finish modulizing slot machines
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@ -7,7 +7,7 @@
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/* ** Includes ** */
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// core
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// core (needs to be moved to \cnr)
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#include "irresistible\cnr\features\vip.pwn"
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#include "irresistible\cnr\features\irresistibleguard.pwn"
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#include "irresistible\cnr\features\ammunation.pwn"
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@ -1,17 +1,21 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module:
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* Purpose:
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* Module: cnr\features\visage\slot_machines.pwn
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* Purpose: functional progressive slot machines
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_MACHINES 54 // Placed top because of textdraws (TEMPORARY / HOTFIX)
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#define MAX_SLOT_POOLS ( 3 )
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#define POOL_ENTITIES ( 5 )
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/* ** Macros ** */
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#define IsPlayerOnSlotMachine(%0) ( p_usingSlotMachine[ %0 ] != -1 )
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/* ** Constants ** */
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enum E_SLOT_ODD_DATA
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{
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@ -21,7 +25,7 @@ enum E_SLOT_ODD_DATA
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E_PAYOUTS[ 5 ]
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};
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new
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new const
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g_slotOddsPayout[ ] [ E_SLOT_ODD_DATA ] =
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{
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// Entry Fee Probability Tax {Double Brick} {Single Brick} {Gold Bells} {Cherry} {Grapes} {69} Payouts (Single brick, gold bells, etc...)
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@ -48,7 +52,6 @@ enum E_CASINO_POOL_DATA
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E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ]
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};
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new
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g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
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g_slotmachineColors [ ] [ ] = {
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@ -63,10 +66,691 @@ new
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// Iterator
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Iterator: SlotMachines < MAX_MACHINES >,
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Iterator:CasinoPool<MAX_SLOT_POOLS>
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Iterator: CasinoPool < MAX_SLOT_POOLS >,
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// Textdraws
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Text: g_SlotMachineOneTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_SlotMachineTwoTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: p_SlotMachineFigureTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_SlotMachineThreeTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_SlotMachineBoxTD [ 2 ] = { Text: INVALID_TEXT_DRAW, ... }
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;
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/* ** Forwards ** */
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public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo );
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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// load casino prize pools for slots
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mysql_function_query( dbHandle, "SELECT * FROM `CASINO_POOLS`", true, "OnCasinoPoolsLoad", "" );
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// load textdraws
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for ( new i = 0; i < MAX_MACHINES; i ++ )
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{
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p_SlotMachineFigureTD[ i ] = TextDrawCreate(324.000000, 307.000000, "$20,000");
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TextDrawAlignment(p_SlotMachineFigureTD[ i ], 2);
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TextDrawBackgroundColor(p_SlotMachineFigureTD[ i ], 255);
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TextDrawFont(p_SlotMachineFigureTD[ i ], 3);
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TextDrawLetterSize(p_SlotMachineFigureTD[ i ], 0.250000, 1.100000);
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TextDrawColor(p_SlotMachineFigureTD[ i ], -1);
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TextDrawSetOutline(p_SlotMachineFigureTD[ i ], 1);
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TextDrawSetProportional(p_SlotMachineFigureTD[ i ], 1);
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g_SlotMachineOneTD[ i ] = TextDrawCreate(222.000000, 324.000000, "ld_slot:bar1_o");
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TextDrawBackgroundColor(g_SlotMachineOneTD[ i ], 255);
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TextDrawFont(g_SlotMachineOneTD[ i ], 4);
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TextDrawLetterSize(g_SlotMachineOneTD[ i ], 0.500000, 0.399999);
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TextDrawColor(g_SlotMachineOneTD[ i ], -1);
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TextDrawSetOutline(g_SlotMachineOneTD[ i ], 0);
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TextDrawSetProportional(g_SlotMachineOneTD[ i ], 1);
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TextDrawSetShadow(g_SlotMachineOneTD[ i ], 1);
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TextDrawUseBox(g_SlotMachineOneTD[ i ], 1);
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TextDrawBoxColor(g_SlotMachineOneTD[ i ], 255);
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TextDrawTextSize(g_SlotMachineOneTD[ i ], 66.000000, 77.000000);
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g_SlotMachineTwoTD[ i ] = TextDrawCreate(292.000000, 324.000000, "ld_slot:bar1_o");
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TextDrawBackgroundColor(g_SlotMachineTwoTD[ i ], 255);
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TextDrawFont(g_SlotMachineTwoTD[ i ], 4);
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TextDrawLetterSize(g_SlotMachineTwoTD[ i ], 0.500000, 0.399999);
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TextDrawColor(g_SlotMachineTwoTD[ i ], -1);
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TextDrawSetOutline(g_SlotMachineTwoTD[ i ], 0);
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TextDrawSetProportional(g_SlotMachineTwoTD[ i ], 1);
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TextDrawSetShadow(g_SlotMachineTwoTD[ i ], 1);
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TextDrawUseBox(g_SlotMachineTwoTD[ i ], 1);
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TextDrawBoxColor(g_SlotMachineTwoTD[ i ], 255);
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TextDrawTextSize(g_SlotMachineTwoTD[ i ], 66.000000, 77.000000);
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g_SlotMachineThreeTD[ i ] = TextDrawCreate(362.000000, 324.000000, "ld_slot:bar1_o");
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TextDrawBackgroundColor(g_SlotMachineThreeTD[ i ], 255);
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TextDrawFont(g_SlotMachineThreeTD[ i ], 4);
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TextDrawLetterSize(g_SlotMachineThreeTD[ i ], 0.500000, 0.399999);
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TextDrawColor(g_SlotMachineThreeTD[ i ], -1);
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TextDrawSetOutline(g_SlotMachineThreeTD[ i ], 0);
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TextDrawSetProportional(g_SlotMachineThreeTD[ i ], 1);
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TextDrawSetShadow(g_SlotMachineThreeTD[ i ], 1);
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TextDrawUseBox(g_SlotMachineThreeTD[ i ], 1);
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TextDrawBoxColor(g_SlotMachineThreeTD[ i ], 255);
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TextDrawTextSize(g_SlotMachineThreeTD[ i ], 66.000000, 77.000000);
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}
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g_SlotMachineBoxTD[ 0 ] = TextDrawCreate(220.000000, 322.000000, "_");
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TextDrawBackgroundColor(g_SlotMachineBoxTD[ 0 ], 255);
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TextDrawLetterSize(g_SlotMachineBoxTD[ 0 ], 0.500000, 7.000000);
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TextDrawUseBox(g_SlotMachineBoxTD[ 0 ], 1);
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TextDrawBoxColor(g_SlotMachineBoxTD[ 0 ], 112);
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TextDrawTextSize(g_SlotMachineBoxTD[ 0 ], 430.000000, 3.000000);
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g_SlotMachineBoxTD[ 1 ] = TextDrawCreate(220.000000, 306.000000, "_");
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TextDrawBackgroundColor(g_SlotMachineBoxTD[ 1 ], 255);
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TextDrawLetterSize(g_SlotMachineBoxTD[ 1 ], 0.500000, 1.400000);
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TextDrawUseBox(g_SlotMachineBoxTD[ 1 ], 1);
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TextDrawBoxColor(g_SlotMachineBoxTD[ 1 ], 238);
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TextDrawTextSize(g_SlotMachineBoxTD[ 1 ], 430.000000, -18.000000);
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return 1;
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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new
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machineid = p_usingSlotMachine[ playerid ];
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if ( IsPlayerInCasino( playerid ) )
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{
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// Gambling Slots
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if ( machineid != -1 )
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{
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if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
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return StopPlayerUsingSlotMachine( playerid );
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if ( PRESSED( KEY_JUMP ) ) {
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if ( ( p_AutoSpin{ playerid } = ! p_AutoSpin{ playerid } ) == true )
