cutting spectation when player dies has been removed.
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@ -2348,7 +2348,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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// Reset player variables
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// Reset player variables
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p_Spawned{ playerid } = false;
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p_Spawned{ playerid } = false;
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p_QuitToAvoidTimestamp[ playerid ] = 0;
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p_QuitToAvoidTimestamp[ playerid ] = 0;
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CutSpectation( playerid );
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//CutSpectation( playerid );
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StopPlayerNpcRobbery( playerid );
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StopPlayerNpcRobbery( playerid );
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RemovePlayerFromRace( playerid );
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RemovePlayerFromRace( playerid );
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RemovePlayerStolensFromHands( playerid );
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RemovePlayerStolensFromHands( playerid );
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