Robbery xp for jail
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@ -145,7 +145,7 @@ hook OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
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{
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g_alcatrazTimestamp = g_iTime + 300;
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//GivePlayerExperience( playerid, E_TERRORIST );
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GivePlayerExperience( playerid, E_ROBBERY );
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GivePlayerScore( playerid, 3 );
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GivePlayerWantedLevel( playerid, 24 );
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ach_HandleJailBlown( playerid );
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@ -165,7 +165,7 @@ hook OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
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g_jailData[ j ] [ E_BOMBED ] = true;
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g_jailData[ j ] [ E_TIMESTAMP ] = g_iTime + 300;
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//GivePlayerExperience( playerid, E_TERRORIST );
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GivePlayerExperience( playerid, E_ROBBERY );
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GivePlayerScore( playerid, 3 );
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GivePlayerWantedLevel( playerid, 24 );
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ach_HandleJailBlown( playerid );
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