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TriggerPlayerSlotMachine( playerid, machineid );
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return SendServerMessage( playerid, "You have %s autospin for this slot machine.", p_AutoSpin{ playerid } ? ( "enabled" ) : ( "disabled" ) );
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}
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if ( PRESSED( KEY_SPRINT ) ) {
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TriggerPlayerSlotMachine( playerid, machineid );
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}
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if ( PRESSED( KEY_SECONDARY_ATTACK ) )
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{
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if ( g_slotmachineData[ machineid ] [ E_ROLLING ] )
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return SendError( playerid, "Please wait for the slot machine to finish spinning." );
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return StopPlayerUsingSlotMachine( playerid );
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}
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}
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else
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{
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if ( PRESSED( KEY_SECONDARY_ATTACK ) )
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{
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new
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id = GetClosestSlotMachine( playerid );
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if ( id != -1 )
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{
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new Float: X = g_slotmachineData[ id ] [ E_X ] + floatcos( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
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new Float: Y = g_slotmachineData[ id ] [ E_Y ] + floatsin( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
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new Float: Z;
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if ( IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, g_slotmachineData[ id ] [ E_Z ] ) && GetPlayerPos( playerid, Z, Z, Z ) )
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{
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if ( GetPlayerCash( playerid ) < 100 )
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{
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PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 );
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return 1;
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}
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p_AutoSpin{ playerid } = false;
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p_usingSlotMachine[ playerid ] = id;
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SetPlayerPos( playerid, X, Y, Z );
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TogglePlayerControllable( playerid, 0 );
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SetPlayerFacingAngle( playerid, g_slotmachineData[ id ] [ E_A ] );
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TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] / 360 ) * 18 ) ] );
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TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
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TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] / 360 ) * 18 ) ] );
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TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
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TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] / 360 ) * 18 ) ] );
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TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
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TextDrawSetString( p_SlotMachineFigureTD[ id ], sprintf( "~y~~h~%s", cash_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ) );
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TextDrawShowForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
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TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
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TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
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KillTimer( p_SafeHelperTimer[ playerid ] ), p_SafeHelperTimer[ playerid ] = -1; // Stop safe helper
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return ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_SPRINT~~w~ - Spin The Wheels~n~~y~~h~~k~~PED_JUMPING~~w~ - Toggle Autospin~n~~y~~h~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit" );
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}
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}
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}
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}
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}
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_usingSlotMachine[ playerid ] = -1;
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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StopPlayerUsingSlotMachine( playerid );
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return 1;
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}
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/* ** Callbacks ** */
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public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo )
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{
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new
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poolid = g_slotmachineData[ slotid ] [ E_POOL_ID ];
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if ( ! Iter_Contains( CasinoPool, poolid ) )
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return SendError( playerid, "This machine has an invalid casino pool! (0xFF33)" );
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// autospin
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if ( p_AutoSpin{ playerid } )
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TriggerPlayerSlotMachine( playerid, slotid );
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// check combinations
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// printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
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if ( first_combo == second_combo && first_combo == third_combo )
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{
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new
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iNetWin;
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if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ];
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else
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{
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new oddid = -1;
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for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
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oddid = i;
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}
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if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
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iNetWin = g_slotOddsPayout[ oddid ] [ E_PAYOUTS ] [ first_combo - 1 ];
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}
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// readjust casino pool data
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UpdateCasinoPoolData( poolid, .pool_increment = -iNetWin, .total_win = iNetWin );
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// alert user
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if ( iNetWin > g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] ) {
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SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, cash_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
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} else {
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SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", cash_format( iNetWin ) );
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}
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// give the cash
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GivePlayerCash( playerid, iNetWin );
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PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall
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GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 );
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return 1;
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}
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return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 );
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}
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/* ** SQL Threads ** */
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thread OnCasinoPoolsLoad( )
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{
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new
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rows, fields;
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cache_get_data( rows, fields );
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if ( rows )
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{
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for( new i = 0; i < rows; i++ )
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{
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new
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poolid = cache_get_field_content_int( i, "ID", dbHandle );
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if ( 0 <= poolid < MAX_SLOT_POOLS )
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{
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if ( Iter_Contains( CasinoPool, poolid ) )
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break;
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// insert data
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g_casinoPoolData[ poolid ] [ E_POOL ] = cache_get_field_content_int( i, "POOL", dbHandle );
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g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] = cache_get_field_content_int( i, "TOTAL_WINNINGS", dbHandle );
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g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] = cache_get_field_content_int( i, "TOTAL_GAMBLED", dbHandle );
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// create specific 3d texts and objects
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switch ( poolid )
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{
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// caligs low
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case 0:
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{
