cannon doesn't reset health and weapons now.
fixes http://forum.sfcnr.com/showthread.php?59234-Orbital-canon
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@ -26,7 +26,12 @@ new
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g_orbitalCannonData [ MAX_FACILITIES ] [ E_ORBITAL_CANNON_DATA ],
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g_orbitalCannonData [ MAX_FACILITIES ] [ E_ORBITAL_CANNON_DATA ],
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p_usingOrbitalCannon [ MAX_PLAYERS ] = { -1, ... },
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p_usingOrbitalCannon [ MAX_PLAYERS ] = { -1, ... },
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Text: g_orbitalAimTD = Text: INVALID_TEXT_DRAW,
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Text: g_orbitalAimTD = Text: INVALID_TEXT_DRAW,
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Text3D: g_orbitalPlayerLabels [ MAX_FACILITIES ] [ MAX_PLAYERS ]
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Text3D: g_orbitalPlayerLabels [ MAX_FACILITIES ] [ MAX_PLAYERS ],
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p_Weapons [ MAX_PLAYERS ][ 13 ],
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p_Ammo [ MAX_PLAYERS ][ 13 ],
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Float: p_Health [ MAX_PLAYERS ],
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Float: p_Armour [ MAX_PLAYERS ]
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;
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;
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/* ** Hooks ** */
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/* ** Hooks ** */
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@ -65,6 +70,12 @@ hook SetPlayerRandomSpawn( playerid )
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SetPlayerPos( playerid, g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 0 ], g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 1 ], g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 2 ] );
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SetPlayerPos( playerid, g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 0 ], g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 1 ], g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 2 ] );
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SetPlayerVirtualWorld( playerid, g_gangFacilities[ facilityid ] [ E_WORLD ] );
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SetPlayerVirtualWorld( playerid, g_gangFacilities[ facilityid ] [ E_WORLD ] );
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SetPlayerInterior( playerid, 0 );
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SetPlayerInterior( playerid, 0 );
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SetPlayerHealth( playerid, p_Health[ playerid ] );
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SetPlayerArmour( playerid, p_Armour[ playerid ] );
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for ( new iWeapon; iWeapon < 13; iWeapon ++ ) {
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GivePlayerWeapon( playerid, p_Weapons[ playerid ][ iWeapon ], p_Ammo[ playerid ][ iWeapon ] );
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}
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// set camera
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// set camera
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DeletePVar( playerid, "left_cannon" );
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DeletePVar( playerid, "left_cannon" );
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@ -268,6 +279,12 @@ stock StartPlayerOrbitalCannon( playerid, facilityid )
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return 0;
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return 0;
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// player
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// player
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for ( new iWeapon; iWeapon < 13; iWeapon ++ )
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GetPlayerWeaponData( playerid, iWeapon, p_Weapons[ playerid ][ iWeapon ], p_Ammo[ playerid ][ iWeapon ] );
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GetPlayerHealth( playerid, p_Health[ playerid ] );
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GetPlayerArmour( playerid, p_Armour[ playerid ] );
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SetPlayerInterior( playerid, 0 );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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TogglePlayerSpectating( playerid, 1 );
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TogglePlayerSpectating( playerid, 1 );
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@ -198,33 +198,6 @@ new
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p_C4Amount [ MAX_PLAYERS ]
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p_C4Amount [ MAX_PLAYERS ]
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;
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;
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/* ** Admin Ban Codes ** */
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enum E_BAN_CODE
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{
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E_CODE[ 4 ], E_DATA[ 21 ]
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};
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new
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g_banCodes[ ] [ E_BAN_CODE ] =
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{
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{ "AH", "Armor Hacking" },
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{ "HH", "Health Hacking" },
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{ "VHH", "Vehicle Health Hacks" },
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{ "NR", "No Reload" },
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{ "IA", "Infinite Ammo" },
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{ "FH", "Fly Hacks" },
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{ "BE", "Ban Evasion" },
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{ "AB", "Air Brake" },
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{ "TP", "Teleport Hacks" },
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{ "WH", "Weapon Hack" },
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{ "SH", "Speed Hacks" },
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{ "UA", "Unlimited Ammo" },
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{ "RF", "Rapid Fire" },
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{ "AIM", "Aimbot" },
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{ "ADV", "Advertising" }
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}
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;
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/* ** Jail System ** */
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/* ** Jail System ** */
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#define JAIL_SECONDS_MULTIPLIER ( 3 )
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#define JAIL_SECONDS_MULTIPLIER ( 3 )
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#define ALCATRAZ_REQUIRED_TIME ( 150 )
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#define ALCATRAZ_REQUIRED_TIME ( 150 )
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@ -11330,15 +11303,6 @@ stock KillEveryoneInShamal( vehicleid )
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}
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}
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}
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}
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stock adhereBanCodes( string[ ], maxlength = sizeof( string ) ) {
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for( new i; i < sizeof( g_banCodes ); i++ ) {
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if ( strfind( string, g_banCodes[ i ] [ E_CODE ], false ) != -1 ) {
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strreplace( string, g_banCodes[ i ] [ E_CODE ], g_banCodes[ i ] [ E_DATA ], false, 0, -1, maxlength );
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}
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}
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return 1;
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}
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stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID )
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stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID )
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{
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{
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foreach(new i : Player) {
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foreach(new i : Player) {
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