money case reduced + boxing patches
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@ -350,7 +350,7 @@ stock const
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{ "{8ADE47}Stephanie:"COL_WHITE" Never share your password, not even with the server owner!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Never share your password, not even with the server owner!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" You can access our Discord server at {7289da}sfcnr.com/discord" },
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{ "{8ADE47}Stephanie:"COL_WHITE" You can access our Discord server at {7289da}sfcnr.com/discord" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Locate ChuffSec's security truck with "COL_GREY"/chuffloc{FFFFFF} and rob his security truck for cash!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Locate ChuffSec's security truck with "COL_GREY"/chuffloc{FFFFFF} and rob his security truck for cash!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Buy a "COL_GREY"Money Case{FFFFFF} to double up your robbery loot from Supa Save or a 24/7 store! " },
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{ "{8ADE47}Stephanie:"COL_WHITE" Buy a "COL_GREY"Money Case{FFFFFF} to increase your robbery loot from Supa Save or a 24/7 store! " },
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{ "{8ADE47}Stephanie:"COL_WHITE" Grab a truck, connect it to a trailer then begin to "COL_GREY"/work{FFFFFF}! It's rewarding!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Grab a truck, connect it to a trailer then begin to "COL_GREY"/work{FFFFFF}! It's rewarding!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Looking for something to do? Work on your "COL_GREY"/achievements"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Looking for something to do? Work on your "COL_GREY"/achievements"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Check your global SF-CNR rank with "COL_GREY"/rank"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Check your global SF-CNR rank with "COL_GREY"/rank"COL_WHITE"!" },
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@ -845,6 +845,7 @@ new
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#define MAX_ROBBERIES ( 500 )
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#define MAX_ROBBERIES ( 500 )
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#define MAX_ROBBERY_WAIT ( 300 )
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#define MAX_ROBBERY_WAIT ( 300 )
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#define MAX_DRILL_STRENGTH ( 200 )
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#define MAX_DRILL_STRENGTH ( 200 )
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#define ROBBERY_MONEYCASE_BONUS ( 1.5 )
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#define STATE_NONE ( 0 )
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#define STATE_NONE ( 0 )
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#define STATE_ROBBED ( 1 )
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#define STATE_ROBBED ( 1 )
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@ -2184,7 +2185,7 @@ new
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{ false, "Secure Wallet", "Less Being Robbed Chance", LIMIT_ONE, 600 }, // 4
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{ false, "Secure Wallet", "Less Being Robbed Chance", LIMIT_ONE, 600 }, // 4
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{ true , "Scissors", "/cuttie", LIMIT_SCISSORS, 750 }, // 5
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{ true , "Scissors", "/cuttie", LIMIT_SCISSORS, 750 }, // 5
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{ true , "Bobby Pin", "/breakcuff", LIMIT_PINS, 1200 }, // 6 [1000] -makecopgreatagain
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{ true , "Bobby Pin", "/breakcuff", LIMIT_PINS, 1200 }, // 6 [1000] -makecopgreatagain
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{ false, "Money Case", "Doubles Robbing Amount", LIMIT_ONE, 1500 }, // 7 [1250]
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{ false, "Money Case", "Increases Robbing Amount", LIMIT_ONE, 1500 }, // 7 [1250]
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{ true , "Rope", "/tie", LIMIT_ROPES, 1750 }, // 8 [1500]
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{ true , "Rope", "/tie", LIMIT_ROPES, 1750 }, // 8 [1500]
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{ true , "Aluminium Foil", "Deflects EMP", LIMIT_FOIL, 1750 }, // 9
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{ true , "Aluminium Foil", "Deflects EMP", LIMIT_FOIL, 1750 }, // 9
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{ true , "Thermal Drill", "Halves Safe Cracking Time", LIMIT_ONE, 5000 }, // 10
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{ true , "Thermal Drill", "Halves Safe Cracking Time", LIMIT_ONE, 5000 }, // 10
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@ -2220,7 +2221,7 @@ new
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/* ** Easter Eggs ** */
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/* ** Easter Eggs ** */
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#define ENABLED_EASTER_EGG ( true )
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#define ENABLED_EASTER_EGG ( false )
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#if ENABLED_EASTER_EGG == true
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#if ENABLED_EASTER_EGG == true
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#define EASTEREGG_LABEL "[EASTER EGG]"
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#define EASTEREGG_LABEL "[EASTER EGG]"
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@ -7130,8 +7131,10 @@ public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:
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g_atmData[ i ] [ E_PICKUP ] = CreateDynamicPickup( 1550, 1, X + 1.0 * -floatsin( -rZ, degrees ), Y + 1.0 * -floatcos( -rZ, degrees ), Z + 0.33 );
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g_atmData[ i ] [ E_PICKUP ] = CreateDynamicPickup( 1550, 1, X + 1.0 * -floatsin( -rZ, degrees ), Y + 1.0 * -floatcos( -rZ, degrees ), Z + 0.33 );
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g_atmData[ i ] [ E_LOOT ] = RandomEx( 320, 750 );
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g_atmData[ i ] [ E_LOOT ] = RandomEx( 320, 750 );
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if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true )
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if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
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g_atmData[ i ] [ E_LOOT ] *= 2;
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new extra_loot = floatround( float( g_atmData[ i ] [ E_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
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g_atmData[ i ] [ E_LOOT ] = extra_loot;
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}
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SendServerMessage( playerid, "You've breached an ATM! Rob the money that has been dispensed for quick pocket change!" );