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2216.5166, 1585.5836, 1006.3437, 0.0000, 10.6999, 91.7292 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2216.7634, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2277.2065, 1606.6026, 1006.1736, 0.0000, -2.3000, 177.1292 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2190.8913, 1677.1768, 11.5257, 0.0000, 20.3999, 179.7994 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2255.6259, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.8115, 1616.7198, 1008.1833, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.5430, 1590.5162, 1008.1849, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2271.5161, 1606.4812, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2219.1663, 1603.9136, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2255.1665, 1613.9871, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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}
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// dragons low
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case 1:
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{
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 1956.5617, 995.9906, 991.5460, 0.0000, -90.1000, 144.6679 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 1968.7164, 990.2147, 991.5709, 0.0000, -90.1000, -26.6321 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 1956.8721, 1039.3811, 991.4691, 0.0999, -89.899, -147.020 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 1968.7106, 1044.6326, 991.4962, 0.0000, -90.1000, 30.9680 );
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g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2026.9927, 1008.0256, 9.630300, 0.0000, 0.000000, 1.70270 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.2894, 992.08720, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.1710, 1043.5509, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = Text3D: INVALID_3DTEXT_ID;
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g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID;
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2603.550048, 1623.765014, 1506.531982, 0.000000, 8.699999, -90.0000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2603.550048, 1584.136962, 1507.233032, 0.000000, 8.699999, 90.00000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2603.520019, 1603.123046, 1505.431030, 0.000000, 0.000000, 0.000000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2591.430908, 1612.844970, 1506.615966, 0.000000, 13.600000, 180.000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2016.567749, 1916.915039, 13.85102100, 0.000000, 15.600006, 0.00000 );
|
||||
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2609.0510, 1591.3191, 1507.1743, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2608.9717, 1615.6409, 1507.1766, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7310, 1615.8630, 1507.1765, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7532, 1591.0193, 1507.1741, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2587.2305, 1611.8252, 1507.1733, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
}
|
||||
}
|
||||
|
||||
// Update pool labels etc
|
||||
UpdateCasinoPoolLabels( poolid );
|
||||
|
||||
// shove the id into the system
|
||||
Iter_Add(CasinoPool, poolid);
|
||||
}
|
||||
else printf( "[ERROR]: A slot pool id exceeds %d\n", MAX_SLOT_POOLS );
|
||||
}
|
||||
|
||||
// create slot machines
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `SLOT_MACHINES`", true, "OnSlotMachinesLoad", "" );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
thread OnSlotMachinesLoad( )
|
||||
{
|
||||
new
|
||||
rows, fields, loadingTick = GetTickCount( );
|
||||
|
||||
cache_get_data( rows, fields );
|
||||
|
||||
if ( rows )
|
||||
{
|
||||
for( new i = 0; i < rows; i++ )
|
||||
{
|
||||
new
|
||||
id = Iter_Free(SlotMachines);
|
||||
|
||||
if ( id != ITER_NONE )
|
||||
{
|
||||
new
|
||||
Float: X = cache_get_field_content_float( i, "X", dbHandle ),
|
||||
Float: Y = cache_get_field_content_float( i, "Y", dbHandle ),
|
||||
Float: Z = cache_get_field_content_float( i, "Z", dbHandle ),
|
||||
Float: rZ = cache_get_field_content_float( i, "ROTATION", dbHandle ),
|
||||
Float: fOffsetX,
|
||||
Float: fOffsetY
|
||||
;
|
||||
|
||||
// Update positions
|
||||
g_slotmachineData[ id ] [ E_X ] = X;
|
||||
g_slotmachineData[ id ] [ E_Y ] = Y;
|
||||
g_slotmachineData[ id ] [ E_Z ] = Z;
|
||||
g_slotmachineData[ id ] [ E_A ] = rZ;
|
||||
|
||||
// Load variables
|
||||
g_slotmachineData[ id ] [ E_ENTRY_FEE ] = cache_get_field_content_int( i, "ENTRY_FEE", dbHandle );
|
||||
g_slotmachineData[ id ] [ E_POOL_ID ] = cache_get_field_content_int( i, "POOL_ID", dbHandle );
|
||||
|
||||
// 3d Text
|
||||
fOffsetX = 1.0 * floatsin( -rZ, degrees );
|
||||
fOffsetY = 1.0 * floatcos( -rZ, degrees );
|
||||
CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play\n"COL_WHITE"%s Minimum", cash_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ), COLOR_GREY, X + fOffsetX, Y + fOffsetY, Z - 0.1, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 1 );
|
||||
|
||||
// Misc variables
|
||||
g_slotmachineData[ id ] [ E_TIMER ] = -1;
|
||||
|
||||
// Create machines
|
||||
CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// Third slot
|
||||
fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees );
|
||||
fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees );
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 );
|
||||
g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// Second slot
|
||||
fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees );
|
||||
fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees );
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 );
|
||||
g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// First slot
|
||||
fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees );
|
||||
fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees );
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 );
|
||||
g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// Add to iteration
|
||||
Iter_Add(SlotMachines, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
static overflow;
|
||||
printf("[SLOT_MACHINE ERROR] Reached limit of %d slots machines, increase to %d to fix.", MAX_MACHINES, MAX_MACHINES + ( ++ overflow ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock TriggerPlayerSlotMachine( playerid, machineid )
|
||||
{
|
||||
if ( p_usingSlotMachine[ playerid ] != machineid )
|
||||
return 1;
|
||||
|
||||
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
|
||||
return StopPlayerUsingSlotMachine( playerid );
|
||||
|
||||
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
|
||||
{
|
||||
new oddid = -1;
|
||||
|
||||
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||
oddid = i;
|
||||
}
|
||||
|
||||
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||
|
||||
new entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ];
|
||||
new poolContribute = floatround( float( entryFee ) * ( 1.0 - g_slotOddsPayout[ oddid ] [ E_TAX ] ) );
|
||||
|
||||
if ( GetPlayerCash( playerid ) < entryFee )
|
||||
return SendError( playerid, "You must have at least %s to use this slot machine.", cash_format( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1;
|
||||
|
||||
// Update casino pool
|
||||
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotOddsPayout[ oddid ] [ E_TAX ] * 100.0 );
|
||||
UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee );
|
||||
|
||||
// Charge the player
|
||||
RollSlotMachine( playerid, machineid );
|
||||
PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 );
|
||||
ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 );
|
||||
GivePlayerCash( playerid, -entryFee );
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock UpdateCasinoPoolLabels( poolid )
|
||||
{
|
||||
for( new i = 0; i < POOL_ENTITIES; i ++ )
|
||||
{
|
||||
if ( IsValidDynamicObject( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ] ) )
|
||||
SetDynamicObjectMaterialText( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ], 0, sprintf( "%s PRIZE", cash_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ), 130, "Arial", 20, 1, 0xFF00FF00, 0, 1 );
|
||||
|
||||
if ( IsValidDynamic3DTextLabel( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ] ) )
|
||||
UpdateDynamic3DTextLabelText( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ], 0x00FF00FF, sprintf( "%s Prize Pool", cash_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ) );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock UpdateCasinoPoolData( poolid, pool_increment = 0, total_win = 0, total_gambled = 0 )
|
||||
{
|
||||
if ( ! Iter_Contains( CasinoPool, poolid ) )
|
||||
return;
|
||||
|
||||
static
|
||||
iUpdateCooldown;
|
||||
|
||||
// update vars
|
||||
g_casinoPoolData[ poolid ] [ E_POOL ] += pool_increment;
|
||||
g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] += total_win;
|
||||
g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] += total_gambled;
|
||||
|
||||
// update labels
|
||||
UpdateCasinoPoolLabels( poolid );
|
||||
|
||||
// update the database
|
||||
if ( g_iTime > iUpdateCooldown )
|
||||
{
|
||||
// update the database
|
||||
format( szNormalString, sizeof( szNormalString ), "UPDATE `CASINO_POOLS` SET `POOL`=%d,`TOTAL_WINNINGS`=%d,`TOTAL_GAMBLED`=%d WHERE `ID`=%d", g_casinoPoolData[ poolid ] [ E_POOL ], g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ], g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ], poolid );
|
||||
mysql_single_query( szNormalString );
|
||||
|
||||
// cooldown
|
||||
iUpdateCooldown = g_iTime + 20;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stock RollSlotMachine( playerid, id )
|
||||
{
|
||||
new bool: loss = false;
|
||||
new Float: rotation;
|
||||
new randomChance;
|
||||
new oddid = -1;
|
||||
|
||||
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||
oddid = i;
|
||||
}
|
||||
|
||||
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||
|
||||
randomChance = MRandom( g_slotOddsPayout[ oddid ] [ E_SAMPLE_SIZE ] + 1 );
|
||||
printf("random chance %d", randomChance );
|
||||
|
||||
if ( randomChance == g_slotOddsPayout[ oddid ] [ E_DOUBLE_BRICK ] ) rotation = 0.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 1 ] ) rotation = 40.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 1 ] ) rotation = 60.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 1 ] ) rotation = 80.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 1 ] ) rotation = 100.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_69 ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_69 ] [ 1 ] ) rotation = 20.0;
|
||||
else loss = true;
|
||||
|
||||
// process loss
|
||||
if ( loss )
|
||||
{
|
||||
if ( random( 2 ) == 0 )
|
||||
{
|
||||
// assign random rotation (must be <= 16)
|
||||
rotation = float( random( 16 ) ) * 20.0;
|
||||
|
||||
// just add 20.0 to each random rotation
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation + 20.0;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation + 40.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// assign random rotation (must be <= 16)
|
||||
rotation = float( RandomEx( 2, 18 ) ) * 20.0;
|
||||
|
||||
// just add 20.0 to each random rotation
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation - 20.0;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation - 40.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation;
|
||||
}
|
||||
|
||||
// Roll it!
