fixes detained kick on checkpoint
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1dc53dffe5
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edea5ff259
@ -271,12 +271,12 @@ CMD:uncuff( playerid, params[ ] )
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CMD:detain( playerid, params[ ] )
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{
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new victimid;
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new victimid = GetClosestPlayer( playerid );
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if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
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else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
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else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
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else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/detain [PLAYER_ID]" );
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else if ( victimid == playerid ) return SendError( playerid, "You cannot detain yourself." );
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//else if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/detain [PLAYER_ID]" );
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//else if ( victimid == playerid ) return SendError( playerid, "You cannot detain yourself." );
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else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
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{
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if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." );
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@ -51,7 +51,7 @@ hook OnScriptInit( )
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}
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hook OnPlayerEnterDynamicCP( playerid, checkpointid ) {
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if ( IsPlayerJailed( playerid ) ) {
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if ( IsPlayerJailed( playerid ) && !IsPlayerDetained( playerid ) ) {
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return SendError( playerid, "You're jailed, and you accessed a checkpoint. I smell a cheater." ), KickPlayerTimed( playerid ), Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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@ -250,20 +250,20 @@ stock JailPlayer( playerid, seconds, admin = 0 )
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PlayerTextDrawSetString ( playerid, p_JailTimeTD[ playerid ], "_" );
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PlayerTextDrawShow ( playerid, p_JailTimeTD[ playerid ] );
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// External Variables to Jail (resetting)
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p_Cuffed { playerid } = false;
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p_InfectedHIV { playerid } = false;
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//p_Detained { playerid } = false;
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//Delete3DTextLabel ( p_DetainedLabel[ playerid ] );
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//p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
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// Primary Jail Variables
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p_Jailed { playerid } = true;
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p_JailTime [ playerid ] = seconds;
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p_AdminJailed { playerid } = admin;
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p_JailTimer [ playerid ] = SetTimerEx( "Unjail", 950, true, "d", playerid );
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// External Variables to Jail (resetting)
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p_Cuffed { playerid } = false;
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p_InfectedHIV { playerid } = false;
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p_Detained { playerid } = false;
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Delete3DTextLabel ( p_DetainedLabel[ playerid ] );
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p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
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CancelEdit ( playerid );
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RemovePlayerStolensFromHands( playerid );
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StopPlayerUsingSlotMachine ( playerid );
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@ -556,6 +556,9 @@ CMD:sync( playerid, params[ ] )
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if ( IsPlayerJailed( playerid ) )
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return SendError( playerid, "You cannot use this feature while you are jailed." );
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if ( IsPlayerDetained( playerid ) )
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return SendError( playerid, "You cannot use this feature while you are detained." );
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if ( IsPlayerInAnyVehicle( playerid ) )
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return SendError( playerid, "You cannot synchronize yourself in a vehicle." );
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@ -1,4 +1,4 @@
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v11.55.172
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v11.55.174
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v11.55.168
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v11.54.157
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v11.53.154
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@ -1,4 +0,0 @@
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(+) /detain and it's dropoff points are now active.
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(/) City Harpoints have been adjusted to only fit the inner-city limits.
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(/) XP Market and /perks are now based off Deathmatch and Robbery XP.
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(*) Fixes the ID requirement for /taze, /cuff, and /arrest
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6
scriptfiles/changelogs/cnr/v11.55.174.txt
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6
scriptfiles/changelogs/cnr/v11.55.174.txt
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@ -0,0 +1,6 @@
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(+) /detain and it's dropoff points are now active.
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(/) City Harpoints have been adjusted to only fit the inner-city limits.
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(/) XP Market and /perks are now based off Deathmatch and Robbery XP.
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(*) Fixes the ID requirement for /taze, /cuff, and /arrest
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(*) Detain no longer requires an ID to be put into the parameters.
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(*) The server no longer thinks a player being detained is a cheating individual.
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