remove "sccanf_u" definition ... caused issues
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3c58eb8523
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@ -27,7 +27,7 @@ CMD:check( playerid, params[ ] )
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;
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;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/check [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/check [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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else
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{
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{
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@ -187,7 +187,7 @@ CMD:creategate( playerid, params[ ] )
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;
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;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"dffs[8]", pID, model, speed, range, password ) ) return SendUsage( playerid, "/creategate [PLAYER_ID] [MODEL_ID] [SPEED] [RANGE] [PASSWORD]" );
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else if ( sscanf( params, "udffs[8]", pID, model, speed, range, password ) ) return SendUsage( playerid, "/creategate [PLAYER_ID] [MODEL_ID] [SPEED] [RANGE] [PASSWORD]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( model < 0 || model > 20000 ) return SendError( playerid, "Invalid Object Model." );
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else if ( model < 0 || model > 20000 ) return SendError( playerid, "Invalid Object Model." );
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else if ( speed < 1.0 || speed > 100.0 ) return SendError( playerid, "Please specify a speed between 1.0 and 100.0." );
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else if ( speed < 1.0 || speed > 100.0 ) return SendError( playerid, "Please specify a speed between 1.0 and 100.0." );
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@ -321,7 +321,7 @@ function autoVehicleSpawn( )
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reason[ 50 ]
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reason[ 50 ]
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;
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;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"S(No Reason)[50]", pID, reason ) ) SendUsage( playerid, "/megaban [PLAYER_ID] [REASON]" );
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else if ( sscanf( params, "uS(No Reason)[50]", pID, reason ) ) SendUsage( playerid, "/megaban [PLAYER_ID] [REASON]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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//else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
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//else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
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//else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
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//else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
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@ -343,7 +343,7 @@ CMD:achangename( playerid, params[ ] )
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szQuery[ 100 ]
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szQuery[ 100 ]
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;
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;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"s[24]", pID, nName ) ) return SendUsage( playerid, "/achangename [PLAYER_ID] [NEW_NAME]" );
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else if ( sscanf( params, "us[24]", pID, nName ) ) return SendUsage( playerid, "/achangename [PLAYER_ID] [NEW_NAME]" );
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else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
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else if ( !isValidPlayerName( nName ) ) return SendError( playerid, "Invalid Name Character." );
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else if ( !isValidPlayerName( nName ) ) return SendError( playerid, "Invalid Name Character." );
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else if ( p_OwnedHouses[ pID ] > 0 || GetPlayerOwnedApartments( pID ) > 0 ) return SendError( playerid, "This player has a house and/or apartment." ), SendError( pID, ""COL_ORANGE"In order to change your name, you must sell your houses and/or apartment.");
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else if ( p_OwnedHouses[ pID ] > 0 || GetPlayerOwnedApartments( pID ) > 0 ) return SendError( playerid, "This player has a house and/or apartment." ), SendError( pID, ""COL_ORANGE"In order to change your name, you must sell your houses and/or apartment.");
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@ -571,7 +571,7 @@ CMD:createcar( playerid, params[ ] )
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;
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;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"s[24]", pID, vName ) ) return SendUsage( playerid, "/createcar [PLAYER_ID] [VEHICLE_NAME]" );
