have boombox in his inventory." );
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else
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{
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has removed your boombox.", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have removed boombox from %s(%d).", ReturnPlayerName( pID ), pID );
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AddAdminLogLineFormatted( "%s(%d) has removed boombox from %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SetPlayerBoombox( pID, false );
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}
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return 1;
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}
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@ -255,23 +255,6 @@ CMD:addcomponent( playerid, params[ ] )
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return 1;
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}
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CMD:replenishsafe( playerid, params[ ] )
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{
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new
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rID;
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if ( !IsPlayerAdmin( playerid ) ) return 0;
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else if ( sscanf( params, "d", rID ) ) return SendUsage( playerid, "/replenishsafe [SAFE_ID]" );
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else if (!Iter_Contains(RobberyCount, rID)) return SendError( playerid, "This is an invalid Safe ID." );
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else
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{
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printf( "[GM:ADMIN] %s has replenished %d! (Success: %d)", ReturnPlayerName( playerid ), rID, setSafeReplenished( rID ) );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You've replenished Safe ID %d: "COL_GREY"%s"COL_WHITE".", rID, g_robberyData[ rID ] [ E_NAME ] );
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}
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return 1;
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}
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CMD:driveby( playerid, params[ ] )
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{
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if ( !IsPlayerAdmin( playerid ) ) return 0;
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@ -10,25 +10,26 @@
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/* ** Definitions ** */
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#define DEFAULT_BOOMBOX_RANGE ( 50.0 )
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#define BOOMBOX_URL_LEN ( 128 )
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/* ** Variables ** */
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enum E_BOOMBOX_DATA
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{
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E_OBJECT, Text3D: E_LABEL, E_MUSIC_AREA,
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E_URL[ 128 ],
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Float: E_X, Float: E_Y, Float: E_Z
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Float: E_X, Float: E_Y, Float: E_Z,
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E_URL[ BOOMBOX_URL_LEN ]
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};
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static stock
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g_boomboxData [ MAX_PLAYERS ] [ E_BOOMBOX_DATA ]
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g_boomboxData [ MAX_PLAYERS ] [ E_BOOMBOX_DATA ],
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bool: p_Boombox [ MAX_PLAYERS char ],
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bool: p_UsingBoombox [ MAX_PLAYERS char ]
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;
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_UsingBoombox{ playerid } = false;
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p_Boombox{ playerid } = false;
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Boombox_Destroy( playerid );
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SetPlayerBoombox( playerid, false );
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return 1;
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}
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@ -38,14 +39,12 @@ hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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p_UsingBoombox{ playerid } = false;
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Boombox_Destroy( playerid );
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return 1;
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}
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hook OnPlayerJailed( playerid )
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{
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p_UsingBoombox{ playerid } = false;
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Boombox_Destroy( playerid );
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return 1;
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}
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@ -98,21 +97,42 @@ CMD:boombox( playerid, params[ ] )
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if ( ! strcmp( params, "play", false, 3 ) )
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{
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static
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Float: X, Float: Y, Float: Z, Float: Angle;
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Float: X,
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Float: Y,
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Float: Z,
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Float: Angle,
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szURL[ BOOMBOX_URL_LEN ];
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new szURL[ 128 ];
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if ( sscanf( params[ 5 ], "s[128]", szURL ) ) return SendUsage( playerid, "/boombox play [URL]" );
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else if ( IsPlayerUsingBoombox( playerid ) ) return SendError( playerid, "You are already using Boombox." );
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else if ( IsPlayerNearBoombox( playerid ) ) return SendError( playerid, "You cannot be near another Boombox if you wish to create your own." );
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if ( sscanf( params[ 5 ], sprintf( "s[%d]", BOOMBOX_URL_LEN ), szURL ) ) return SendUsage( playerid, "/boombox play [URL]" );
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// else if ( IsPlayerUsingBoombox( playerid ) ) return SendError( playerid, "You are already using Boombox." );
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else
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{
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if ( GetPlayerPos( playerid, X, Y, Z ) && GetPlayerFacingAngle( playerid, Angle ) )
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{
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Boombox_Create( playerid, szURL, X, Y, Z, Angle );
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p_UsingBoombox{ playerid } = true;
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new
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current_boombox = GetCurrentBoombox( playerid );
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SendServerMessage( playerid, "If the stream doesn't respond then it must be offline. Use "COL_GREY"/boombox stop"COL_WHITE" to stop the stream." );
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if ( current_boombox != -1 && current_boombox != playerid ) {