|
||||
KillTimer( g_slotmachineData[ id ] [ E_TIMER ] );
|
||||
g_slotmachineData[ id ] [ E_ROLLING ] = true;
|
||||
g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, 0.1, 0 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
function rollMachine( playerid, id, Float: velocity, spins )
|
||||
{
|
||||
new
|
||||
// Is the player even on...
|
||||
bIsConnected = IsPlayerConnected( playerid ),
|
||||
|
||||
// Calculate slot rotations
|
||||
Float: fSlotUno = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] + velocity,
|
||||
Float: fSlotDuo = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] + velocity,
|
||||
Float: fSlotTre = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] + velocity
|
||||
;
|
||||
|
||||
if ( velocity >= 360.0 )
|
||||
{
|
||||
static
|
||||
iWinningIndex[ 3 ], bool: beep[ 2 char ];
|
||||
|
||||
velocity = ++spins * 20.0;
|
||||
|
||||
if ( velocity >= ( 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] ) )
|
||||
{
|
||||
fSlotUno = 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ];
|
||||
|
||||
if ( ! beep{ 0 } )
|
||||
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 0 } = true;
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = fSlotUno;
|
||||
}
|
||||
|
||||
if ( velocity >= ( 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] ) )
|
||||
{
|
||||
fSlotDuo = 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ];
|
||||
|
||||
if ( ! beep{ 1 } )
|
||||
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 1 } = true;
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = fSlotDuo;
|
||||
}
|
||||
|
||||
if ( velocity >= ( 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] ) ) // 1080 is an offset
|
||||
{
|
||||
// Reset the beeps
|
||||
beep{ 0 } = false, beep{ 1 } = false;
|
||||
|
||||
// Equal interval rotating
|
||||
fSlotTre = 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ];
|
||||
|
||||
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 );
|
||||
|
||||
// Calculate index of winning shit
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = fSlotTre;
|
||||
|
||||
// Update the position
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
|
||||
// Kill a few things
|
||||
g_slotmachineData[ id ] [ E_TIMER ] = -1;
|
||||
g_slotmachineData[ id ] [ E_ROLLING ] = false;
|
||||
|
||||
// Check if connected
|
||||
if ( bIsConnected )
|
||||
{
|
||||
// Update final
|
||||
iWinningIndex[ 0 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] / 20.0 );
|
||||
iWinningIndex[ 1 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] / 20.0 );
|
||||
iWinningIndex[ 2 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] / 20.0 );
|
||||
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
|
||||
// Call a winner!
|
||||
return CallLocalFunction( "OnPlayerUseSlotMachine", "ddddd", playerid, id, g_slotmachineTypes[ iWinningIndex[ 0 ] ], g_slotmachineTypes[ iWinningIndex[ 1 ] ], g_slotmachineTypes[ iWinningIndex[ 2 ] ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
iWinningIndex[ 0 ] = floatround( floatfract( fSlotUno / 360 ) * 18 );
|
||||
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ iWinningIndex[ 0 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
|
||||
|
||||
iWinningIndex[ 1 ] = floatround( floatfract( fSlotDuo / 360 ) * 18 );
|
||||
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ iWinningIndex[ 1 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
|
||||
|
||||
iWinningIndex[ 2 ] = floatround( floatfract( fSlotTre / 360 ) * 18 );
|
||||
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
}
|
||||
else velocity *= 1.45;
|
||||
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 0 ], fSlotUno, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 1 ], fSlotDuo, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
|
||||
return ( g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, velocity, spins ) );
|
||||
}
|
||||
|
||||
stock GetClosestSlotMachine( playerid, &Float: distance = FLOAT_INFINITY ) {
|
||||
new
|
||||
iCurrent = -1, Float: fTmp
|
||||
;
|
||||
|
||||
foreach(new id : SlotMachines)
|
||||
{
|
||||
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ id ] [ E_X ], g_slotmachineData[ id ] [ E_Y ], g_slotmachineData[ id ] [ E_Z ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot
|
||||
{
|
||||
distance = fTmp;
|
||||
iCurrent = id;
|
||||
}
|
||||
}
|
||||
return iCurrent;
|
||||
}
|
||||
|
||||
stock StopPlayerUsingSlotMachine( playerid )
|
||||
{
|
||||
if ( p_usingSlotMachine[ playerid ] == -1 )
|
||||
return 1;
|
||||
|
||||
new
|
||||
id = p_usingSlotMachine[ playerid ];
|
||||
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineOneTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
|
||||
|
||||
p_AutoSpin{ playerid } = false;
|
||||
p_usingSlotMachine[ playerid ] = -1;
|
||||
|
||||
HidePlayerHelpDialog( playerid );
|
||||
TogglePlayerControllable( playerid, 1 );
|
||||
return 1;
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
/*
|
||||
* Irresistible Gaming (c) 2018
|
||||
* Developed by Lorenc Pekaj
|
||||
* Module: cnr/textrdraws
|
||||
* Purpose:
|
||||
* Module: cnr/textdraws.pwn
|
||||
* Purpose: encloses all textdraws in the server
|
||||
*/
|
||||
|
||||
#define MAX_MACHINES 54 // Placed top because of textdraws (TEMPORARY / HOTFIX)
|
||||
|
||||
/* ** Includes ** */
|
||||
#include < YSI\y_hooks >
|
||||
|
||||
@ -34,11 +32,6 @@ new
|
||||
Text: g_currentXPTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_CurrentRankTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_CurrentCoinsTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_SlotMachineOneTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
|
||||
Text: g_SlotMachineTwoTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
|
||||
Text: p_SlotMachineFigureTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
|
||||
Text: g_SlotMachineThreeTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
|
||||
Text: g_SlotMachineBoxTD [ 2 ] = { Text: INVALID_TEXT_DRAW, ... },
|
||||
Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW,
|
||||
|
||||
@ -192,20 +185,6 @@ hook OnScriptInit( )
|
||||
TextDrawSetOutline(g_TopDonorTD, 1);
|
||||
TextDrawSetProportional(g_TopDonorTD, 1);
|
||||
|
||||
g_SlotMachineBoxTD[ 0 ] = TextDrawCreate(220.000000, 322.000000, "_");
|
||||
TextDrawBackgroundColor(g_SlotMachineBoxTD[ 0 ], 255);
|
||||
TextDrawLetterSize(g_SlotMachineBoxTD[ 0 ], 0.500000, 7.000000);
|
||||
TextDrawUseBox(g_SlotMachineBoxTD[ 0 ], 1);
|
||||
TextDrawBoxColor(g_SlotMachineBoxTD[ 0 ], 112);
|
||||
TextDrawTextSize(g_SlotMachineBoxTD[ 0 ], 430.000000, 3.000000);
|
||||
|
||||
g_SlotMachineBoxTD[ 1 ] = TextDrawCreate(220.000000, 306.000000, "_");
|
||||
TextDrawBackgroundColor(g_SlotMachineBoxTD[ 1 ], 255);
|
||||
TextDrawLetterSize(g_SlotMachineBoxTD[ 1 ], 0.500000, 1.400000);
|
||||
TextDrawUseBox(g_SlotMachineBoxTD[ 1 ], 1);
|
||||
TextDrawBoxColor(g_SlotMachineBoxTD[ 1 ], 238);
|
||||
TextDrawTextSize(g_SlotMachineBoxTD[ 1 ], 430.000000, -18.000000);
|
||||
|
||||
g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP");
|
||||
TextDrawBackgroundColor(g_currentXPTD, 255);
|
||||
TextDrawFont(g_currentXPTD, 3);
|
||||
@ -447,53 +426,6 @@ hook OnScriptInit( )
|
||||
/* ** Player TextDraws ** */
|
||||
for(new playerid; playerid != MAX_PLAYERS; playerid ++)