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else if ( sscanf( params, "us[24]", pID, vName ) ) return SendUsage( playerid, "/createcar [PLAYER_ID] [VEHICLE_NAME]" );
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else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
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else if ( p_OwnedVehicles[ pID ] >= GetPlayerVehicleSlots( pID ) ) return SendError( playerid, "This player has too many vehicles." );
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else if ( p_OwnedVehicles[ pID ] >= GetPlayerVehicleSlots( pID ) ) return SendError( playerid, "This player has too many vehicles." );
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else
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else
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@ -723,7 +723,7 @@ CMD:forceac( playerid, params[ ] )
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pID;
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pID;
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, #sscanf_u, pID ) ) SendUsage( playerid, "/forceac [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/forceac [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You cant kick yourself." );
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else if ( pID == playerid ) return SendError( playerid, "You cant kick yourself." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
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@ -36,7 +36,7 @@ CMD:setworld( playerid, params[ ] )
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{
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{
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new pID, worldid;
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new pID, worldid;
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"d", pID, worldid ) ) return SendUsage( playerid, "/setworld [PLAYER_ID] [WORLD_ID]" );
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else if ( sscanf( params, "ud", pID, worldid ) ) return SendUsage( playerid, "/setworld [PLAYER_ID] [WORLD_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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else
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{
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{
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@ -61,7 +61,7 @@ CMD:setinterior( playerid, params[ ] )
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{
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{
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new pID, worldid;
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new pID, worldid;
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"d", pID, worldid ) ) return SendUsage( playerid, "/setinterior [PLAYER_ID] [INTERIOR_ID]" );
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else if ( sscanf( params, "ud", pID, worldid ) ) return SendUsage( playerid, "/setinterior [PLAYER_ID] [INTERIOR_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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else
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{
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{
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@ -88,7 +88,7 @@ CMD:uncopban( playerid, params [ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage( playerid, "/uncopban [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/uncopban [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( p_CopBanned{ pID } == 0 ) return SendError( playerid, "This player is not cop-banned." );
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else if ( p_CopBanned{ pID } == 0 ) return SendError( playerid, "This player is not cop-banned." );
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else
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else
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@ -107,7 +107,7 @@ CMD:unarmyban( playerid, params [ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage( playerid, "/unarmyban [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/unarmyban [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( p_ArmyBanned{ pID } == 0 ) return SendError( playerid, "This player is not army-banned." );
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else if ( p_ArmyBanned{ pID } == 0 ) return SendError( playerid, "This player is not army-banned." );
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else
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else
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@ -324,7 +324,7 @@ CMD:addnote( playerid, params[ ] )
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;
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;
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"s[72]", pID, note ) ) return SendUsage( playerid, "/addnote [PLAYER_ID] [NOTE]" );
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else if ( sscanf( params, "us[72]", pID, note ) ) return SendUsage( playerid, "/addnote [PLAYER_ID] [NOTE]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( strlen( note ) < 3 ) return SendError( playerid, "Keep your note's character count within the range of 3 - 72." );