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return SendError( playerid, "You cannot be near another Boombox if you wish to create your own." );
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}
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if ( IsPlayerUsingBoombox( playerid ) ) {
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if ( GetPlayerDistanceFromPoint( playerid, g_boomboxData[ playerid ] [ E_X ], g_boomboxData[ playerid ] [ E_Y ], g_boomboxData[ playerid ] [ E_Z ] ) > DEFAULT_BOOMBOX_RANGE ) {
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return SendError( playerid, "You are too far from your boombox. Use "COL_GREY"/boombox stop"COL_WHITE" to stop it." );
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}
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format( g_boomboxData[ playerid ] [ E_URL ], BOOMBOX_URL_LEN, "%s", szURL );
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foreach ( new i : Player ) {
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if ( GetPlayerDistanceFromPoint( i, g_boomboxData[ playerid ] [ E_X ], g_boomboxData[ playerid ] [ E_Y ], g_boomboxData[ playerid ] [ E_Z ] ) < DEFAULT_BOOMBOX_RANGE ) {
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StopAudioStreamForPlayer( i );
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PlayAudioStreamForPlayer( i, g_boomboxData[ playerid ] [ E_URL ], g_boomboxData[ playerid ] [ E_X ], g_boomboxData[ playerid ] [ E_Y ], g_boomboxData[ playerid ] [ E_Z ], DEFAULT_BOOMBOX_RANGE, 1 );
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}
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}
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SendServerMessage( playerid, "You have updated your boombox stream to: "COL_GREY"%s", szURL );
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} else {
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SendServerMessage( playerid, "If the stream doesn't respond then it must be offline. Use "COL_GREY"/boombox stop"COL_WHITE" to stop the stream." );
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Boombox_Create( playerid, szURL, X, Y, Z, Angle );
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p_UsingBoombox{ playerid } = true;
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}
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}
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}
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}
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@ -134,8 +154,17 @@ stock IsPlayerUsingBoombox( playerid ) return p_UsingBoombox{ playerid };
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stock GetPlayerBoombox( playerid ) return p_Boombox{ playerid };
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stock SetPlayerBoombox( playerid, bool: toggle )
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{
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if ( ( p_Boombox{ playerid } = toggle ) == false ) {
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Boombox_Destroy( playerid );
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}
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}
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stock Boombox_Destroy( playerid )
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{
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p_UsingBoombox{ playerid } = false;
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g_boomboxData[ playerid ] [ E_X ] = 0.0;
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g_boomboxData[ playerid ] [ E_Y ] = 0.0;
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g_boomboxData[ playerid ] [ E_Z ] = 0.0;
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@ -147,9 +176,9 @@ stock Boombox_Destroy( playerid )
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return 1;
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}
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stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: Angle, Float: fDistance = DEFAULT_BOOMBOX_RANGE )
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stock Boombox_Create( playerid, szURL[ BOOMBOX_URL_LEN ], Float: X, Float: Y, Float: Z, Float: Angle, Float: fDistance = DEFAULT_BOOMBOX_RANGE )
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{
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format( g_boomboxData[ playerid ] [ E_URL ], 128, "%s", szURL );
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format( g_boomboxData[ playerid ] [ E_URL ], BOOMBOX_URL_LEN, "%s", szURL );
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g_boomboxData[ playerid ] [ E_X ] = X;
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g_boomboxData[ playerid ] [ E_Y ] = Y;
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@ -161,12 +190,12 @@ stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: A
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return 1;
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}
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stock IsPlayerNearBoombox( playerid )
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stock GetCurrentBoombox( playerid )
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{
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foreach ( new i : Player ) {
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if ( GetPlayerDistanceFromPoint( playerid, g_boomboxData[ i ] [ E_X ], g_boomboxData[ i ] [ E_Y ], g_boomboxData[ i ] [ E_Z ] ) < DEFAULT_BOOMBOX_RANGE ) {
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return true;
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return i;
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}
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}
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return false;
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return -1;
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}
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@ -649,6 +649,7 @@ thread OnPlayerGangLoaded( playerid )
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thread OnGangAdded( gangid )
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{
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g_gangData[ gangid ] [ E_SQL_ID ] = cache_insert_id( );
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mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ], g_gangData[ gangid ][ E_LEADER ] ) );
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return 1;
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}
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@ -770,6 +771,10 @@ thread OnGangKickOffline( playerid, gangid )
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mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `USER_ID`=%d", player_accid ) );
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mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `ID`=%d", player_accid ) );
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for ( new i = 0; i < MAX_COLEADERS; i++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == player_accid ) {
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g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0;
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}
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SendClientMessageToGang( static_gangid, g_gangData[ static_gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s has left the gang (KICKED)", player_name );
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}
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else
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@ -106,8 +106,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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case SHOP_ITEM_BOOMBOX:
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{
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if ( p_Boombox{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