|
||||
{
|
||||
if ( playerid < MAX_MACHINES ) {
|
||||
p_SlotMachineFigureTD[ playerid ] = TextDrawCreate(324.000000, 307.000000, "$20,000");
|
||||
TextDrawAlignment(p_SlotMachineFigureTD[ playerid ], 2);
|
||||
TextDrawBackgroundColor(p_SlotMachineFigureTD[ playerid ], 255);
|
||||
TextDrawFont(p_SlotMachineFigureTD[ playerid ], 3);
|
||||
TextDrawLetterSize(p_SlotMachineFigureTD[ playerid ], 0.250000, 1.100000);
|
||||
TextDrawColor(p_SlotMachineFigureTD[ playerid ], -1);
|
||||
TextDrawSetOutline(p_SlotMachineFigureTD[ playerid ], 1);
|
||||
TextDrawSetProportional(p_SlotMachineFigureTD[ playerid ], 1);
|
||||
|
||||
g_SlotMachineOneTD[ playerid ] = TextDrawCreate(222.000000, 324.000000, "ld_slot:bar1_o");
|
||||
TextDrawBackgroundColor(g_SlotMachineOneTD[ playerid ], 255);
|
||||
TextDrawFont(g_SlotMachineOneTD[ playerid ], 4);
|
||||
TextDrawLetterSize(g_SlotMachineOneTD[ playerid ], 0.500000, 0.399999);
|
||||
TextDrawColor(g_SlotMachineOneTD[ playerid ], -1);
|
||||
TextDrawSetOutline(g_SlotMachineOneTD[ playerid ], 0);
|
||||
TextDrawSetProportional(g_SlotMachineOneTD[ playerid ], 1);
|
||||
TextDrawSetShadow(g_SlotMachineOneTD[ playerid ], 1);
|
||||
TextDrawUseBox(g_SlotMachineOneTD[ playerid ], 1);
|
||||
TextDrawBoxColor(g_SlotMachineOneTD[ playerid ], 255);
|
||||
TextDrawTextSize(g_SlotMachineOneTD[ playerid ], 66.000000, 77.000000);
|
||||
|
||||
g_SlotMachineTwoTD[ playerid ] = TextDrawCreate(292.000000, 324.000000, "ld_slot:bar1_o");
|
||||
TextDrawBackgroundColor(g_SlotMachineTwoTD[ playerid ], 255);
|
||||
TextDrawFont(g_SlotMachineTwoTD[ playerid ], 4);
|
||||
TextDrawLetterSize(g_SlotMachineTwoTD[ playerid ], 0.500000, 0.399999);
|
||||
TextDrawColor(g_SlotMachineTwoTD[ playerid ], -1);
|
||||
TextDrawSetOutline(g_SlotMachineTwoTD[ playerid ], 0);
|
||||
TextDrawSetProportional(g_SlotMachineTwoTD[ playerid ], 1);
|
||||
TextDrawSetShadow(g_SlotMachineTwoTD[ playerid ], 1);
|
||||
TextDrawUseBox(g_SlotMachineTwoTD[ playerid ], 1);
|
||||
TextDrawBoxColor(g_SlotMachineTwoTD[ playerid ], 255);
|
||||
TextDrawTextSize(g_SlotMachineTwoTD[ playerid ], 66.000000, 77.000000);
|
||||
|
||||
g_SlotMachineThreeTD[ playerid ] = TextDrawCreate(362.000000, 324.000000, "ld_slot:bar1_o");
|
||||
TextDrawBackgroundColor(g_SlotMachineThreeTD[ playerid ], 255);
|
||||
TextDrawFont(g_SlotMachineThreeTD[ playerid ], 4);
|
||||
TextDrawLetterSize(g_SlotMachineThreeTD[ playerid ], 0.500000, 0.399999);
|
||||
TextDrawColor(g_SlotMachineThreeTD[ playerid ], -1);
|
||||
TextDrawSetOutline(g_SlotMachineThreeTD[ playerid ], 0);
|
||||
TextDrawSetProportional(g_SlotMachineThreeTD[ playerid ], 1);
|
||||
TextDrawSetShadow(g_SlotMachineThreeTD[ playerid ], 1);
|
||||
TextDrawUseBox(g_SlotMachineThreeTD[ playerid ], 1);
|
||||
TextDrawBoxColor(g_SlotMachineThreeTD[ playerid ], 255);
|
||||
TextDrawTextSize(g_SlotMachineThreeTD[ playerid ], 66.000000, 77.000000);
|
||||
}
|
||||
|
||||
p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
|
||||
TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255);
|
||||
TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1);
|
||||
|
@ -67,7 +67,6 @@ new bool: False = false;
|
||||
#define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0})
|
||||
#define IsPlayerMining(%0) (p_isMining{%0})
|
||||
#define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0})
|
||||
#define IsPlayerOnSlotMachine(%0) (p_usingSlotMachine[%0]!=-1)
|
||||
#define IsPlayerRobbing(%0) IsPlayerAttachedObjectSlotUsed(%0,0)
|
||||
#define IsPlayerAdminJailed(%0) (p_AdminJailed{%0}&&p_JailTime[%0])
|
||||
#define IsPlayerInMethlab(%0) (GetPVarInt(%0,"inMethLab")==1&&GetPlayerInterior(%0)==VW_METH)
|
||||
@ -2192,7 +2191,6 @@ public OnPlayerUnjailed( playerid, reasonid );
|
||||
public onSafeBust( playerid, robberyid, type, index );
|
||||
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical );
|
||||
public VendingMachineUsed( playerid, Float: fHealthGiven );
|
||||
public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo );
|
||||
public OnPlayerHoldupStore( playerid, clerkid, step );
|
||||
public OnPlayerAccessEntrance( playerid, entranceid );
|
||||
|
||||
@ -3314,7 +3312,7 @@ public OnGameModeInit()
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `GATES`", true, "OnGatesLoad", "" );
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `GARAGES`", true, "OnGaragesLoad", "" );
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `ENTRANCES`", true, "OnEntrancesLoad", "" );
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `CASINO_POOLS`", true, "OnCasinoPoolsLoad", "" );
|
||||
//mysql_function_query( dbHandle, "SELECT * FROM `CASINO_POOLS`", true, "OnCasinoPoolsLoad", "" );
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `BUSINESSES`", true, "OnBusinessLoad", "" );
|
||||
|
||||
/* ** Timers ** */
|
||||
@ -5193,7 +5191,6 @@ public OnPlayerDisconnect( playerid, reason )
|
||||
p_CasinoRewardsPoints[ playerid ] = 0.0;
|
||||
p_OwnedBusinesses[ playerid ] = 0;
|
||||
g_LastExportModel[ playerid ] = 0;
|
||||
p_usingSlotMachine[ playerid ] = -1;
|
||||
p_ExplosiveBullets[ playerid ] = 0;
|
||||
p_GangSplitProfits[ playerid ] = 0;
|
||||
p_IrresistibleCoins[ playerid ] = 0.0;
|
||||
@ -6190,7 +6187,6 @@ public OnPlayerDeath( playerid, killerid, reason )
|
||||
StopPlayerNpcRobbery( playerid );
|
||||
RemovePlayerFromRace( playerid );
|
||||
RemovePlayerStolensFromHands( playerid );
|
||||
StopPlayerUsingSlotMachine( playerid );
|
||||
RemoveEquippedOre( playerid );
|
||||
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
||||
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
|
||||
@ -14847,58 +14843,6 @@ public OnPlayerObjectMoved(playerid, objectid)
|
||||
return 1;
|
||||
}
|
||||
|
||||
public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo )
|
||||
{
|
||||
new
|
||||
poolid = g_slotmachineData[ slotid ] [ E_POOL_ID ];
|
||||
|
||||
if ( ! Iter_Contains( CasinoPool, poolid ) )
|
||||
return SendError( playerid, "This machine has an invalid casino pool! (0xFF33)" );
|
||||
|
||||
// autospin
|
||||
if ( p_AutoSpin{ playerid } )
|
||||
TriggerPlayerSlotMachine( playerid, slotid );
|
||||
|
||||
// check combinations
|
||||
// printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
|
||||
if ( first_combo == second_combo && first_combo == third_combo )
|
||||
{
|
||||
new
|
||||
iNetWin;
|
||||
|
||||
if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ];
|
||||
else
|
||||
{
|
||||
new oddid = -1;
|
||||
|
||||
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||
oddid = i;
|
||||
}
|
||||
|
||||
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||
|
||||
iNetWin = g_slotOddsPayout[ oddid ] [ E_PAYOUTS ] [ first_combo - 1 ];
|
||||
}
|
||||
|
||||
// readjust casino pool data
|
||||
UpdateCasinoPoolData( poolid, .pool_increment = -iNetWin, .total_win = iNetWin );
|
||||
|
||||
// alert user
|
||||
if ( iNetWin > g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] ) {
|
||||
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, cash_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
|
||||
} else {
|
||||
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", cash_format( iNetWin ) );
|
||||
}
|
||||
|
||||
// give the cash
|
||||
GivePlayerCash( playerid, iNetWin );
|
||||
PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall