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else if ( strlen( note ) < 3 ) return SendError( playerid, "Keep your note's character count within the range of 3 - 72." );
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else
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else
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@ -59,7 +59,7 @@ CMD:aka( playerid, params[ ] )
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/aka [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/aka [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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else
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{
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{
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@ -75,7 +75,7 @@ CMD:pinfo( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/pinfo [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/pinfo [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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else
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{
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{
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@ -187,7 +187,7 @@ CMD:frules( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/frules [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/frules [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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else
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@ -205,7 +205,7 @@ CMD:fpc( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/fpc [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/fpc [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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else
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@ -223,7 +223,7 @@ CMD:freeze( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/freeze [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/freeze [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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else
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@ -243,7 +243,7 @@ CMD:unfreeze( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/unfreeze [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/unfreeze [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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else
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@ -263,7 +263,7 @@ CMD:awep( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/awep [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/awep [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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else
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@ -313,7 +313,7 @@ CMD:stpfa( playerid, params[ ] )
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pID
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pID
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/stpfa [PLAYER_ID]");
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else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/stpfa [PLAYER_ID]");
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else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
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else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
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@ -333,7 +333,7 @@ CMD:ans( playerid, params[ ] )
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;
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"s[90]", pID, msg ) ) return SendUsage( playerid, "/ans [PLAYER_ID] [ANSWER]" );
|
else if ( sscanf( params, "us[90]", pID, msg ) ) return SendUsage( playerid, "/ans [PLAYER_ID] [ANSWER]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You cannot answer yourself." );
|
else if ( pID == playerid ) return SendError( playerid, "You cannot answer yourself." );
|
||||||
else if ( iTime < p_AnswerDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to answer this person.", p_AnswerDelay[ pID ] - iTime );
|
else if ( iTime < p_AnswerDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to answer this person.", p_AnswerDelay[ pID ] - iTime );
|
||||||
@ -354,7 +354,7 @@ CMD:respond( playerid, params[ ] )
|
|||||||
pID;
|
pID;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/respond [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/respond [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You cannot respond to yourself." );
|
else if ( pID == playerid ) return SendError( playerid, "You cannot respond to yourself." );
|
||||||
else if ( g_iTime < p_RespondDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to respond to this person.", p_RespondDelay[ pID ] - g_iTime );
|
else if ( g_iTime < p_RespondDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to respond to this person.", p_RespondDelay[ pID ] - g_iTime );
|
||||||
@ -396,7 +396,7 @@ CMD:warn( playerid, params[ ] )
|
|||||||
reason[ 32 ]
|
reason[ 32 ]
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/warn [PLAYER_ID] [REASON]" );
|
else if ( sscanf( params, "uS(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/warn [PLAYER_ID] [REASON]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You can't warn your self." );