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SendServerMessage( playerid, "You've breached an ATM! Rob the money that has been dispensed for quick pocket change!" );
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}
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}
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@ -7158,6 +7161,10 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) )
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if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) )
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return 0;
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return 0;
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// Boxing immunity
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if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) )
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0;
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if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) )
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if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) )
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return 0;
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return 0;
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@ -7207,10 +7214,6 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerDetained( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } )
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if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerDetained( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } )
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return 0;
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return 0;
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// Boxing immunity
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if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) )
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0;
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// Rhino damage invulnerable
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// Rhino damage invulnerable
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if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 )
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if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 )
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return 0;
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return 0;
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@ -8277,7 +8280,10 @@ public OnPlayerProgressComplete( playerid, progressid, params )
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new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ];
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new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ];
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if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] *= 2;
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if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
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new extra_loot = floatround( float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
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g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = extra_loot;
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}
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if ( GetPlayerInterior( playerid ) != 0 )
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if ( GetPlayerInterior( playerid ) != 0 )
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{
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{
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@ -8476,7 +8482,10 @@ public OnPlayerProgressComplete( playerid, progressid, params )
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GivePlayerScore ( playerid, 5 );
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GivePlayerScore ( playerid, 5 );
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if ( random( 101 ) >= 20 ) {
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if ( random( 101 ) >= 20 ) {
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if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) g_secureTruckData[ E_LOOT ] *= 2;
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if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
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new extra_loot = floatround( float( g_secureTruckData[ E_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
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g_secureTruckData[ E_LOOT ] = extra_loot;
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}
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Achievement::HandlePlayerRobbery( playerid );
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Achievement::HandlePlayerRobbery( playerid );
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SplitPlayerCashForGang( playerid, float( g_secureTruckData[ E_LOOT ] ) );
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SplitPlayerCashForGang( playerid, float( g_secureTruckData[ E_LOOT ] ) );
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@ -29042,9 +29051,10 @@ stock createRobberyLootInstance( playerid, robberyid, type )
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}
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}
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printf ( "[BIZ]Probability %0.3f - dice %0.3f", probability, random_chance );
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printf ( "[BIZ]Probability %0.3f - dice %0.3f", probability, random_chance );
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if ( business_robbery ? random_chance > probability : ( p_Robberies[ playerid ] <= 20 ? 0.0 : random_chance ) > 10.0 )
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if ( business_robbery ? random_chance > probability : ( p_Robberies[ playerid ] <= 20 ? 0.0 : random_chance ) > 5.0 )
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{
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{
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new Float: iLoot = float( RandomEx( 1000, g_robberyData[ robberyid ] [ E_ROB_VALUE ] ) );
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new Float: iRobAmount = float( g_robberyData[ robberyid ] [ E_ROB_VALUE ] );
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new Float: iLoot = fRandomEx( iRobAmount / 2.0, iRobAmount );
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// Apply multiplier
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// Apply multiplier
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iLoot *= g_robberyData[ robberyid ] [ E_MULTIPLIER ];
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iLoot *= g_robberyData[ robberyid ] [ E_MULTIPLIER ];
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@ -37161,6 +37171,7 @@ thread OnUpdateBusinessTitle( businessid )
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// update robbery checkpoints
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// update robbery checkpoints
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foreach ( new robberyid : RobberyCount ) if ( robberyid == g_businessData[ businessid ] [ E_ROBBERY_ID ] ) {