|
||||
GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 );
|
||||
}
|
||||
|
||||
public OnPlayerClickTextDraw(playerid, Text: clickedid)
|
||||
{
|
||||
@ -15429,8 +15373,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||
|
||||
new
|
||||
iVehicle = GetPlayerVehicleID( playerid ),
|
||||
iWeapon = GetPlayerWeapon( playerid ),
|
||||
machineid = p_usingSlotMachine[ playerid ]
|
||||
iWeapon = GetPlayerWeapon( playerid )
|
||||
;
|
||||
|
||||
if ( HOLDING( KEY_SPRINT ) && HOLDING( KEY_WALK ) && IsPlayerUsingRadio( playerid ) )
|
||||
@ -15507,83 +15450,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||
}
|
||||
}
|
||||
|
||||
if ( IsPlayerInCasino( playerid ) )
|
||||
{
|
||||
// Gambling Slots
|
||||
if ( machineid != -1 )
|
||||
{
|
||||
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
|
||||
return StopPlayerUsingSlotMachine( playerid );
|
||||
|
||||
if ( PRESSED( KEY_JUMP ) ) {
|
||||
if ( ( p_AutoSpin{ playerid } = ! p_AutoSpin{ playerid } ) == true )
|
||||
TriggerPlayerSlotMachine( playerid, machineid );
|
||||
|
||||
return SendServerMessage( playerid, "You have %s autospin for this slot machine.", p_AutoSpin{ playerid } ? ( "enabled" ) : ( "disabled" ) );
|
||||
}
|
||||
|
||||
if ( PRESSED( KEY_SPRINT ) ) {
|
||||
TriggerPlayerSlotMachine( playerid, machineid );
|
||||
}
|
||||
|
||||
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
|
||||
{
|
||||
if ( g_slotmachineData[ machineid ] [ E_ROLLING ] )
|
||||
return SendError( playerid, "Please wait for the slot machine to finish spinning." );
|
||||
|
||||
return StopPlayerUsingSlotMachine( playerid );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
|
||||
{
|
||||
new
|
||||
id = GetClosestSlotMachine( playerid );
|
||||
|
||||
if ( id != -1 )
|
||||
{
|
||||
X = g_slotmachineData[ id ] [ E_X ] + floatcos( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
|
||||
Y = g_slotmachineData[ id ] [ E_Y ] + floatsin( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
|
||||
|
||||
if ( IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, g_slotmachineData[ id ] [ E_Z ] ) && GetPlayerPos( playerid, Z, Z, Z ) )
|
||||
{
|
||||
if ( GetPlayerCash( playerid ) < 100 )
|
||||
{
|
||||
PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
p_AutoSpin{ playerid } = false;
|
||||
p_usingSlotMachine[ playerid ] = id;
|
||||
|
||||
SetPlayerPos( playerid, X, Y, Z );
|
||||
TogglePlayerControllable( playerid, 0 );
|
||||
SetPlayerFacingAngle( playerid, g_slotmachineData[ id ] [ E_A ] );
|
||||
|
||||
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] / 360 ) * 18 ) ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
|
||||
|
||||
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] / 360 ) * 18 ) ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
|
||||
|
||||
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] / 360 ) * 18 ) ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
|
||||
TextDrawSetString( p_SlotMachineFigureTD[ id ], sprintf( "~y~~h~%s", cash_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ) );
|
||||
TextDrawShowForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
|
||||
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
|
||||
|
||||
KillTimer( p_SafeHelperTimer[ playerid ] ), p_SafeHelperTimer[ playerid ] = -1; // Stop safe helper
|
||||
return ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_SPRINT~~w~ - Spin The Wheels~n~~y~~h~~k~~PED_JUMPING~~w~ - Toggle Autospin~n~~y~~h~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hunter Kill Detection
|
||||
if ( iVehicle && IsValidVehicle( iVehicle ) )
|
||||
{
|
||||
@ -27319,416 +27185,6 @@ stock CheckPlayerVipExpiry( playerid )
|
||||
}
|
||||
}
|
||||
|
||||
thread OnCasinoPoolsLoad( )
|
||||
{
|
||||
new
|
||||
rows, fields;
|
||||
|
||||
cache_get_data( rows, fields );
|
||||
|
||||
if ( rows )
|
||||
{
|
||||
for( new i = 0; i < rows; i++ )
|
||||
{
|
||||
new
|
||||
poolid = cache_get_field_content_int( i, "ID", dbHandle );
|
||||
|
||||
if ( 0 <= poolid < MAX_SLOT_POOLS )
|
||||
{
|
||||
if ( Iter_Contains( CasinoPool, poolid ) )
|
||||
break;
|
||||
|
||||
// insert data
|
||||
g_casinoPoolData[ poolid ] [ E_POOL ] = cache_get_field_content_int( i, "POOL", dbHandle );
|
||||
g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] = cache_get_field_content_int( i, "TOTAL_WINNINGS", dbHandle );
|
||||
g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] = cache_get_field_content_int( i, "TOTAL_GAMBLED", dbHandle );
|
||||
|
||||
// create specific 3d texts and objects
|
||||
switch ( poolid )
|
||||
{
|
||||
// caligs low
|
||||
case 0:
|
||||
{
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2216.5166, 1585.5836, 1006.3437, 0.0000, 10.6999, 91.7292 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2216.7634, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2277.2065, 1606.6026, 1006.1736, 0.0000, -2.3000, 177.1292 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2190.8913, 1677.1768, 11.5257, 0.0000, 20.3999, 179.7994 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2255.6259, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 );
|
||||
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.8115, 1616.7198, 1008.1833, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.5430, 1590.5162, 1008.1849, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2271.5161, 1606.4812, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2219.1663, 1603.9136, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2255.1665, 1613.9871, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
}
|
||||
|
||||
// dragons low
|
||||
case 1:
|
||||
{
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 1956.5617, 995.9906, 991.5460, 0.0000, -90.1000, 144.6679 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 1968.7164, 990.2147, 991.5709, 0.0000, -90.1000, -26.6321 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 1956.8721, 1039.3811, 991.4691, 0.0999, -89.899, -147.020 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 1968.7106, 1044.6326, 991.4962, 0.0000, -90.1000, 30.9680 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2026.9927, 1008.0256, 9.630300, 0.0000, 0.000000, 1.70270 );
|
||||
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.2894, 992.08720, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.1710, 1043.5509, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = Text3D: INVALID_3DTEXT_ID;
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID;
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2603.550048, 1623.765014, 1506.531982, 0.000000, 8.699999, -90.0000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2603.550048, 1584.136962, 1507.233032, 0.000000, 8.699999, 90.00000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2603.520019, 1603.123046, 1505.431030, 0.000000, 0.000000, 0.000000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2591.430908, 1612.844970, 1506.615966, 0.000000, 13.600000, 180.000 );
|
||||
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2016.567749, 1916.915039, 13.85102100, 0.000000, 15.600006, 0.00000 );
|
||||