|
else if ( pID == playerid ) return SendError( playerid, "You can't warn your self." );
|
||||||
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -429,7 +429,7 @@ CMD:setskin( playerid, params[ ] )
|
|||||||
skin
|
skin
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"d", pID, skin ) ) SendUsage(playerid, "/setskin [PLAYER_ID] [SKIN_ID]");
|
else if ( sscanf( params, "ud", pID, skin ) ) SendUsage(playerid, "/setskin [PLAYER_ID] [SKIN_ID]");
|
||||||
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." );
|
else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." );
|
||||||
@ -457,7 +457,7 @@ CMD:stpfr( playerid, params[ ] )
|
|||||||
pID
|
pID
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/stpfr [PLAYER_ID]");
|
else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/stpfr [PLAYER_ID]");
|
||||||
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
|
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -477,7 +477,7 @@ CMD:getstats( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/getstats [PLAYER_ID]");
|
else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/getstats [PLAYER_ID]");
|
||||||
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( !p_PlayerLogged{ pID } ) return SendError( playerid, "This player is not logged in." );
|
else if ( !p_PlayerLogged{ pID } ) return SendError( playerid, "This player is not logged in." );
|
||||||
else
|
else
|
||||||
@ -525,7 +525,7 @@ CMD:slap( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"F(10.0)", pID, offset ) ) return SendUsage(playerid, "/slap [PLAYER_ID] [OFFSET (= 10.0)]");
|
else if ( sscanf( params, "uF(10.0)", pID, offset ) ) return SendUsage(playerid, "/slap [PLAYER_ID] [OFFSET (= 10.0)]");
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
||||||
else
|
else
|
||||||
@ -546,7 +546,7 @@ CMD:jail( playerid, params [ ] )
|
|||||||
reason[ 50 ]
|
reason[ 50 ]
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"dS(No Reason)[50]", pID, Seconds, reason ) ) return SendUsage( playerid, "/jail [PLAYER_ID] [SECONDS] [REASON]");
|
else if ( sscanf( params, "udS(No Reason)[50]", pID, Seconds, reason ) ) return SendUsage( playerid, "/jail [PLAYER_ID] [SECONDS] [REASON]");
|
||||||
else if ( Seconds > 20000 || Seconds < 1 ) return SendError( playerid, "You're misleading the seconds limit ( 0 - 20000 )");
|
else if ( Seconds > 20000 || Seconds < 1 ) return SendError( playerid, "You're misleading the seconds limit ( 0 - 20000 )");
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
@ -569,7 +569,7 @@ CMD:unjail( playerid, params [ ] )
|
|||||||
pID
|
pID
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/unjail [PLAYER_ID]");
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/unjail [PLAYER_ID]");
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player is not jailed." );
|
else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player is not jailed." );
|
||||||
else
|
else
|
||||||
@ -588,7 +588,7 @@ CMD:spec( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/spec [PLAYER_ID]");
|
else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/spec [PLAYER_ID]");
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( pID == playerid ) return SendError(playerid, "You cannot spectate yourself.");
|
else if ( pID == playerid ) return SendError(playerid, "You cannot spectate yourself.");
|
||||||
else
|
else
|
||||||
@ -659,7 +659,7 @@ CMD:goto( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" );
|
||||||
else if ( ! IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( ! IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself.");
|
else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself.");
|
||||||
else
|
else
|
||||||
|
@ -72,7 +72,7 @@ CMD:createentrance( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, sscanf_u # "fffdddds[32]", ownerid, toX, toY, toZ, interior, world, customInterior, vipOnly, label ) ) return SendUsage( playerid, "/createhouse [OWNER] [TO_X] [TO_Y] [TO_Z] [INTERIOR] [WORLD] [CUSTOM_INTERIOR] [VIP_ONLY] [LABEL]" );
|
else if ( sscanf( params, "ufffdddds[32]", ownerid, toX, toY, toZ, interior, world, customInterior, vipOnly, label ) ) return SendUsage( playerid, "/createhouse [OWNER] [TO_X] [TO_Y] [TO_Z] [INTERIOR] [WORLD] [CUSTOM_INTERIOR] [VIP_ONLY] [LABEL]" );
|
||||||
else if ( !IsPlayerConnected( ownerid ) || IsPlayerNPC( ownerid ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( ownerid ) || IsPlayerNPC( ownerid ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -131,7 +131,7 @@ CMD:setgangleader( playerid, params[ ] )
|
|||||||
sqlid, pID;
|
sqlid, pID;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, "d" #sscanf_u, sqlid, pID ) ) return SendUsage( playerid, "/setgangleader [GANG_ID] [PLAYER_ID]" );
|
else if ( sscanf( params, "du", sqlid, pID ) ) return SendUsage( playerid, "/setgangleader [GANG_ID] [PLAYER_ID]" );
|
||||||
//else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." );
|
//else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
// else if ( p_GangID[ pID ] != gID ) return SendError( playerid, "This player isn't in this gang." );
|
// else if ( p_GangID[ pID ] != gID ) return SendError( playerid, "This player isn't in this gang." );
