update boombox for players in area
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@ -10,13 +10,14 @@
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/* ** Definitions ** */
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#define DEFAULT_BOOMBOX_RANGE ( 50.0 )
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#define BOOMBOX_URL_LEN ( 128 )
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/* ** Variables ** */
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enum E_BOOMBOX_DATA
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{
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E_OBJECT, Text3D: E_LABEL, E_MUSIC_AREA,
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E_URL[ 128 ],
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Float: E_X, Float: E_Y, Float: E_Z
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Float: E_X, Float: E_Y, Float: E_Z,
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E_URL[ BOOMBOX_URL_LEN ]
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};
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static stock
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@ -28,9 +29,7 @@ static stock
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_UsingBoombox{ playerid } = false;
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p_Boombox{ playerid } = false;
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Boombox_Destroy( playerid );
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SetPlayerBoombox( playerid, false );
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return 1;
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}
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@ -40,14 +39,12 @@ hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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p_UsingBoombox{ playerid } = false;
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Boombox_Destroy( playerid );
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return 1;
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}
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hook OnPlayerJailed( playerid )
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{
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p_UsingBoombox{ playerid } = false;
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Boombox_Destroy( playerid );
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return 1;
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}
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@ -100,21 +97,42 @@ CMD:boombox( playerid, params[ ] )
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if ( ! strcmp( params, "play", false, 3 ) )
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{
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static
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Float: X, Float: Y, Float: Z, Float: Angle;
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Float: X,
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Float: Y,
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Float: Z,
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Float: Angle,
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szURL[ BOOMBOX_URL_LEN ];
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new szURL[ 128 ];
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if ( sscanf( params[ 5 ], "s[128]", szURL ) ) return SendUsage( playerid, "/boombox play [URL]" );
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else if ( IsPlayerUsingBoombox( playerid ) ) return SendError( playerid, "You are already using Boombox." );
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else if ( IsPlayerNearBoombox( playerid ) ) return SendError( playerid, "You cannot be near another Boombox if you wish to create your own." );
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if ( sscanf( params[ 5 ], sprintf( "s[%d]", BOOMBOX_URL_LEN ), szURL ) ) return SendUsage( playerid, "/boombox play [URL]" );
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// else if ( IsPlayerUsingBoombox( playerid ) ) return SendError( playerid, "You are already using Boombox." );
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else
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{
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if ( GetPlayerPos( playerid, X, Y, Z ) && GetPlayerFacingAngle( playerid, Angle ) )
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{
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Boombox_Create( playerid, szURL, X, Y, Z, Angle );
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p_UsingBoombox{ playerid } = true;
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new
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current_boombox = GetCurrentBoombox( playerid );
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SendServerMessage( playerid, "If the stream doesn't respond then it must be offline. Use "COL_GREY"/boombox stop"COL_WHITE" to stop the stream." );
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if ( current_boombox != -1 && current_boombox != playerid ) {
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return SendError( playerid, "You cannot be near another Boombox if you wish to create your own." );
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}
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if ( IsPlayerUsingBoombox( playerid ) ) {
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if ( GetPlayerDistanceFromPoint( playerid, g_boomboxData[ playerid ] [ E_X ], g_boomboxData[ playerid ] [ E_Y ], g_boomboxData[ playerid ] [ E_Z ] ) > DEFAULT_BOOMBOX_RANGE ) {
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return SendError( playerid, "You are too far from your boombox. Use "COL_GREY"/boombox stop"COL_WHITE" to stop it." );
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}
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format( g_boomboxData[ playerid ] [ E_URL ], BOOMBOX_URL_LEN, "%s", szURL );
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foreach ( new i : Player ) {
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if ( GetPlayerDistanceFromPoint( i, g_boomboxData[ playerid ] [ E_X ], g_boomboxData[ playerid ] [ E_Y ], g_boomboxData[ playerid ] [ E_Z ] ) < DEFAULT_BOOMBOX_RANGE ) {
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StopAudioStreamForPlayer( i );
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PlayAudioStreamForPlayer( i, g_boomboxData[ playerid ] [ E_URL ], g_boomboxData[ playerid ] [ E_X ], g_boomboxData[ playerid ] [ E_Y ], g_boomboxData[ playerid ] [ E_Z ], DEFAULT_BOOMBOX_RANGE, 1 );
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}
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}
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SendServerMessage( playerid, "You have updated your boombox stream to: "COL_GREY"%s", szURL );
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} else {
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SendServerMessage( playerid, "If the stream doesn't respond then it must be offline. Use "COL_GREY"/boombox stop"COL_WHITE" to stop the stream." );
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Boombox_Create( playerid, szURL, X, Y, Z, Angle );
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p_UsingBoombox{ playerid } = true;
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}
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}
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}
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}
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@ -158,9 +176,9 @@ stock Boombox_Destroy( playerid )
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return 1;
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}
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stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: Angle, Float: fDistance = DEFAULT_BOOMBOX_RANGE )
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stock Boombox_Create( playerid, szURL[ BOOMBOX_URL_LEN ], Float: X, Float: Y, Float: Z, Float: Angle, Float: fDistance = DEFAULT_BOOMBOX_RANGE )
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{
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format( g_boomboxData[ playerid ] [ E_URL ], 128, "%s", szURL );
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format( g_boomboxData[ playerid ] [ E_URL ], BOOMBOX_URL_LEN, "%s", szURL );
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g_boomboxData[ playerid ] [ E_X ] = X;
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g_boomboxData[ playerid ] [ E_Y ] = Y;
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@ -172,12 +190,12 @@ stock Boombox_Create( playerid, szURL[ ], Float: X, Float: Y, Float: Z, Float: A
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return 1;
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}
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stock IsPlayerNearBoombox( playerid )
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stock GetCurrentBoombox( playerid )
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{
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foreach ( new i : Player ) {
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if ( GetPlayerDistanceFromPoint( playerid, g_boomboxData[ i ] [ E_X ], g_boomboxData[ i ] [ E_Y ], g_boomboxData[ i ] [ E_Z ] ) < DEFAULT_BOOMBOX_RANGE ) {
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return true;
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return i;
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}
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}
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return false;
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return -1;
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}
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