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2609.0510, 1591.3191, 1507.1743, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2608.9717, 1615.6409, 1507.1766, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7310, 1615.8630, 1507.1765, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7532, 1591.0193, 1507.1741, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2587.2305, 1611.8252, 1507.1733, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||
}
|
||||
}
|
||||
|
||||
// Update pool labels etc
|
||||
UpdateCasinoPoolLabels( poolid );
|
||||
|
||||
// shove the id into the system
|
||||
Iter_Add(CasinoPool, poolid);
|
||||
}
|
||||
else printf( "[ERROR]: A slot pool id exceeds %d\n", MAX_SLOT_POOLS );
|
||||
}
|
||||
|
||||
// create slot machines
|
||||
mysql_function_query( dbHandle, "SELECT * FROM `SLOT_MACHINES`", true, "OnSlotMachinesLoad", "" );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock UpdateCasinoPoolLabels( poolid )
|
||||
{
|
||||
for( new i = 0; i < POOL_ENTITIES; i ++ )
|
||||
{
|
||||
if ( IsValidDynamicObject( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ] ) )
|
||||
SetDynamicObjectMaterialText( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ], 0, sprintf( "%s PRIZE", cash_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ), 130, "Arial", 20, 1, 0xFF00FF00, 0, 1 );
|
||||
|
||||
if ( IsValidDynamic3DTextLabel( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ] ) )
|
||||
UpdateDynamic3DTextLabelText( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ], 0x00FF00FF, sprintf( "%s Prize Pool", cash_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ) );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock UpdateCasinoPoolData( poolid, pool_increment = 0, total_win = 0, total_gambled = 0 )
|
||||
{
|
||||
if ( ! Iter_Contains( CasinoPool, poolid ) )
|
||||
return;
|
||||
|
||||
static
|
||||
iUpdateCooldown;
|
||||
|
||||
// update vars
|
||||
g_casinoPoolData[ poolid ] [ E_POOL ] += pool_increment;
|
||||
g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] += total_win;
|
||||
g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] += total_gambled;
|
||||
|
||||
// update labels
|
||||
UpdateCasinoPoolLabels( poolid );
|
||||
|
||||
// update the database
|
||||
if ( g_iTime > iUpdateCooldown )
|
||||
{
|
||||
// update the database
|
||||
format( szNormalString, sizeof( szNormalString ), "UPDATE `CASINO_POOLS` SET `POOL`=%d,`TOTAL_WINNINGS`=%d,`TOTAL_GAMBLED`=%d WHERE `ID`=%d", g_casinoPoolData[ poolid ] [ E_POOL ], g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ], g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ], poolid );
|
||||
mysql_single_query( szNormalString );
|
||||
|
||||
// cooldown
|
||||
iUpdateCooldown = g_iTime + 20;
|
||||
}
|
||||
}
|
||||
|
||||
thread OnSlotMachinesLoad( )
|
||||
{
|
||||
new
|
||||
rows, fields, loadingTick = GetTickCount( );
|
||||
|
||||
cache_get_data( rows, fields );
|
||||
|
||||
if ( rows )
|
||||
{
|
||||
for( new i = 0; i < rows; i++ )
|
||||
{
|
||||
new
|
||||
id = Iter_Free(SlotMachines);
|
||||
|
||||
if ( id != ITER_NONE )
|
||||
{
|
||||
new
|
||||
Float: X = cache_get_field_content_float( i, "X", dbHandle ),
|
||||
Float: Y = cache_get_field_content_float( i, "Y", dbHandle ),
|
||||
Float: Z = cache_get_field_content_float( i, "Z", dbHandle ),
|
||||
Float: rZ = cache_get_field_content_float( i, "ROTATION", dbHandle ),
|
||||
Float: fOffsetX,
|
||||
Float: fOffsetY
|
||||
;
|
||||
|
||||
// Update positions
|
||||
g_slotmachineData[ id ] [ E_X ] = X;
|
||||
g_slotmachineData[ id ] [ E_Y ] = Y;
|
||||
g_slotmachineData[ id ] [ E_Z ] = Z;
|
||||
g_slotmachineData[ id ] [ E_A ] = rZ;
|
||||
|
||||
// Load variables
|
||||
g_slotmachineData[ id ] [ E_ENTRY_FEE ] = cache_get_field_content_int( i, "ENTRY_FEE", dbHandle );
|
||||
g_slotmachineData[ id ] [ E_POOL_ID ] = cache_get_field_content_int( i, "POOL_ID", dbHandle );
|
||||
|
||||
// 3d Text
|
||||
fOffsetX = 1.0 * floatsin( -rZ, degrees );
|
||||
fOffsetY = 1.0 * floatcos( -rZ, degrees );
|
||||
CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play\n"COL_WHITE"%s Minimum", cash_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ), COLOR_GREY, X + fOffsetX, Y + fOffsetY, Z - 0.1, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 1 );
|
||||
|
||||
// Misc variables
|
||||
g_slotmachineData[ id ] [ E_TIMER ] = -1;
|
||||
|
||||
// Create machines
|
||||
CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// Third slot
|
||||
fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees );
|
||||
fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees );
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 );
|
||||
g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// Second slot
|
||||
fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees );
|
||||
fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees );
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 );
|
||||
g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// First slot
|
||||
fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees );
|
||||
fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees );
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 );
|
||||
g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ, .priority = 9999 );
|
||||
|
||||
// Add to iteration
|
||||
Iter_Add(SlotMachines, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
static overflow;
|
||||
printf("[SLOT_MACHINE ERROR] Reached limit of %d slots machines, increase to %d to fix.", MAX_MACHINES, MAX_MACHINES + ( ++ overflow ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
stock RollSlotMachine( playerid, id )
|
||||
{
|
||||
new bool: loss = false;
|
||||
new Float: rotation;
|
||||
new randomChance;
|
||||
new oddid = -1;
|
||||
|
||||
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||
oddid = i;
|
||||
}
|
||||
|
||||
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||
|
||||
randomChance = MRandom( g_slotOddsPayout[ oddid ] [ E_SAMPLE_SIZE ] + 1 );
|
||||
printf("random chance %d", randomChance );
|
||||
|
||||
if ( randomChance == g_slotOddsPayout[ oddid ] [ E_DOUBLE_BRICK ] ) rotation = 0.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 1 ] ) rotation = 40.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 1 ] ) rotation = 60.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 1 ] ) rotation = 80.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 1 ] ) rotation = 100.0;
|
||||
else if ( g_slotOddsPayout[ oddid ] [ E_69 ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_69 ] [ 1 ] ) rotation = 20.0;
|
||||
else loss = true;
|
||||
|
||||
// process loss
|
||||
if ( loss )
|
||||
{
|
||||
if ( random( 2 ) == 0 )
|
||||
{
|
||||
// assign random rotation (must be <= 16)
|
||||
rotation = float( random( 16 ) ) * 20.0;
|
||||
|
||||
// just add 20.0 to each random rotation
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation + 20.0;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation + 40.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// assign random rotation (must be <= 16)
|
||||
rotation = float( RandomEx( 2, 18 ) ) * 20.0;
|
||||
|
||||
// just add 20.0 to each random rotation
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation - 20.0;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation - 40.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation;
|
||||
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation;
|
||||
}
|
||||
|
||||
// Roll it!