|
||||||
@ -231,7 +231,7 @@ CMD:seteventhost( playerid, params[ ] )
|
|||||||
pID;
|
pID;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 5 && p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 5 && p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) SendUsage( playerid, "/seteventhost [PLAYER_ID]");
|
else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/seteventhost [PLAYER_ID]");
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_AdminLevel[ pID ] < 4 ) return SendError( playerid, "The user you specify must have an administration level 4 or above." );
|
else if ( p_AdminLevel[ pID ] < 4 ) return SendError( playerid, "The user you specify must have an administration level 4 or above." );
|
||||||
else
|
else
|
||||||
@ -260,7 +260,7 @@ CMD:setlevel( playerid, params[ ] )
|
|||||||
iLevel
|
iLevel
|
||||||
;
|
;
|
||||||
if ( !IsPlayerAdmin( playerid ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( !IsPlayerAdmin( playerid ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"d", pID, iLevel ) ) SendUsage( playerid, "/setlevel [PLAYER_ID] [LEVEL]");
|
else if ( sscanf( params, "d", pID, iLevel ) ) SendUsage( playerid, "/setlevel [PLAYER_ID] [LEVEL]");
|
||||||
else if ( iLevel < 0 || iLevel > 6 ) return SendError( playerid, "Please specify an administration level between 0 and 6." );
|
else if ( iLevel < 0 || iLevel > 6 ) return SendError( playerid, "Please specify an administration level between 0 and 6." );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
@ -339,7 +339,7 @@ CMD:playaction( playerid, params[ ] )
|
|||||||
new
|
new
|
||||||
pID, action;
|
pID, action;
|
||||||
|
|
||||||
if ( sscanf(params, ""#sscanf_u"d", pID, action ) )
|
if ( sscanf(params, "ud", pID, action ) )
|
||||||
return SendUsage( playerid, "/playaction [PLAYER_ID] [SPECIAL_ACTION]");
|
return SendUsage( playerid, "/playaction [PLAYER_ID] [SPECIAL_ACTION]");
|
||||||
|
|
||||||
SetPlayerSpecialAction( pID, action );
|
SetPlayerSpecialAction( pID, action );
|
||||||
@ -355,7 +355,7 @@ CMD:playanimation( playerid, params[ ] )
|
|||||||
new szAnimation[ 2 ][ 64 ];
|
new szAnimation[ 2 ][ 64 ];
|
||||||
new loop, lockx, locky, freeze, time, force_sync;
|
new loop, lockx, locky, freeze, time, force_sync;
|
||||||
|
|
||||||
if ( sscanf(params, ""#sscanf_u"s[64]s[64]D(0)D(0)D(0)D(0)D(0)D(0)", pID, szAnimation[ 0 ], szAnimation[ 1 ], loop, lockx, locky, freeze, time, force_sync ) )
|
if ( sscanf(params, "us[64]s[64]D(0)D(0)D(0)D(0)D(0)D(0)", pID, szAnimation[ 0 ], szAnimation[ 1 ], loop, lockx, locky, freeze, time, force_sync ) )
|
||||||
return SendUsage( playerid, "/playanimation [PLAYER_ID] [LIBRARY] [ANIM_NAME] [LOOP (0)] [LOCK_X (0)] [LOCK_Y (0)] [FREEZE (0)] [TIME (0)] [FORCE_SYNC (0)]" );
|
return SendUsage( playerid, "/playanimation [PLAYER_ID] [LIBRARY] [ANIM_NAME] [LOOP (0)] [LOCK_X (0)] [LOCK_Y (0)] [FREEZE (0)] [TIME (0)] [FORCE_SYNC (0)]" );
|
||||||
|
|
||||||
ApplyAnimation( pID, szAnimation[0], szAnimation[1], 4.1, loop, lockx, locky, freeze, time, force_sync );
|
ApplyAnimation( pID, szAnimation[0], szAnimation[1], 4.1, loop, lockx, locky, freeze, time, force_sync );
|
||||||
|
@ -13,7 +13,7 @@ CMD:smlog( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/smlog [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/smlog [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -30,7 +30,7 @@ CMD:iclog( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/iclog [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/iclog [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -46,7 +46,7 @@ CMD:resetwep( playerid, params[ ] )
|
|||||||
pID
|
pID
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/resetwep [PLAYER_ID]" );
|
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/resetwep [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -64,7 +64,7 @@ CMD:getip( playerid, params[ ] )
|
|||||||
pID
|
pID
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/getip [PLAYER_ID]" );
|
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/getip [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_AdminLevel[ pID ] >= 5 || IsPlayerLorenc( pID ) ) return SendError( playerid, "I love this person so much that I wont give you his IP :)");
|
else if ( p_AdminLevel[ pID ] >= 5 || IsPlayerLorenc( pID ) ) return SendError( playerid, "I love this person so much that I wont give you his IP :)");
|
||||||
else
|
else
|
||||||
@ -78,7 +78,7 @@ CMD:geolocate( playerid, params[ ] )
|
|||||||
{
|
{
|
||||||
new pID;
|
new pID;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/geolocate [PLAYER_ID]" );
|
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/geolocate [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( !IsProxyEnabledForPlayer( pID ) ) return SendError( playerid, "The server has failed to fetch geographical data. Please use a 3rd party." );
|
else if ( !IsProxyEnabledForPlayer( pID ) ) return SendError( playerid, "The server has failed to fetch geographical data. Please use a 3rd party." );
|
||||||
else if ( p_AdminLevel[ pID ] >= 5 || IsPlayerLorenc( pID ) ) return SendError( playerid, "I love this person so much that I wont give you his geographical data! :)");
|
