diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 30a5d82..3298fe4 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -850,7 +850,9 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: #else if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) #endif + { p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; + } if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;