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p_Boombox{ playerid } = true;
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if ( GetPlayerBoombox( playerid ) ) return SendError( playerid, "You have already purchased this item." );
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SetPlayerBoombox( playerid, true );
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}
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}
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GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
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@ -198,7 +198,7 @@ stock GetShopItemAmount( playerid, id )
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case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
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case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ];
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case SHOP_ITEM_FIREWORKS: return p_Fireworks[ playerid ];
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case SHOP_ITEM_BOOMBOX: return p_Boombox[ playerid ];
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case SHOP_ITEM_BOOMBOX: return GetPlayerBoombox( playerid );
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}
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return 0;
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}
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@ -221,7 +221,7 @@ stock SetPlayerShopItemAmount( playerid, id, value )
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case SHOP_ITEM_METAL_MELTER: p_MetalMelter[ playerid ] = value;
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case SHOP_ITEM_WEED_SEED: g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value;
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case SHOP_ITEM_FIREWORKS: p_Fireworks[ playerid ] = value;
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case SHOP_ITEM_BOOMBOX: p_Boombox[ playerid ] = !!value;
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case SHOP_ITEM_BOOMBOX: SetPlayerBoombox( playerid, !!value );
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}
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return 1;
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}
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@ -248,6 +248,21 @@ hook OnPlayerDeath( playerid, killerid, reason )
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return 1;
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}
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/* ** Commands ** */
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CMD:jackpots( playerid, params[ ] )
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{
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format( szBigString, sizeof( szBigString ), "The Visage Casino\t"COL_GREEN"%s\n\
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4 Dragons Casino\t"COL_GREEN"%s\n\
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Caligulas Casino\t"COL_GREEN"%s",
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cash_format( g_casinoPoolData[ 2 ] [ E_POOL ] ),
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cash_format( g_casinoPoolData[ 1 ] [ E_POOL ] ),
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cash_format( g_casinoPoolData[ 0 ] [ E_POOL ] )
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);
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_GOLD"Jackpots", szBigString, "Okay", "" );
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return 1;
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}
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/* ** Callbacks ** */
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public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo )
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{
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|
@ -209,9 +209,7 @@ new
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p_TazingImmunity [ MAX_PLAYERS ],
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p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
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p_PlayerAltBindTick [ MAX_PLAYERS ],
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p_AimedAtPolice [ MAX_PLAYERS ],
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bool: p_UsingBoombox [ MAX_PLAYERS char ],
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bool: p_Boombox [ MAX_PLAYERS char ]
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p_AimedAtPolice [ MAX_PLAYERS ]
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;
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/* ** Getters And Setters** */
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@ -5198,7 +5198,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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""COL_GREY"/robstore{FFFFFF} - Displays the key to press in-order to rob a store.\n"\
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""COL_GREY"/pdjail{FFFFFF} - Displays the time until jail cells are available for raiding.\n"\
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""COL_GREY"/banks{FFFFFF} - Displays the time until certain banks are available for robbing.\n" );
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strcat( szCMDS, ""COL_GREY"/stoprob{FFFFFF} - Stops your current robbery.\n"\
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strcat( szCMDS, ""COL_GREY"/jackpots{FFFFFF} - Displays current jackpots in all casinos.\n"\
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""COL_GREY"/stoprob{FFFFFF} - Stops your current robbery.\n"\
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""COL_GREY"/job{FFFFFF} - Shows your job.\n"\
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""COL_GREY"/911{FFFFFF} - Calls the emergency services.\n"\
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""COL_GREY"/placehit{FFFFFF} - Places a hit on a specified player.\n"\
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@ -5297,6 +5298,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\
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""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\
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""COL_GREY"/boombox{FFFFFF} - Places a boombox at your position which plays music in small area.\n"\
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""COL_GREY"/colors(/colours){FFFFFF} - Shows the list of all available colours in-game.\n"\
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""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." );
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ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" );
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}
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@ -5419,7 +5421,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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""COL_GREY"Fireworks:{FFFFFF} %d\n"\
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""COL_GREY"Explosive Bullets:{FFFFFF} %d\n"\
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""COL_GREY"Boombox:{FFFFFF} %s\n",
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szLargeString, GetPlayerShopItemAmount( playerid, SHOP_ITEM_WEED_SEED ), p_Fireworks[ pID ], p_ExplosiveBullets[ pID ], p_Boombox{ pID } == true ? ( "Yes" ) : ( "No" ) );
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szLargeString, GetPlayerShopItemAmount( playerid, SHOP_ITEM_WEED_SEED ), p_Fireworks[ pID ], p_ExplosiveBullets[ pID ], GetPlayerBoombox( pID ) ? ( "Yes" ) : ( "No" ) );
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ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Item Statistics", szLargeString, "Okay", "Back" );
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}
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|
Loading…
Reference in New Issue
Block a user