cutting spectation when player dies has been removed.

This commit is contained in:
Steven Howard 2018-11-09 19:36:52 +00:00
parent 632ddd1e2c
commit f3544de066

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@ -2348,7 +2348,7 @@ public OnPlayerDeath( playerid, killerid, reason )
// Reset player variables // Reset player variables
p_Spawned{ playerid } = false; p_Spawned{ playerid } = false;
p_QuitToAvoidTimestamp[ playerid ] = 0; p_QuitToAvoidTimestamp[ playerid ] = 0;
CutSpectation( playerid ); //CutSpectation( playerid );
StopPlayerNpcRobbery( playerid ); StopPlayerNpcRobbery( playerid );
RemovePlayerFromRace( playerid ); RemovePlayerFromRace( playerid );
RemovePlayerStolensFromHands( playerid ); RemovePlayerStolensFromHands( playerid );