optimises IsPlayerDetained function placement
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@ -14,6 +14,7 @@
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#define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0})
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#define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0})
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#define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0})
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#define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0})
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#define IsPlayerAdminJailed(%0) (p_AdminJailed{%0} && p_JailTime[%0])
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#define IsPlayerAdminJailed(%0) (p_AdminJailed{%0} && p_JailTime[%0])
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#define IsPlayerDetained(%0) (p_Detained{%0})
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/* ** Variables ** */
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/* ** Variables ** */
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new
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new
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@ -7091,11 +7091,6 @@ stock IsPlayerInArmyVehicle( playerid )
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return false;
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return false;
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}
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}
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stock IsPlayerDetained( playerid )
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{
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return p_Detained{ playerid };
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}
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new playersPeakCount = 0;
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new playersPeakCount = 0;
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stock UpdatePlayerCounters()
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stock UpdatePlayerCounters()
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