specific pilot vehicles pay more ... wanted level given for harder jobs
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@ -9,7 +9,7 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define PILOT_BONUS ( 4000 )
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#define PILOT_BONUS ( 4000.0 )
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#define INVALID_PILOT_ROUTE ( 0xFF )
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/* ** Variables ** */
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@ -80,6 +80,9 @@ new
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p_PilotRoute [ MAX_PLAYERS ] [ 2 char ]
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;
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/* ** Forwards ** */
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forward Float: Pilot_GetPlaneModelBonus ( vehicleid );
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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{
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@ -120,12 +123,10 @@ hook OnPlayerStateChange( playerid, newstate, oldstate )
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}
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else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle( playerid ) && !p_hasPilotJob{ playerid }) {
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if ( Pilot_IsPlane( GetPlayerVehicleID( playerid ) ) )
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{
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ShowPlayerHelpDialog( playerid, 3000, "You can begin a pilot job by typing ~g~~h~/pilot" );
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if ( Pilot_IsExportableVehicle( GetPlayerVehicleID( playerid ) ) ) {
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ShowPlayerHelpDialog( playerid, 3000, "You can begin a pilot job in this vehicle by typing ~g~~h~/pilot" );
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}
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}
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return 1;
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}
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@ -163,13 +164,19 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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else if ( p_PilotRoute[ playerid ] { 1 } != INVALID_PILOT_ROUTE )
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{
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new
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iCashEarned = floatround( p_PilotDistance[ playerid ] * ( p_PilotDifficulty[ playerid ] == RISK_FACTOR_EASY ? 1.0 : 2.0 ) + PILOT_BONUS );
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cash_earned = floatround( ( p_PilotDistance[ playerid ] + PILOT_BONUS ) * Pilot_GetPlaneModelBonus( p_PilotVehicle[ playerid ] ) );
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if ( p_PilotDifficulty[ playerid ] != RISK_FACTOR_EASY ) {
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cash_earned *= 2;
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GivePlayerWantedLevel( playerid, 6 );
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}
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GivePlayerScore( playerid, 1 + floatround( p_PilotDistance[ playerid ] / 1000.0 ) );
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GivePlayerCash( playerid, iCashEarned );
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GivePlayerCash( playerid, cash_earned );
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( iCashEarned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( cash_earned ), g_CargoName[ p_PilotCargo[ playerid ] ] );
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StopPlayerPilotWork( playerid );
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return 1;
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}
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@ -214,13 +221,37 @@ stock StopPlayerPilotWork( playerid )
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PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
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}
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stock Pilot_IsPlane( vehicleid )
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stock Pilot_IsExportableVehicle( vehicleid )
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{
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new
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modelid = GetVehicleModel( vehicleid );
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// skimmer, beagle, cropduster, nevada, andromada, dodo, -shamal-
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return modelid == 460 || modelid == 511 || modelid == 512 || modelid == 553 || modelid == 592 || modelid == 593; // || modelid == 519;
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return modelid == 460 || modelid == 511 || modelid == 512 || modelid == 553 || modelid == 592 || modelid == 593 || modelid == 519 || modelid == 417 || modelid == 447 || modelid == 469 || modelid == 487 || modelid == 563 || modelid == 548;
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}
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stock Float: Pilot_GetPlaneModelBonus( vehicleid )
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{
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new modelid = GetVehicleModel( vehicleid );
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new Float: bonus_export = 1.0;
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switch ( modelid )
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{
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// helicopter
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case 417: bonus_export = 2.1;
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case 447, 469: bonus_export = 1.6;
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case 487: bonus_export = 1.2;
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case 563, 548: bonus_export = 1.75;
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// airplanes
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case 460: bonus_export = 1.25;
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case 511: bonus_export = 1.35;
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case 512: bonus_export = 1.1;
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case 553: bonus_export = 1.8;
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case 592: bonus_export = 1.4;
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case 519: bonus_export = 0.8;
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}
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return bonus_export;
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}
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function OnPilotPositionUpdate( playerid, routeid )
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@ -296,7 +327,7 @@ CMD:pilot( playerid, params[ ] )
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}
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else if ( strmatch( szDifficulty, "normal" ) || strmatch( szDifficulty, "harder" ))
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{
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if ( Pilot_IsPlane( iVehicle ))
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if ( Pilot_IsExportableVehicle( iVehicle ) )
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{
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if ( ! p_hasPilotJob{ playerid } )
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{
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@ -320,6 +351,10 @@ CMD:pilot( playerid, params[ ] )
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p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_X ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Y ], g_AirportLocations[ p_PilotRoute[ playerid ] { 0 } ] [ E_Z ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid );
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if( p_PilotDifficulty[ playerid ] ) { // give the player 6 wanted for starting
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GivePlayerWantedLevel( playerid, 6 );
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}
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p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnPilotPositionUpdate", 750, false, "dd", playerid, p_PilotRoute[ playerid ] { 0 } );
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PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
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