increased the drop off checkpoint by 0.5 units
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@ -156,7 +156,7 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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ShowPlayerHelpDialog( playerid, 5000, "Please wait while your cargo is getting loaded into your vehicle!" );
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p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 4, g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ] + 50.0, 10.0, 0.0, 0.0, 10.0, -1, -1, playerid );
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p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 4, g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_X ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Y ], g_DropOffLocations[ p_PilotRoute[ playerid ] { 1 } ] [ E_Z ] + 50.0, 15.0, 0.0, 0.0, 10.0, -1, -1, playerid );
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return ( p_PilotRoute[ playerid ] { 0 } = INVALID_PILOT_ROUTE ), 1;
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}
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@ -229,7 +229,7 @@ stock StopPlayerPilotWork( playerid )
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p_PilotCargo [ playerid ] = -1;
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p_PilotVehicle [ playerid ] = INVALID_VEHICLE_ID;
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TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] ), 1;
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TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] );
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}
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stock IsVehiclePlane ( vehicleid )
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