|
||||
KillTimer( g_slotmachineData[ id ] [ E_TIMER ] );
|
||||
g_slotmachineData[ id ] [ E_ROLLING ] = true;
|
||||
g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, 0.1, 0 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
function rollMachine( playerid, id, Float: velocity, spins )
|
||||
{
|
||||
new
|
||||
// Is the player even on...
|
||||
bIsConnected = IsPlayerConnected( playerid ),
|
||||
|
||||
// Calculate slot rotations
|
||||
Float: fSlotUno = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] + velocity,
|
||||
Float: fSlotDuo = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] + velocity,
|
||||
Float: fSlotTre = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] + velocity
|
||||
;
|
||||
|
||||
if ( velocity >= 360.0 )
|
||||
{
|
||||
static
|
||||
iWinningIndex[ 3 ], bool: beep[ 2 char ];
|
||||
|
||||
velocity = ++spins * 20.0;
|
||||
|
||||
if ( velocity >= ( 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] ) )
|
||||
{
|
||||
fSlotUno = 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ];
|
||||
|
||||
if ( ! beep{ 0 } )
|
||||
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 0 } = true;
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = fSlotUno;
|
||||
}
|
||||
|
||||
if ( velocity >= ( 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] ) )
|
||||
{
|
||||
fSlotDuo = 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ];
|
||||
|
||||
if ( ! beep{ 1 } )
|
||||
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 1 } = true;
|
||||
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = fSlotDuo;
|
||||
}
|
||||
|
||||
if ( velocity >= ( 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] ) ) // 1080 is an offset
|
||||
{
|
||||
// Reset the beeps
|
||||
beep{ 0 } = false, beep{ 1 } = false;
|
||||
|
||||
// Equal interval rotating
|
||||
fSlotTre = 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ];
|
||||
|
||||
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 );
|
||||
|
||||
// Calculate index of winning shit
|
||||
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = fSlotTre;
|
||||
|
||||
// Update the position
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
|
||||
// Kill a few things
|
||||
g_slotmachineData[ id ] [ E_TIMER ] = -1;
|
||||
g_slotmachineData[ id ] [ E_ROLLING ] = false;
|
||||
|
||||
// Check if connected
|
||||
if ( bIsConnected )
|
||||
{
|
||||
// Update final
|
||||
iWinningIndex[ 0 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] / 20.0 );
|
||||
iWinningIndex[ 1 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] / 20.0 );
|
||||
iWinningIndex[ 2 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] / 20.0 );
|
||||
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
|
||||
// Call a winner!
|
||||
return CallLocalFunction( "OnPlayerUseSlotMachine", "ddddd", playerid, id, g_slotmachineTypes[ iWinningIndex[ 0 ] ], g_slotmachineTypes[ iWinningIndex[ 1 ] ], g_slotmachineTypes[ iWinningIndex[ 2 ] ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
iWinningIndex[ 0 ] = floatround( floatfract( fSlotUno / 360 ) * 18 );
|
||||
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ iWinningIndex[ 0 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
|
||||
|
||||
iWinningIndex[ 1 ] = floatround( floatfract( fSlotDuo / 360 ) * 18 );
|
||||
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ iWinningIndex[ 1 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
|
||||
|
||||
iWinningIndex[ 2 ] = floatround( floatfract( fSlotTre / 360 ) * 18 );
|
||||
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
|
||||
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
}
|
||||
else velocity *= 1.45;
|
||||
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 0 ], fSlotUno, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 1 ], fSlotDuo, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
|
||||
|
||||
return ( g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, velocity, spins ) );
|
||||
}
|
||||
|
||||
stock GetClosestSlotMachine( playerid, &Float: distance = FLOAT_INFINITY ) {
|
||||
new
|
||||
iCurrent = -1, Float: fTmp
|
||||
;
|
||||
|
||||
foreach(new id : SlotMachines)
|
||||
{
|
||||
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ id ] [ E_X ], g_slotmachineData[ id ] [ E_Y ], g_slotmachineData[ id ] [ E_Z ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot
|
||||
{
|
||||
distance = fTmp;
|
||||
iCurrent = id;
|
||||
}
|
||||
}
|
||||
return iCurrent;
|
||||
}
|
||||
|
||||
stock StopPlayerUsingSlotMachine( playerid )
|
||||
{
|
||||
if ( p_usingSlotMachine[ playerid ] == -1 )
|
||||
return 1;
|
||||
|
||||
new
|
||||
id = p_usingSlotMachine[ playerid ];
|
||||
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineOneTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
|
||||
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
|
||||
|
||||
p_AutoSpin{ playerid } = false;
|
||||
p_usingSlotMachine[ playerid ] = -1;
|
||||
|
||||
HidePlayerHelpDialog( playerid );
|
||||
TogglePlayerControllable( playerid, 1 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
thread OnNewNameCheckBanned( playerid, Float: iCoinRequirement, newName[ ] )
|
||||
{
|
||||
new
|
||||
@ -29375,43 +28831,6 @@ stock discordLevelToString( DCC_User: user )
|
||||
}
|
||||
#endif
|
||||
|
||||
stock TriggerPlayerSlotMachine( playerid, machineid )
|
||||
{
|
||||
if ( p_usingSlotMachine[ playerid ] != machineid )
|
||||
return 1;
|
||||
|
||||
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
|
||||
return StopPlayerUsingSlotMachine( playerid );
|
||||
|
||||
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
|
||||
{
|
||||
new oddid = -1;
|
||||
|
||||
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||
oddid = i;
|
||||
}
|
||||
|
||||
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||
|
||||
new entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ];
|
||||
new poolContribute = floatround( float( entryFee ) * ( 1.0 - g_slotOddsPayout[ oddid ] [ E_TAX ] ) );
|
||||
|
||||
if ( GetPlayerCash( playerid ) < entryFee )
|
||||
return SendError( playerid, "You must have at least %s to use this slot machine.", cash_format( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1;
|
||||
|
||||
// Update casino pool
|
||||
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotOddsPayout[ oddid ] [ E_TAX ] * 100.0 );
|
||||
UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee );
|
||||
|
||||
// Charge the player
|
||||
RollSlotMachine( playerid, machineid );
|
||||
PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 );
|
||||
ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 );
|
||||
GivePlayerCash( playerid, -entryFee );
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock SendClientMessageToRace( raceid, colour, format[ ], va_args<> )
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user