Merge pull request #80 from zekodef/master
Bug fixes and Skip VIP level checking for non-VIP users
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commit
f62c4940b3
@ -272,6 +272,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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static
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Float: X, Float: Y, Float: Z;
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static Float: offset = 0.0;
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foreach ( new m : miningrock )
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{
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@ -283,7 +284,8 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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if ( g_miningData[ m ] [ E_ORES ] <= 0 )
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return SendError( playerid, "There are no ores left in this rock." );
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SetPlayerFacePoint( playerid, X, Y, Z );
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GetDynamicObjectPos( g_miningData[ m ] [ E_OBJECT ], X, Y, Z );
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SetPlayerFacePoint( playerid, X, Y, offset );
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SetPlayerMineOre( playerid, m );
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SendServerMessage( playerid, "You're now mining a rock." );
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return 1;
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@ -114,7 +114,7 @@ public OnGameModeInit()
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mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 );
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// Truncate accounts older than 2 months
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mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0,XP=0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 );
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mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 );
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// Remove inactive homes older than 2 weeks
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mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \
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@ -818,10 +818,12 @@ public OnPlayerSpawn( playerid )
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SetPlayerColorToTeam( playerid );
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SetPlayerVirtualWorld( playerid, 0 );
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if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
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if ( p_VIPLevel[ playerid ] >= VIP_REGULAR ){
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if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
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if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
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}
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CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
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