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foreach ( new robberyid : RobberyCount ) if ( robberyid == g_businessData[ businessid ] [ E_ROBBERY_ID ] ) {
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format( g_robberyData[ robberyid ] [ E_NAME ], 32, "%s", g_businessData[ businessid ] [ E_NAME ] );
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UpdateDynamic3DTextLabelText( g_robberyData[ robberyid ] [ E_LABEL ], COLOR_GREY, sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", g_businessData[ businessid ] [ E_NAME ] ) );
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UpdateDynamic3DTextLabelText( g_robberyData[ robberyid ] [ E_LABEL ], COLOR_GREY, sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", g_businessData[ businessid ] [ E_NAME ] ) );
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}
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}
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@ -72,7 +72,7 @@ hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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hook OnPlayerDeath( playerid, killerid, reason )
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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#endif
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{
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{
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boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
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printf("BOXING MATCH DEATH BY %s -> RETURN %d\n", ReturnPlayerName(playerid), boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ));
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return 1;
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return 1;
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}
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}
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@ -243,13 +243,14 @@ CMD:boxing( playerid, params[ ] ) {
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/* ** Functions ** */
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/* ** Functions ** */
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stock StartMatch( playerid, targetID ) {
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stock StartMatch( playerid, targetID ) {
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if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true && g_boxingPlayerData[ playerid ] [ E_FIGHTING ] ) {
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if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] && g_boxingPlayerData[ targetID ] [ E_FIGHTING ] ) {
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new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
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new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
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ClearAnimations( playerid );
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ClearAnimations( playerid );
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GetPlayerHealth( playerid, health_P );
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GetPlayerHealth( playerid, health_P );
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GetPlayerArmour( playerid, armour_P );
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GetPlayerArmour( playerid, armour_P );
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SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
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g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = armour_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = armour_P;
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g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
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g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
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@ -258,6 +259,7 @@ stock StartMatch( playerid, targetID ) {
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ClearAnimations( targetID );
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ClearAnimations( targetID );
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GetPlayerHealth( targetID, health_T );
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GetPlayerHealth( targetID, health_T );
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GetPlayerArmour( targetID, armour_T );
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GetPlayerArmour( targetID, armour_T );
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SetPlayerSpecialAction( targetID, SPECIAL_ACTION_NONE );
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g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_ARMOUR ] = armour_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_ARMOUR ] = armour_T;
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g_boxingPlayerData[ targetID ] [ E_PRIOR_SKIN ] = GetPlayerSkin( targetID );
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g_boxingPlayerData[ targetID ] [ E_PRIOR_SKIN ] = GetPlayerSkin( targetID );
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@ -358,8 +360,8 @@ stock boxing_ForfeitMatch( playerid, targetID ) {
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SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
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SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
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if ( 0 <= targetID < MAX_PLAYERS ) {
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if ( 0 <= targetID < MAX_PLAYERS ) {
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SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
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boxing_RestorePlayer( targetID );
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boxing_RestorePlayer( targetID );
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SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
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}
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}
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ResetBoxingArenaVariables();
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ResetBoxingArenaVariables();
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@ -6,3 +6,5 @@
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(/) You need at least 250 score to use "/setspike" and "/crb".
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(/) You need at least 250 score to use "/setspike" and "/crb".
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(/) Safes now open more smoothly, and look visually more appealing!
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(/) Safes now open more smoothly, and look visually more appealing!
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(/) "/richlist" shows all administrators.
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(/) "/richlist" shows all administrators.
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(/) Minimum amount robbed from stores has been tremendously increased.
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(/) Money case has been reduced from a 2x on profit to 1.5x.
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