check if the home was sold already before filling a purchase
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@ -48,7 +48,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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switch ( listitem )
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{
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case 0: mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `ID` = %d", listingid ), "HouseListing_OnBuyHome", "dd", playerid, listingid );
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case 0: mysql_tquery( dbHandle, sprintf( "SELECT *, UNIX_TIMESTAMP(`SALE_DATE`) as `SALE_DATE_TS` FROM `HOUSE_LISTINGS` WHERE `ID` = %d", listingid ), "HouseListing_OnBuyHome", "dd", playerid, listingid );
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case 1:
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{
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if ( IsPlayerInAnyVehicle( playerid ) )
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@ -187,10 +187,15 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
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return SendError( playerid, "You do not have enough Irresistible coins for this home (%0.2f IC).", ask_price );
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}
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//
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// TODO: check if sale elapsed
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//
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// check if sale already completed
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new
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sale_date_ts = cache_get_field_content_int( 0, "SALE_DATE_TS" );
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if ( sale_date_ts != 0 && GetServerTime( ) > sale_date_ts ) {
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return SendError( playerid, "You can no longer buy this home as it has been sold." );
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}
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// credit seller if they are on/offline
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new
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owner_account_id = cache_get_field_content_int( 0, "USER_ID" ),
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sellerid;
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@ -199,7 +204,7 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
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break;
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}
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// credit seller if they are on/offline
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// validate seller id
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if ( 0 <= sellerid < MAX_PLAYERS && Iter_Contains( Player, sellerid ) ) {
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p_OwnedHouses[ sellerid ] --;
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GivePlayerIrresistibleCoins( sellerid, ask_price );
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