else if ( p_AdminLevel[ pID ] >= 5 || IsPlayerLorenc( pID ) ) return SendError( playerid, "I love this person so much that I wont give you his geographical data! :)");
|
||||||
@ -96,7 +96,7 @@ CMD:copwarn( playerid, params [ ] )
|
|||||||
reason[ 32 ]
|
reason[ 32 ]
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/copwarn [PLAYER_ID] [REASON]" );
|
else if ( sscanf( params, """u""S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/copwarn [PLAYER_ID] [REASON]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_CopBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is cop-banned." );
|
else if ( p_CopBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is cop-banned." );
|
||||||
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -131,7 +131,7 @@ CMD:armywarn( playerid, params [ ] )
|
|||||||
reason[ 32 ]
|
reason[ 32 ]
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/armywarn [PLAYER_ID] [REASON]" );
|
else if ( sscanf( params, """u""S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/armywarn [PLAYER_ID] [REASON]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_ArmyBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is army-banned." );
|
else if ( p_ArmyBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is army-banned." );
|
||||||
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -165,7 +165,7 @@ CMD:rcopwarn( playerid, params [ ] )
|
|||||||
pID;
|
pID;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/rcopwarn [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/rcopwarn [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( !p_CopBanned{ pID } ) return SendError( playerid, "This player does not have any cop warns." );
|
else if ( !p_CopBanned{ pID } ) return SendError( playerid, "This player does not have any cop warns." );
|
||||||
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -186,7 +186,7 @@ CMD:rarmywarn( playerid, params [ ] )
|
|||||||
pID;
|
pID;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/rarmywarn [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/rarmywarn [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( !p_ArmyBanned{ pID } ) return SendError( playerid, "This player does not have any army warns." );
|
else if ( !p_ArmyBanned{ pID } ) return SendError( playerid, "This player does not have any army warns." );
|
||||||
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -205,7 +205,7 @@ CMD:rarmywarn( playerid, params [ ] )
|
|||||||
{
|
{
|
||||||
new pID;
|
new pID;
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage( playerid, "/forcecoptutorial [PLAYER_ID]" );
|
else if ( sscanf( params, """u""", pID ) ) SendUsage( playerid, "/forcecoptutorial [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
|
||||||
else
|
else
|
||||||
@ -240,7 +240,7 @@ CMD:aheal( playerid, params[ ] )
|
|||||||
{
|
{
|
||||||
new pID;
|
new pID;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) SendUsage( playerid, "/aheal [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/aheal [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed, you cannot do this." );
|
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed, you cannot do this." );
|
||||||
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This player is an admin on duty, you cannot do this." );
|
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This player is an admin on duty, you cannot do this." );
|
||||||
@ -346,7 +346,7 @@ CMD:giveweapon( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"dd", pID, wep, ammo ) ) return SendUsage(playerid, "/giveweapon [PLAYER_ID] [WEAPON_ID] [AMMO]");
|
else if ( sscanf( params, """u""dd", pID, wep, ammo ) ) return SendUsage(playerid, "/giveweapon [PLAYER_ID] [WEAPON_ID] [AMMO]");
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( !( 0 <= wep < MAX_WEAPONS ) || wep == 47 ) return SendError(playerid, "Invalid weapon id");
|
else if ( !( 0 <= wep < MAX_WEAPONS ) || wep == 47 ) return SendError(playerid, "Invalid weapon id");
|
||||||
else if ( IsWeaponBanned( wep ) && p_AdminLevel[ pID ] < 5 ) return SendError( playerid, "This weapon is a banned weapon, you cannot spawn this." );
|
else if ( IsWeaponBanned( wep ) && p_AdminLevel[ pID ] < 5 ) return SendError( playerid, "This weapon is a banned weapon, you cannot spawn this." );
|
||||||
@ -434,7 +434,7 @@ CMD:vforce( playerid, params[ ] )
|
|||||||
{
|
{
|
||||||
new pID, vID;
|
new pID, vID;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"d", pID, vID ) ) return SendUsage( playerid, "/vforce [PLAYER_ID] [VEHICLE_ID]" );
|
else if ( sscanf( params, """u""d", pID, vID ) ) return SendUsage( playerid, "/vforce [PLAYER_ID] [VEHICLE_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
|
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
|
||||||
else
|
else
|
||||||
@ -503,7 +503,7 @@ CMD:pingimmune( playerid, params[ ] )
|
|||||||
{
|
{
|
||||||
new pID;
|
new pID;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/pingimmune [PLAYER_ID]" );
|
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/pingimmune [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected(pID) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected(pID) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_AdminLevel[ pID ] > 0 ) return SendError( playerid, "Admins already have immunity." );
|
else if ( p_AdminLevel[ pID ] > 0 ) return SendError( playerid, "Admins already have immunity." );
|
||||||
else
|
else
|
||||||
@ -522,7 +522,7 @@ CMD:ban( playerid, params [ ] )
|
|||||||
reason[ 50 ]
|
reason[ 50 ]
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[50]", pID, reason ) ) return SendUsage( playerid, "/ban [PLAYER_ID] [REASON]" );
|
else if ( sscanf( params, """u""S(No Reason)[50]", pID, reason ) ) return SendUsage( playerid, "/ban [PLAYER_ID] [REASON]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
// else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
|
// else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
|
||||||
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
||||||
@ -546,7 +546,7 @@ CMD:bring( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/bring [PLAYER_ID]" );
|
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/bring [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( pID == playerid ) return SendError(playerid, "You cannot bring your self.");
|
else if ( pID == playerid ) return SendError(playerid, "You cannot bring your self.");
|
||||||
else
|
else
|
||||||
|
@ -12,7 +12,7 @@ CMD:slay( playerid, params[ ] )
|
|||||||
pID
|
pID
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/slay [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/slay [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
|
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
|
||||||
else
|
else
|
||||||
@ -32,7 +32,7 @@ CMD:viewnotes( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/viewnotes [PLAYER_ID]" );
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/viewnotes [PLAYER_ID]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -50,7 +50,7 @@ CMD:suspend( playerid, params [ ] )
|
|||||||
hours, days
|
hours, days
|
||||||
;
|
;
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"ddS(No Reason)[50]", pID, hours, days, reason ) ) SendUsage( playerid, "/suspend [PLAYER_ID] [HOURS] [DAYS] [REASON]" );
|
else if ( sscanf( params, "uddS(No Reason)[50]", pID, hours, days, reason ) ) SendUsage( playerid, "/suspend [PLAYER_ID] [HOURS] [DAYS] [REASON]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( hours < 0 || hours > 24 ) return SendError( playerid, "Please specify an hour between 0 and 24." );
|
else if ( hours < 0 || hours > 24 ) return SendError( playerid, "Please specify an hour between 0 and 24." );
|
||||||
else if ( days < 0 || days > 60 ) return SendError( playerid, "Please specifiy the amount of days between 0 and 60." );
|
else if ( days < 0 || days > 60 ) return SendError( playerid, "Please specifiy the amount of days between 0 and 60." );
|
||||||
@ -80,7 +80,7 @@ CMD:explode( playerid, params[ ] )
|
|||||||
{
|
{
|
||||||
new pID, Float: offset;
|
new pID, Float: offset;
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if (sscanf( params, ""#sscanf_u"F(0.0)", pID, offset)) SendUsage(playerid, "/explode [PLAYER_ID] [VEHICLE OFFSET (= 0.0)]");
|
else if (sscanf( params, "uF(0.0)", pID, offset)) SendUsage(playerid, "/explode [PLAYER_ID] [VEHICLE OFFSET (= 0.0)]");
|
||||||
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
||||||
else {
|
else {
|
||||||
@ -171,7 +171,7 @@ CMD:mute( playerid, params[ ] )
|
|||||||
new pID, seconds, reason[ 32 ];
|
new pID, seconds, reason[ 32 ];
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"dS(No Reason)[32]", pID, seconds, reason ) ) return SendUsage(playerid, "/mute [PLAYER_ID] [SECONDS] [REASON]");
|
else if ( sscanf( params, "udS(No Reason)[32]", pID, seconds, reason ) ) return SendUsage(playerid, "/mute [PLAYER_ID] [SECONDS] [REASON]");
|
||||||
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( pID == playerid ) return SendError(playerid, "You cannot mute yourself.");
|
else if ( pID == playerid ) return SendError(playerid, "You cannot mute yourself.");
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
||||||
@ -196,7 +196,7 @@ CMD:unmute( playerid, params[ ] )
|
|||||||
new pID;
|
new pID;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"", pID )) SendUsage(playerid, "/mute [PLAYER_ID]");
|
else if ( sscanf( params, "u", pID )) SendUsage(playerid, "/mute [PLAYER_ID]");
|
||||||
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You cannot un-mute yourself." );
|
else if ( pID == playerid ) return SendError( playerid, "You cannot un-mute yourself." );
|
||||||
else if ( !p_Muted{ pID } ) return SendError( playerid, "This player isn't muted" );
|
else if ( !p_Muted{ pID } ) return SendError( playerid, "This player isn't muted" );
|
||||||
@ -219,7 +219,7 @@ CMD:kick( playerid, params[ ] )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
else if ( sscanf( params, ""#sscanf_u"S(No reason)[70]", pID, reason ) ) SendUsage( playerid, "/kick [PLAYER_ID] [REASON]" );
|
else if ( sscanf( params, "uS(No reason)[70]", pID, reason ) ) SendUsage( playerid, "/kick [PLAYER_ID] [REASON]" );
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You cant kick yourself." );
|
else if ( pID == playerid ) return SendError( playerid, "You cant kick yourself." );
|
||||||
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
|
||||||
|
Loading…
Reference in New Issue
Block a user